Sarah Sauchelli
Biographic Data
| ID | 6257880 |
|---|---|
| NAME | Sarah Sauchelli |
| GIVEN NAMES | Sarah |
| FAMILY NAME | Sauchelli |
| SIGNATURE | SAUCHELLI S |
| AFFILIATIONS | University Hospitals Bristol NHS Foundation Trust |
| ORCID | 0000-0003-3620-7671 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults
An individual's affective (i.e. emotional) response to exercise may play an important role in post-exercise eating behaviour for some individuals. Taking advantage of advances in fully immersive virtual reality (VR) technology, this study aimed to: a) examine whether VR exergaming can improve the psychological response to exercise in inactive adults, and b) assess the extent to which this improvement reduces post-exercise appetite and eating beha…
When do children learn how to select a portion size
Adjusting the ‘gravitostat’
Food preferences in children with insulin-induced hypoglycaemia
When do children learn how to select a portion size
Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults
An individual's affective (i.e. emotional) response to exercise may play an important role in post-exercise eating behaviour for some individuals. Taking advantage of advances in fully immersive virtual reality (VR) technology, this study aimed to: a) examine whether VR exergaming can improve the psychological response to exercise in inactive adults, and b) assess the extent to which this improvement reduces post-exercise appetite and eating beha…
Food preferences in children with insulin-induced hypoglycaemia
When do children learn how to select a portion size
Adjusting the ‘gravitostat’
Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults
An individual's affective (i.e. emotional) response to exercise may play an important role in post-exercise eating behaviour for some individuals. Taking advantage of advances in fully immersive virtual reality (VR) technology, this study aimed to: a) examine whether VR exergaming can improve the psychological response to exercise in inactive adults, and b) assess the extent to which this improvement reduces post-exercise appetite and eating beha…
Medicine (4 works) · Biology (2 works) · Eating Disorders and Behaviors (2 works) · Food Science (2 works) · Internal Medicine (2 works) · Meal (2 works) · Preference (2 works) · Psychology (2 works) · Anatomy (1 works) · Animal science (1 works)