Games and the Art of Agency
Bibliographic Data
| ID | 10692774 |
|---|---|
| Authors | C Thi Nguyen (0000-0001-8062-5446, Utah Valley University, corresponding author) |
| Year | 2019 |
| Volume | 128 |
| Issue | 4 |
| Pages | 423-462 |
| Publication date | 2019-10-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | The Philosophical Review (JOURNAL) |
| Journal identifiers | ISSN: 0031-8108 • E-ISSN: 1558-1470 |
| Publisher | Duke University Press (PUBLISHER • US) |
| DOI | 10.1215/00318108-7697863 |
| OpenAlex | W2979350579 |
| Language | EN |
| Citations received | 32 |
| References cited | 59 |
Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. Game-playing, then, illuminates a distinctive human capacity. We can take on ends temporarily for the sake of the experience of pursuing them. Game play shows that our agency is significantly more modular and more fluid than we might have thought. It also demonstrates our capacity to take on an inverted motivational structure. Sometimes we can take on an end for the sake of the activity of pursuing that end
Aesthetics · Agency (philosophy) · Economics · Epistemology · Game design · Game mechanics · Game theory · Human–computer interaction · Mathematical economics · Metagaming · Modular design · Sequential game · Simultaneous game · Sociology · Work (physics) · Computer Science · Digital Games and Media · Doping in Sports · Engineering · Gambling Behavior and Treatments · Philosophy · Psychology
Amour, ludification et normativité
The Methodological Machinery of Wargaming
The video gamer’s dilemmas
Ludic resistance
Human achievement and artificial intelligence
Virtual action
Violent video games
Who cares about winning
Moral Roleplaying and Gamification of the Moral Space
The Samaritan’s Curse
Community through market competition
A New Argument for the Non-Instrumental Value of Truth
We‐Mode as Layered Agency
Groundwork for the Mechanics of Morals
An intrapersonal, intertemporal solution to an interpersonal dilemma
Illusory attitudes and the playful stoic
Spontaneous Freedom
Aesthetics of Agency and the Rhythm of Gameplay
Urban Game Dynamics
Playing science
Agency, Stability, and Permeability in "Games"
Games Unlike Life
Coverage Shortfalls at the Library of Agency
Value Capture
Autonomy and aesthetic valuing
The aim of inquiry
Playing with Social Theory
Against global aims for science
Home as mind
Authenticity in algorithm-aided decision-making
Playing with labels
Affective labour and quasi-objects in the creation of political subjectivity through Hnefatafl
Functional Beauty
A Philosophy of Cinematic Art
Play Matters
Death and the Afterlife
Addiction by Design
Controlling Attitudes
The Schizophrenia of Modern Ethical Theories
Fearing Fictions
Defining Agency
Freedom of the Will and the Concept of a Person
Man, Play and Games
IX-On Being Bored Out of Your Mind
Joint Commitment
Freedom within Reason
The Art of Videogames
Persuasive Games
The Division of Cognitive Labor
The Grasshopper
The toxin puzzle
Group Agency
Reasons and Persons
Expanding the Justificatory Framework of Mill's Experiments in Living
Mimesis as Make-Believe
Virtue, Vice, and Value
Achievement
Notes on the Aesthetics of Chess and the Concept of Intellectual Beauty
Art as Experience (1934)
Grace and Functionality
The Aesthetic in Sport
Oxford Handbook of Aesthetics
Being for Beauty
Philosophy of games
Videogames and Aesthetics
| Unique citing works | 32 |
|---|---|
| Citations per year | 5,33 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 31 |