Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

J Sheahan

Biographic Data

ID3315
NAMEJ Sheahan
GIVEN NAMESJ
FAMILY NAMESheahan
SIGNATURESHEAHAN J
AFFILIATIONSRMIT University
ORCID0000-0001-8282-4094
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS4
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Towards a strengths-based Peer framework

    Open Access•Bernardo Figueiredo, Nguyen Luu et al.•ARTICLE•Behaviour and Information…•2026

    As populations age and digital technologies become increasingly embedded in everyday life, fostering ICT competencies among older adults is essential for promoting independence, social inclusion, and well-being. While peer learning has shown promise in supporting digital engagement, existing research often adopts a deficit perspective that emphasises limitations and barriers. This study takes a strengths-based approach, focusing on older adults’ …

  • Making Ageing-in-Place Work

    Open Access•J Sheahan, Karen Berry et al.•ARTICLE•Wellbeing Space and Society•2026

    Over recent decades, there have been substantial global shifts in policy and public preferences towards ageing-in-place. This change, while desirable for many older people, also comes with costs, trade-offs and work, placing the onus on individuals, their families and communities to 'make ageing-in-place work' through care, maintenance, and social connection. To understand individuals' agency and capacity in this context, this article examines th…

  • Older adults’ digital competency, digital risk perceptions and frequency of everyday digital engagement

    Torgeir Aleti, Bernardo Figueiredo et al.•ARTICLE•Information Technology and People•2025•References: 71

    Purpose This study explores digital risk perceptions – the perception of risk related to digital environments – among older adults. Specifically, it investigates how these risk perceptions influence older adults’ frequency of digital engagement in everyday activities. Design/methodology/approach The research methodology involved conducting 22 interviews and administering 708 surveys among older adults living at home. The researchers examined how …

  • Playing with persona

    Open Access•L Hjorth, J Sheahan et al.•ARTICLE•Convergence The International…•2025•References: 48

    During the COVID-19 pandemic lockdowns (2020-2021), almost all facets of life were rendered digital – health, work, schooling, and logistics. In this phenomenon, not only did digital access become synonymous with social inclusion but inequalities were also amplified – particularly in the case of older adults (65 years and over). Contemporary older adults represent one of the most diverse spectrums of digital media users – spanning from technologi…

  • Navigating Mediated Kinship and Care in Our Aging Futures

    Open Access•J Sheahan•ARTICLE•Anthropology & Aging•2024

    Nearly three decades after Marilyn Strathern suggested the implications of innovation at birth, today, we are also grappling with technology's impact on later life.A cornerstone of aging-in-place -the kinship of family, friends, and neighbours -has been further mediated by devices and systems that increasingly define care beyond its historical organisation and practices.As assemblages of technologies have become essential to how and to whom we ca…

  • Factors Influencing Seniors' Anxiety in Using ICT

    Open Access•Mike Reid, Torgeir Aleti et al.•ARTICLE•Social Sciences•2024•Cited by: 1•References: 102

    The ability of older adults to engage with information and communication technologies (ICT) is crucial in today's more digital and connected world. Anxiety about and failure to adopt and engage with ICT is increasingly likely to be a barrier in daily living for older adults, potentially reducing their freedom as consumers, quality of life, independence, and wellbeing. It may also be a significant factor in social and economic exclusion. Drawing o…

  • Journey mapping long Covid

    Open Access•Bernardo Figueiredo, J Sheahan et al.•ARTICLE•Social Science & Medicine•2024•Cited by: 2•References: 24

    Long COVID, also known as Post COVID-19 condition, is defined by the WHO as the continuation or development of new symptoms three months after the initial SARS-CoV-2 infection, with these symptoms lasting for at least two months with no other explanation. Despite many studies examining the causes and mechanisms of this disease, fewer studies have sought to understand the experience of those suffering from long COVID, or "long-haulers," This study…

