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Faltin Karlsen

Biographic Data

ID915037
NAMEFaltin Karlsen
GIVEN NAMESFaltin
FAMILY NAMEKarlsen
SIGNATUREKARLSEN F
AFFILIATIONSHøyskolen Kristiania
ORCID0000-0002-1287-2039
VERIFIEDYes
TOTAL WORKS14
TOTAL CITATIONS24
AUTHOR COUNT13
EDITOR COUNT1
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2024
H-INDEX2
  • Attention, ambivalence and algorithms

    Open Access•Kari Spjeldnæs, Faltin Karlsen•ARTICLE•Media Culture & Society•2024•References: 44

    This article scrutinizes how digitalization influences fiction and non-fiction literature publishers in the era of ubiquitous digital connection. The analysis states how a lack of attention is triggering a sense of urgency for the future of literary reading. Further, the digital transition entails an overarching ambivalence. Key stakeholders in literary publishing are experiencing how media on platform-based streaming services is competing with t…

  • Dark Design Patterns and Gamification as the Heart of Dating Applications’ Business Models

    Open Access•Lene Pettersen, Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2023

    Dating applications represent a paradox: on the one hand, they provide a monetized platform for people to form relationships, yet on the other hand, the more people who find partners, the less revenue goes to the company. With this paradox as a backdrop, this extended abstract examines the business model of dating applications by address the following research question: What characterizes the business models of dating applications? To provide a n…

  • Intrusive media and knowledge work

    Open Access•Faltin Karlsen, Brita Ytre-Arne•ARTICLE•Information Communication & Society•2022

    This article analyses how knowledge workers experience and reflect upon intrusions from digital media in the pursuit of focused work. As a multitude of digital media technologies have become integral to working life, scholars have observed a connectivity paradox in which these technologies are experienced as both helpful and hindering, as integral to but also intruding upon focus and concentration. To understand this important and widespread ambi…

  • Balancing Ethics, Art and Economics

    Open Access•Faltin Karlsen•ARTICLE•Games and Culture•2022

    This article explores the relationship between monetisation models, game design and ethical considerations from the perspective of three different small-scale Norwegian game companies: an indie company, a freemium company and a premium company. The aim is to explore critically how small-scale game companies reason and act in the current economy. Interviews with game designers and CEOs form the empirical basis of the analysis. The motives and prac…

  • How digital devices transform literary reading

    Open Access•Kari Spjeldnæs, Faltin Karlsen•ARTICLE•New Media & Society•2022•Cited by: 3•References: 13

    Literary reading is under transformation. Digital devices supplement traditional paper books with e-books and audiobooks, and at the same time, ubiquitous digital connection challenges focused reading. Based on a qualitative interview study with adult leisure readers, this article explores how affordances offered by digital technologies influence reading habits. Informants demonstrate how e-books and audiobooks enhance reading experiences, as dig…

  • Affordances in Digital Detox and Productivity Apps

    Open Access•Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2021

    The smartphone has become a crucial devise in everyday life, providing access to a range of communication, entertainment and utility tools. This has led to concern about intrusive media and worries that tech companies take advantage of our "easily distracted mind". This has also incited a booming app industry where digital detox and productivity apps are offered as tools to restrain smartphone use. The aim of this study is to add new empirical da…

  • Digital Detox Camp

    Open Access•Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2020

    Media users increasingly express ambivalence about their own media consumption, often related to ubiquitous media technology such as the smartphone and social media. In order to understand the growing trend of disconnection as a cultural and social phenomenon, we conducted an analysis of the digital detox inspired camp for grownups, Underleir, which has been arranged in Norway annually since 2014. The main empirical material stems from a field st…

  • Temporal ambivalences in smartphone use

    Open Access•Brita Ytre-Arne, Trine Syvertsen et al.•ARTICLE•New Media & Society•2020•Cited by: 21•References: 15

