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Interfacing AlphaGo

Embodied play, object agency, and algorithmic drama

Bibliographic Data

ID11924096
AuthorsPhilippe Sormani (0000-0002-5890-899X, University of Lausanne, Lausanne, Switzerland, corresponding author)
Year2023
Volume53
Issue5
Pages686-711
Publication date2023-09-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSocial Studies of Science (JOURNAL)
Journal identifiersISSN: 0306-3127 • E-ISSN: 1460-3659
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/03063127231191284
PMID37753852
OpenAlexW4387077820
LanguageEN
Citations received6
References cited43

For decades, playing Go at a professional level has counted among those things that, in Dreyfus's words, 'computers still can't do'. This changed dramatically in early March 2016, at the Four Seasons Hotel in Seoul, South Korea, when AlphaGo , the most sophisticated Go program at the time, beat Lee Sedol, an internationally top-ranked Go professional, by four games to one. A documentary movie has captured and crafted the unfolding drama and, since AlphaGo 's momentous win, the drama has been retold in myriad variations. Yet the exhibition match as a technology demonstration-in short, the ' AlphaGo show '-has not received much scrutiny in STS, notwithstanding or precisely because of all the media frenzy, game commentary, and 'AI' expertise in its wake. This article therefore revisits the second game's 'move 37', its surprise delivery by AlphaGo on stage, and the subsequent line of commentary by the attending experts, initiated by the news-receipt token 'ooh'. Drawing upon a reflexive video analysis, the article explicates the Go move's scenic intelligibility-its embodied delivery as part of the technology demonstration-as the contingent result of intricate 'human/machine interfacing'. For mainstream media to report on AlphaGo 's 'superhuman intelligence', it both relied upon and effaced such interfacing work. In turn, the article describes and discusses how 'object agency' and 'algorithmic drama' both trade on skillfully embodied play as a pivotal interfacing practice, informing the exhibition match from within its livestream broadcast

Art · Drama · Embodied cognition · Exhibition · Literature · Media studies · Object (grammar · Political science · Scrutiny · Sociology · Visual arts · Computer Science · Digital Games and Media · Ethics and Social Impacts of AI · Law · Artificial Intelligence

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Unique citing works6
Citations per year2
Citation span2023 - 2025 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6
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