  • Co-Creating ICT Risk Strategies with Older Australians

    Open Access•J Sheahan, L Hjorth et al.•ARTICLE•International Journal of…•2022

    As digital inclusion becomes a growing indicator of wellbeing in later life, the ability to understand older adults' preferences for information and communication technologies (ICTs) and develop strategies to support their digital literacy is critical. The barriers older adults face include their perceived ICT risks and capacity to learn. Complexities, including ICT environmental stressors and societal norms, may require concerted engagement with…

  • Gaining resolution when creating imagery of aging

    Open Access•J Sheahan•ARTICLE•Frontiers in Sociology•2022•Cited by: 1•References: 4

    In seeking to support healthy aging, designers have struggled to reduce their assumptions and biases toward older adults, been seen to interpret the worlds of later life through unfiltered imagery, as well as engage with stigmas, ultimately diminishing the technologies they construct. This article seeks to critically analyse this state-of-the-art from a design research perspective while engaging with the growing interdisciplinary study of aging a…

  • The Art of Tacit Learning in Serious Location-Based Games

    Open Access•J Sheahan, Hugh Davies et al.•ARTICLE•Frontiers in Education•2021

    Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful tacit knowledge. These affordances suggest the potential for the development of location-based games in educational contexts. This paper presents three cases studies— TIMeR and Wayfinder Live and P…

  • Journey mapping long Covid

    Open Access•Bernardo Figueiredo, J Sheahan et al.•ARTICLE•Social Science & Medicine•2024•Cited by: 2•References: 24

    Long COVID, also known as Post COVID-19 condition, is defined by the WHO as the continuation or development of new symptoms three months after the initial SARS-CoV-2 infection, with these symptoms lasting for at least two months with no other explanation. Despite many studies examining the causes and mechanisms of this disease, fewer studies have sought to understand the experience of those suffering from long COVID, or "long-haulers," This study…

  • Factors Influencing Seniors' Anxiety in Using ICT

    Open Access•Mike Reid, Torgeir Aleti et al.•ARTICLE•Social Sciences•2024•Cited by: 1•References: 102

    The ability of older adults to engage with information and communication technologies (ICT) is crucial in today's more digital and connected world. Anxiety about and failure to adopt and engage with ICT is increasingly likely to be a barrier in daily living for older adults, potentially reducing their freedom as consumers, quality of life, independence, and wellbeing. It may also be a significant factor in social and economic exclusion. Drawing o…

  • Gaining resolution when creating imagery of aging

    Open Access•J Sheahan•ARTICLE•Frontiers in Sociology•2022•Cited by: 1•References: 4

    In seeking to support healthy aging, designers have struggled to reduce their assumptions and biases toward older adults, been seen to interpret the worlds of later life through unfiltered imagery, as well as engage with stigmas, ultimately diminishing the technologies they construct. This article seeks to critically analyse this state-of-the-art from a design research perspective while engaging with the growing interdisciplinary study of aging a…

  • The Art of Tacit Learning in Serious Location-Based Games

    Open Access•J Sheahan, Hugh Davies et al.•ARTICLE•Frontiers in Education•2021

    Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful tacit knowledge. These affordances suggest the potential for the development of location-based games in educational contexts. This paper presents three cases studies— TIMeR and Wayfinder Live and P…

  • Co-Creating ICT Risk Strategies with Older Australians

    Open Access•J Sheahan, L Hjorth et al.•ARTICLE•International Journal of…•2022

    As digital inclusion becomes a growing indicator of wellbeing in later life, the ability to understand older adults' preferences for information and communication technologies (ICTs) and develop strategies to support their digital literacy is critical. The barriers older adults face include their perceived ICT risks and capacity to learn. Complexities, including ICT environmental stressors and societal norms, may require concerted engagement with…

  • Gaining resolution when creating imagery of aging

    Open Access•J Sheahan•ARTICLE•Frontiers in Sociology•2022•Cited by: 1•References: 4

    In seeking to support healthy aging, designers have struggled to reduce their assumptions and biases toward older adults, been seen to interpret the worlds of later life through unfiltered imagery, as well as engage with stigmas, ultimately diminishing the technologies they construct. This article seeks to critically analyse this state-of-the-art from a design research perspective while engaging with the growing interdisciplinary study of aging a…