    This article explores implications of the central position of the smartphone in an age of constant connectivity. Based on a qualitative study of 50 informants, we ask how users experience and handle temporal ambivalences in everyday smartphone use, drawing on the concepts flow and responsibilization to conceptualize central dimensions of such ambivalences. The notion of conflicting flows illuminates how brief checking cycles expand at the expense…

  • Transgression in Games and Play

    Torill Elvira Mortensen, Jaakko Stenros et al.•BOOK•Transgression in Games and Play•2019

    Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general id…

  • A weak scientific basis for gaming disorder

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•ARTICLE•Journal of Behavioral Addictions•2018

    We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…

  • A World of Excesses

    Faltin Karlsen•BOOK•World of Excesses•2016

    This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical s…

  • A World of Excesses

    Faltin Karlsen•BOOK•World of Excesses•2013

    Contents: Introduction Game genre, case and empirical material Media narratives and public concerns Addiction and randomness Game structure and loyalty programmes Pathological gaming and social context Theorycrafting: between collective intelligence and intrinsic satisfaction Life phase and meaningful play Appendices References Index

  • Entrapment and Near Miss

    Open Access•Faltin Karlsen•ARTICLE•International Journal of Mental…•2010

  • The Digital Backlash and the Paradoxes of Disconnection

    K Albris, Karin Fast et al.

    “The digital backlash” covers a range of social and cultural practices of digital disconnection, as well as critiques of the impact of digital technologies and platforms in the world today. Through calls for more restrictive, or more “mindful”, uses of digital technologies, “mobile-free” schools, work regulations along the lines of a “right to disconnect” framework, the rise of new entrepreneurs in the growing “digital detox” industry, as well as…

  • Temporal ambivalences in smartphone use

    Open Access•Brita Ytre-Arne, Trine Syvertsen et al.•ARTICLE•New Media & Society•2020•Cited by: 21•References: 15

    This article explores implications of the central position of the smartphone in an age of constant connectivity. Based on a qualitative study of 50 informants, we ask how users experience and handle temporal ambivalences in everyday smartphone use, drawing on the concepts flow and responsibilization to conceptualize central dimensions of such ambivalences. The notion of conflicting flows illuminates how brief checking cycles expand at the expense…

  • How digital devices transform literary reading

    Open Access•Kari Spjeldnæs, Faltin Karlsen•ARTICLE•New Media & Society•2022•Cited by: 3•References: 13

    Literary reading is under transformation. Digital devices supplement traditional paper books with e-books and audiobooks, and at the same time, ubiquitous digital connection challenges focused reading. Based on a qualitative interview study with adult leisure readers, this article explores how affordances offered by digital technologies influence reading habits. Informants demonstrate how e-books and audiobooks enhance reading experiences, as dig…

  • Entrapment and Near Miss

    Open Access•Faltin Karlsen•ARTICLE•International Journal of Mental…•2010

  • A World of Excesses

    Faltin Karlsen•BOOK•World of Excesses•2013

    Contents: Introduction Game genre, case and empirical material Media narratives and public concerns Addiction and randomness Game structure and loyalty programmes Pathological gaming and social context Theorycrafting: between collective intelligence and intrinsic satisfaction Life phase and meaningful play Appendices References Index

  • A World of Excesses

    Faltin Karlsen•BOOK•World of Excesses•2016

    This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical s…

  • A weak scientific basis for gaming disorder

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•ARTICLE•Journal of Behavioral Addictions•2018

    We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…

  • Transgression in Games and Play

    Torill Elvira Mortensen, Jaakko Stenros et al.•BOOK•Transgression in Games and Play•2019

    Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general id…

  • Digital Detox Camp

    Open Access•Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2020

    Media users increasingly express ambivalence about their own media consumption, often related to ubiquitous media technology such as the smartphone and social media. In order to understand the growing trend of disconnection as a cultural and social phenomenon, we conducted an analysis of the digital detox inspired camp for grownups, Underleir, which has been arranged in Norway annually since 2014. The main empirical material stems from a field st…

  • Temporal ambivalences in smartphone use

    Open Access•Brita Ytre-Arne, Trine Syvertsen et al.•ARTICLE•New Media & Society•2020•Cited by: 21•References: 15

