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Jesse Fagan

Biographic Data

ID3693429
NAMEJesse Fagan
GIVEN NAMESJesse
FAMILY NAMEFagan
SIGNATUREFAGAN J
AFFILIATIONSColorado State University
ORCID0000-0003-1153-9442
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS61
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2018
H-INDEX4
  • Comparing nascent approaches for gathering alter-tie data for egocentric studies

    Open Access•Kate Eddens, Katherine S Eddens et al.•ARTICLE•Social Networks•2018

  • A formal anthropological view of motivation models of problematic MMO play

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2013•Cited by: 16•References: 64

    Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…

  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

  • Magical Flight and Monstrous Stress

    Open Access•J G Snodgra, Jeffrey G Snodgrass et al.•ARTICLE•Culture Medicine and Psychiatry•2011

  • Enhancing one life rather than living two

    Open Access•J G Snodgra, Michael G Lacy et al.•ARTICLE•Computers in Human Behavior•2011•Cited by: 21•References: 10

  • Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration

    Open Access•Jennifer E Cro, Jennifer Eileen Cross et al.•ARTICLE•American Journal of Evaluation•2009•Cited by: 11•References: 10

    In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…

  • Enhancing one life rather than living two

    Open Access•J G Snodgra, Michael G Lacy et al.•ARTICLE•Computers in Human Behavior•2011•Cited by: 21•References: 10

  • A formal anthropological view of motivation models of problematic MMO play

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2013•Cited by: 16•References: 64

    Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…

  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

  • Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration

    Open Access•Jennifer E Cro, Jennifer Eileen Cross et al.•ARTICLE•American Journal of Evaluation•2009•Cited by: 11•References: 10

    In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…

  • Using Mixed-Method Design and Network Analysis to Measure Development of Interagency Collaboration

    Open Access•Jennifer E Cro, Jennifer Eileen Cross et al.•ARTICLE•American Journal of Evaluation•2009•Cited by: 11•References: 10

    In recent years, there has been increasing attention to the importance of interagency collaboration for improving community well-being, environmental and public health, and educational outcomes. This article uses a mixed-methods approach including network analysis to examine the changes in interagency collaboration in one site funded by the Safe Schools/Healthy Students Initiative (SS/HS). Results of the evaluation demonstrated that although intr…

  • Magical Flight and Monstrous Stress

    Open Access•J G Snodgra, Jeffrey G Snodgrass et al.•ARTICLE•Culture Medicine and Psychiatry•2011

  • Enhancing one life rather than living two

    Open Access•J G Snodgra, Michael G Lacy et al.•ARTICLE•Computers in Human Behavior•2011•Cited by: 21•References: 10

  • Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Games and Culture•2012•Cited by: 13•References: 30

    Combining perspectives from the new science of happiness with discussions regarding "problematic" and "addictive" play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming experiences. Specifically, using ethnographic interviews and a survey, the authors explore the utility of Yee's three-factor motivational framework for explaining the positive or negative quality of experiences in the…

  • A formal anthropological view of motivation models of problematic MMO play

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2013•Cited by: 16•References: 64

    Yee (2006) found three motivational factors- achievement, social, and immersion-underlying play in massively multiplayer online role-playing games ("MMORPGs" or "MMOs" for short). Subsequent work has suggested that these factors foster problematic or addictive forms of play in online worlds. In the current study, we used an online survey of respondents ( N = 252), constructed and also interpreted in reference to ethnography and interviews, to exa…

  • Comparing nascent approaches for gathering alter-tie data for egocentric studies

    Open Access•Kate Eddens, Katherine S Eddens et al.•ARTICLE•Social Networks•2018

Digital Games and Media (4 works) · Sociology (4 works) · Ethnography (3 works) · Impact of Technology on Adolescents (3 works) · Psychology (3 works) · Social Psychology (3 works) · Computer Science (2 works) · Gender, Feminism, and Media (2 works) · Metaverse (2 works) · Addiction (1 works)

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