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Rikke Toft Nørgård

Biographic Data

ID77505
NAMERikke Toft Nørgård
GIVEN NAMESRikke Toft
FAMILY NAMENørgård
SIGNATURENØRGÅRD R T
AFFILIATIONSAarhus University
ORCID0000-0003-0481-6683
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS13
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Game‐Making for Cultural Change and Empowered Youth Participation

    Open Access•Kim Holflod, Carlo De Gaetano et al.•ARTICLE•Journal of Computer Assisted…•2026

  • Understanding Hopepunk Games

    Open Access•Claus Toft-Nielsen, Rikke Toft Nørgård et al.•ARTICLE•Games and Culture•2026

    This paper introduces a theoretical framework for understanding “hopepunk games” by combining hauntological attitudes and utopian approaches, offering a grounded conceptualization of its core traits. By drawing together theories from hauntology and utopia as method, the framework synthesizes them into core concepts that engage and mirror each other. This produces prompts for analyzing hopepunk games both conceptually and practically. The approach…

  • Utopia, hope and desire in education futures

    Open Access•Kim Holflod, Siân Bayne et al.•ARTICLE•Arts and Humanities in Higher…•2026•References: 7

    This paper explores the intersection of utopian imagination with higher education, addressing the opportunities and tensions between pragmatic, holistic and transversal utopias and their place within education theory and practice. In response to contemporary crises in higher education, we argue that we must reimagine educational futures by broadening the frameworks through which utopian educational institutions, systems and practices can be imagi…

  • Exploring Cultural Game-Making With Youth

    Open Access•Conceição Costa, Kim Holflod et al.•ARTICLE•Games and Culture•2025•References: 7

    Video games are part of youth culture and game-making by youth has been studied in relation to knowledge acquisition but to a lesser extent as youth engagement into cultural participation. A Systematic Literature Review (SLR) was conducted to answer the following research questions: (a) Does there exist, in sources, a conceptualisation of cultural game jams? (b) Who are the main stakeholders and participants? (c) What are the outcomes of cultural…

  • Meeting in the middle

    Open Access•Rikke Toft Nørgård, Kim Holflod•ARTICLE•Educational Philosophy and Theory•2025•Cited by: 1•References: 35

    This paper explores quadruple helix ecosystems, cultural hubs, and living labs as models for transformative partnerships for higher education institutions (HEIs) as they move towards more open, co-operative, and co-creative research and innovation formats for public good. The transition of HEIs from mode 2 to mode 3 institutions prompts a cultural shift in HEIs that involves ongoing reimagination and reconfiguration. Here, the paper introduces an…

  • Playful Pedagogy in Higher Education

    Open Access•Rikke Toft Nørgård, Laura Baecher et al.•BOOK•Playful Pedagogy in Higher…•2024

    Scope of the SeriesEven though knowledge is the main content of teaching and universities are key knowledge producers, scholars have only recently begun to actively explore research on knowledge studies in higher education.As this field of study has grown, it has increasingly overlapped with the research focus of other fields, namely research and science policy, and information studies.However, these three fields have developed independently with…

  • Theorising hybrid lifelong learning

    Open Access•Rikke Toft Nørgård•ARTICLE•British Journal of Educational…•2021

    In the pre‐pandemic world learning was most often onsite, in‐person and co‐located. This was turned upside down during the pandemic where online suddenly became the ‘new normal’. To continue learning in a pandemic world, learning providers and institutions were required to rethink and reconfigure learning to more online and ‘pandemic‐friendly’ formats. In the aftermath of emergency teaching and learning, providers, developers and teachers are now…

  • Hybrid learning spaces––Design, data, didactics

    Open Access•Anat Cohen, Rikke Toft Nørgård et al.•ARTICLE•British Journal of Educational…•2020

  • The University of We

    Open Access•Rikke Toft Nørgård, Søren S E Bengtsen et al.•ARTICLE•Knowledge Cultures•2020

    In this article, the authors propose the ethical university may be manifested as the University of We: a university of character and care. We define the ethical university as a “value-sensitive design” that encapsulates and promotes certain virtues, values, habits of mind and practices while prohibiting and suppressing others. By combining value-sensitive design, with Aristotelian phronēsis, care ethics and the ethical demand of K.E. Løgstrup, we…

  • Playful learning in higher education

    Rikke Toft Nørgård, Claus Toft-Nielsen et al.•ARTICLE•International Journal of Play•2017•Cited by: 12•References: 28

    Increased focus on quantifiable performance and assessment in higher education is creating a learning culture characterized by fear of failing, avoidance of risk, and extrinsic goal-oriented behaviours. In this article, we explore possibilities of a more playful approach to teaching and learning in higher education through the metaphor of the ‘magic circle’. This approach stimulates intrinsic motivation and educational drive, creates safe spaces …

  • Playful learning in higher education

    Rikke Toft Nørgård, Claus Toft-Nielsen et al.•ARTICLE•International Journal of Play•2017•Cited by: 12•References: 28

    Increased focus on quantifiable performance and assessment in higher education is creating a learning culture characterized by fear of failing, avoidance of risk, and extrinsic goal-oriented behaviours. In this article, we explore possibilities of a more playful approach to teaching and learning in higher education through the metaphor of the ‘magic circle’. This approach stimulates intrinsic motivation and educational drive, creates safe spaces …

  • Meeting in the middle

    Open Access•Rikke Toft Nørgård, Kim Holflod•ARTICLE•Educational Philosophy and Theory•2025•Cited by: 1•References: 35

    This paper explores quadruple helix ecosystems, cultural hubs, and living labs as models for transformative partnerships for higher education institutions (HEIs) as they move towards more open, co-operative, and co-creative research and innovation formats for public good. The transition of HEIs from mode 2 to mode 3 institutions prompts a cultural shift in HEIs that involves ongoing reimagination and reconfiguration. Here, the paper introduces an…

  • Playful learning in higher education

    Rikke Toft Nørgård, Claus Toft-Nielsen et al.•ARTICLE•International Journal of Play•2017•Cited by: 12•References: 28

    Increased focus on quantifiable performance and assessment in higher education is creating a learning culture characterized by fear of failing, avoidance of risk, and extrinsic goal-oriented behaviours. In this article, we explore possibilities of a more playful approach to teaching and learning in higher education through the metaphor of the ‘magic circle’. This approach stimulates intrinsic motivation and educational drive, creates safe spaces …

  • Hybrid learning spaces––Design, data, didactics

    Open Access•Anat Cohen, Rikke Toft Nørgård et al.•ARTICLE•British Journal of Educational…•2020

  • The University of We

    Open Access•Rikke Toft Nørgård, Søren S E Bengtsen et al.•ARTICLE•Knowledge Cultures•2020

    In this article, the authors propose the ethical university may be manifested as the University of We: a university of character and care. We define the ethical university as a “value-sensitive design” that encapsulates and promotes certain virtues, values, habits of mind and practices while prohibiting and suppressing others. By combining value-sensitive design, with Aristotelian phronēsis, care ethics and the ethical demand of K.E. Løgstrup, we…

  • Theorising hybrid lifelong learning

    Open Access•Rikke Toft Nørgård•ARTICLE•British Journal of Educational…•2021

    In the pre‐pandemic world learning was most often onsite, in‐person and co‐located. This was turned upside down during the pandemic where online suddenly became the ‘new normal’. To continue learning in a pandemic world, learning providers and institutions were required to rethink and reconfigure learning to more online and ‘pandemic‐friendly’ formats. In the aftermath of emergency teaching and learning, providers, developers and teachers are now…

  • Playful Pedagogy in Higher Education

    Open Access•Rikke Toft Nørgård, Laura Baecher et al.•BOOK•Playful Pedagogy in Higher…•2024

    Scope of the SeriesEven though knowledge is the main content of teaching and universities are key knowledge producers, scholars have only recently begun to actively explore research on knowledge studies in higher education.As this field of study has grown, it has increasingly overlapped with the research focus of other fields, namely research and science policy, and information studies.However, these three fields have developed independently with…

  • Exploring Cultural Game-Making With Youth

    Open Access•Conceição Costa, Kim Holflod et al.•ARTICLE•Games and Culture•2025•References: 7

    Video games are part of youth culture and game-making by youth has been studied in relation to knowledge acquisition but to a lesser extent as youth engagement into cultural participation. A Systematic Literature Review (SLR) was conducted to answer the following research questions: (a) Does there exist, in sources, a conceptualisation of cultural game jams? (b) Who are the main stakeholders and participants? (c) What are the outcomes of cultural…

  • Meeting in the middle

    Open Access•Rikke Toft Nørgård, Kim Holflod•ARTICLE•Educational Philosophy and Theory•2025•Cited by: 1•References: 35

    This paper explores quadruple helix ecosystems, cultural hubs, and living labs as models for transformative partnerships for higher education institutions (HEIs) as they move towards more open, co-operative, and co-creative research and innovation formats for public good. The transition of HEIs from mode 2 to mode 3 institutions prompts a cultural shift in HEIs that involves ongoing reimagination and reconfiguration. Here, the paper introduces an…

  • Game‐Making for Cultural Change and Empowered Youth Participation

    Open Access•Kim Holflod, Carlo De Gaetano et al.•ARTICLE•Journal of Computer Assisted…•2026

  • Understanding Hopepunk Games

    Open Access•Claus Toft-Nielsen, Rikke Toft Nørgård et al.•ARTICLE•Games and Culture•2026

    This paper introduces a theoretical framework for understanding “hopepunk games” by combining hauntological attitudes and utopian approaches, offering a grounded conceptualization of its core traits. By drawing together theories from hauntology and utopia as method, the framework synthesizes them into core concepts that engage and mirror each other. This produces prompts for analyzing hopepunk games both conceptually and practically. The approach…

  • Utopia, hope and desire in education futures

    Open Access•Kim Holflod, Siân Bayne et al.•ARTICLE•Arts and Humanities in Higher…•2026•References: 7

    This paper explores the intersection of utopian imagination with higher education, addressing the opportunities and tensions between pragmatic, holistic and transversal utopias and their place within education theory and practice. In response to contemporary crises in higher education, we argue that we must reimagine educational futures by broadening the frameworks through which utopian educational institutions, systems and practices can be imagi…

Pedagogy (4 works) · Sociology (4 works) · Computer Science (3 works) · Educational Games and Gamification (3 works) · Higher education (3 works) · Mathematics education (3 works) · Psychology (3 works) · Educational Leadership and Innovation (2 works) · Engineering (2 works) · Engineering ethics (2 works)

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