Michael L Siciliano
Biographic Data
| ID | 83740 |
|---|---|
| NAME | Michael L Siciliano |
| GIVEN NAMES | Michael L |
| FAMILY NAME | Siciliano |
| SIGNATURE | SICILIANO M L |
| AFFILIATIONS | Tulane University |
| ORCID | 0000-0002-1332-5010 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 46 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 3 |
Intermediaries in the age of platformized gatekeeping
The Trouble with Passion
How gatekeeping became digital
Effort in absence
In this article, I draw upon 20 months of participant observation to compare the labor processes of routine, office staff in the popular music and digital content industries in the U.S. In both cases, workers play a game of disappearing, pursuing immersive experiences in their efforts to be more productive. These pleasurably immersive experiences vis-à-vis technology described by informants bear a similarity to aesthetic experiences typically ass…
In(ter)dependence in Platformed Creation
In recent years, a variety of cultural industries have been transformed by platformization – a process in which technology companies serve as intermediaries connecting different parties (most importantly cultural producers and audiences) through websites and applications. From music to book publishing, movie production, and the visual arts, cultural production has undergone massive changes due to platforms such as Spotify, Apple Music, Amazon, Go…
Creative Control
Michael L. Siciliano draws on nearly two years of ethnographic research as a participant-observer in a Los Angeles music studio and a multichannel YouTube network to explore the contradictions of creative work. Creative Control explains why "cool" jobs help us understand how workers can participate in their own exploitation
Disappearing into the Object
Taking a labor process approach to organizations in cultural industries, this article compares expressive and routine workers (audio engineers and studio attendants) within a US music-recording organization. I describe a practical control strategy that aims to reproduce the pleasurable feel of expressive work among routine cultural workers. Because this strategy depends upon workers’ aesthetic experiences of technological objects, I term this str…
The Trouble with Passion
Creative Control
Michael L. Siciliano draws on nearly two years of ethnographic research as a participant-observer in a Los Angeles music studio and a multichannel YouTube network to explore the contradictions of creative work. Creative Control explains why "cool" jobs help us understand how workers can participate in their own exploitation
Intermediaries in the age of platformized gatekeeping
How gatekeeping became digital
Effort in absence
In this article, I draw upon 20 months of participant observation to compare the labor processes of routine, office staff in the popular music and digital content industries in the U.S. In both cases, workers play a game of disappearing, pursuing immersive experiences in their efforts to be more productive. These pleasurably immersive experiences vis-à-vis technology described by informants bear a similarity to aesthetic experiences typically ass…
Disappearing into the Object
Taking a labor process approach to organizations in cultural industries, this article compares expressive and routine workers (audio engineers and studio attendants) within a US music-recording organization. I describe a practical control strategy that aims to reproduce the pleasurable feel of expressive work among routine cultural workers. Because this strategy depends upon workers’ aesthetic experiences of technological objects, I term this str…
Creative Control
Michael L. Siciliano draws on nearly two years of ethnographic research as a participant-observer in a Los Angeles music studio and a multichannel YouTube network to explore the contradictions of creative work. Creative Control explains why "cool" jobs help us understand how workers can participate in their own exploitation
In(ter)dependence in Platformed Creation
In recent years, a variety of cultural industries have been transformed by platformization – a process in which technology companies serve as intermediaries connecting different parties (most importantly cultural producers and audiences) through websites and applications. From music to book publishing, movie production, and the visual arts, cultural production has undergone massive changes due to platforms such as Spotify, Apple Music, Amazon, Go…
How gatekeeping became digital
Effort in absence
In this article, I draw upon 20 months of participant observation to compare the labor processes of routine, office staff in the popular music and digital content industries in the U.S. In both cases, workers play a game of disappearing, pursuing immersive experiences in their efforts to be more productive. These pleasurably immersive experiences vis-à-vis technology described by informants bear a similarity to aesthetic experiences typically ass…
Intermediaries in the age of platformized gatekeeping
The Trouble with Passion
Cultural Industries and Urban Development (5 works) · Sociology (5 works) · Economics (4 works) · Psychology (4 works) · Social Psychology (4 works) · Engineering (3 works) · Political science (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works)