    This article explores implications of the central position of the smartphone in an age of constant connectivity. Based on a qualitative study of 50 informants, we ask how users experience and handle temporal ambivalences in everyday smartphone use, drawing on the concepts flow and responsibilization to conceptualize central dimensions of such ambivalences. The notion of conflicting flows illuminates how brief checking cycles expand at the expense…

  • Affordances in Digital Detox and Productivity Apps

    Open Access•Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2021

    The smartphone has become a crucial devise in everyday life, providing access to a range of communication, entertainment and utility tools. This has led to concern about intrusive media and worries that tech companies take advantage of our "easily distracted mind". This has also incited a booming app industry where digital detox and productivity apps are offered as tools to restrain smartphone use. The aim of this study is to add new empirical da…

  • Intrusive media and knowledge work

    Open Access•Faltin Karlsen, Brita Ytre-Arne•ARTICLE•Information Communication & Society•2022

    This article analyses how knowledge workers experience and reflect upon intrusions from digital media in the pursuit of focused work. As a multitude of digital media technologies have become integral to working life, scholars have observed a connectivity paradox in which these technologies are experienced as both helpful and hindering, as integral to but also intruding upon focus and concentration. To understand this important and widespread ambi…

  • Balancing Ethics, Art and Economics

    Open Access•Faltin Karlsen•ARTICLE•Games and Culture•2022

    This article explores the relationship between monetisation models, game design and ethical considerations from the perspective of three different small-scale Norwegian game companies: an indie company, a freemium company and a premium company. The aim is to explore critically how small-scale game companies reason and act in the current economy. Interviews with game designers and CEOs form the empirical basis of the analysis. The motives and prac…

  • How digital devices transform literary reading

    Open Access•Kari Spjeldnæs, Faltin Karlsen•ARTICLE•New Media & Society•2022•Cited by: 3•References: 13

    Literary reading is under transformation. Digital devices supplement traditional paper books with e-books and audiobooks, and at the same time, ubiquitous digital connection challenges focused reading. Based on a qualitative interview study with adult leisure readers, this article explores how affordances offered by digital technologies influence reading habits. Informants demonstrate how e-books and audiobooks enhance reading experiences, as dig…

  • Dark Design Patterns and Gamification as the Heart of Dating Applications’ Business Models

    Open Access•Lene Pettersen, Faltin Karlsen•ARTICLE•AoIR Selected Papers of Internet…•2023

    Dating applications represent a paradox: on the one hand, they provide a monetized platform for people to form relationships, yet on the other hand, the more people who find partners, the less revenue goes to the company. With this paradox as a backdrop, this extended abstract examines the business model of dating applications by address the following research question: What characterizes the business models of dating applications? To provide a n…

  • The Digital Backlash and the Paradoxes of Disconnection

    K Albris, Karin Fast et al.

    “The digital backlash” covers a range of social and cultural practices of digital disconnection, as well as critiques of the impact of digital technologies and platforms in the world today. Through calls for more restrictive, or more “mindful”, uses of digital technologies, “mobile-free” schools, work regulations along the lines of a “right to disconnect” framework, the rise of new entrepreneurs in the growing “digital detox” industry, as well as…

  • Attention, ambivalence and algorithms

    Open Access•Kari Spjeldnæs, Faltin Karlsen•ARTICLE•Media Culture & Society•2024•References: 44

    This article scrutinizes how digitalization influences fiction and non-fiction literature publishers in the era of ubiquitous digital connection. The analysis states how a lack of attention is triggering a sense of urgency for the future of literary reading. Further, the digital transition entails an overarching ambivalence. Key stakeholders in literary publishing are experiencing how media on platform-based streaming services is competing with t…

Digital Games and Media (10 works) · Computer Science (9 works) · Psychology (9 works) · Social Psychology (8 works) · Sociology (7 works) · Impact of Technology on Adolescents (6 works) · Political science (6 works) · Public relations (5 works) · Ambivalence (4 works) · Business (4 works)

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