  • Navigating Mediated Kinship and Care in Our Aging Futures

    Open Access•J Sheahan•ARTICLE•Anthropology & Aging•2024

    Nearly three decades after Marilyn Strathern suggested the implications of innovation at birth, today, we are also grappling with technology's impact on later life.A cornerstone of aging-in-place -the kinship of family, friends, and neighbours -has been further mediated by devices and systems that increasingly define care beyond its historical organisation and practices.As assemblages of technologies have become essential to how and to whom we ca…

  • Factors Influencing Seniors' Anxiety in Using ICT

    Open Access•Mike Reid, Torgeir Aleti et al.•ARTICLE•Social Sciences•2024•Cited by: 1•References: 102

    The ability of older adults to engage with information and communication technologies (ICT) is crucial in today's more digital and connected world. Anxiety about and failure to adopt and engage with ICT is increasingly likely to be a barrier in daily living for older adults, potentially reducing their freedom as consumers, quality of life, independence, and wellbeing. It may also be a significant factor in social and economic exclusion. Drawing o…

  • Journey mapping long Covid

    Open Access•Bernardo Figueiredo, J Sheahan et al.•ARTICLE•Social Science & Medicine•2024•Cited by: 2•References: 24

    Long COVID, also known as Post COVID-19 condition, is defined by the WHO as the continuation or development of new symptoms three months after the initial SARS-CoV-2 infection, with these symptoms lasting for at least two months with no other explanation. Despite many studies examining the causes and mechanisms of this disease, fewer studies have sought to understand the experience of those suffering from long COVID, or "long-haulers," This study…

  • Older adults’ digital competency, digital risk perceptions and frequency of everyday digital engagement

    Torgeir Aleti, Bernardo Figueiredo et al.•ARTICLE•Information Technology and People•2025•References: 71

    Purpose This study explores digital risk perceptions – the perception of risk related to digital environments – among older adults. Specifically, it investigates how these risk perceptions influence older adults’ frequency of digital engagement in everyday activities. Design/methodology/approach The research methodology involved conducting 22 interviews and administering 708 surveys among older adults living at home. The researchers examined how …

  • Playing with persona

    Open Access•L Hjorth, J Sheahan et al.•ARTICLE•Convergence The International…•2025•References: 48

    During the COVID-19 pandemic lockdowns (2020-2021), almost all facets of life were rendered digital – health, work, schooling, and logistics. In this phenomenon, not only did digital access become synonymous with social inclusion but inequalities were also amplified – particularly in the case of older adults (65 years and over). Contemporary older adults represent one of the most diverse spectrums of digital media users – spanning from technologi…

  • Towards a strengths-based Peer framework

    Open Access•Bernardo Figueiredo, Nguyen Luu et al.•ARTICLE•Behaviour and Information…•2026

    As populations age and digital technologies become increasingly embedded in everyday life, fostering ICT competencies among older adults is essential for promoting independence, social inclusion, and well-being. While peer learning has shown promise in supporting digital engagement, existing research often adopts a deficit perspective that emphasises limitations and barriers. This study takes a strengths-based approach, focusing on older adults’ …

  • Making Ageing-in-Place Work

    Open Access•J Sheahan, Karen Berry et al.•ARTICLE•Wellbeing Space and Society•2026

    Over recent decades, there have been substantial global shifts in policy and public preferences towards ageing-in-place. This change, while desirable for many older people, also comes with costs, trade-offs and work, placing the onus on individuals, their families and communities to 'make ageing-in-place work' through care, maintenance, and social connection. To understand individuals' agency and capacity in this context, this article examines th…

Psychology (7 works) · Computer Science (6 works) · Technology Use by Older Adults (6 works) · Political science (4 works) · Sociology (4 works) · Aging and Gerontology Research (3 works) · Gerontology (3 works) · Information and Communications Technology (3 works) · Medicine (3 works) · World Wide Web (3 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae