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Going Beyond the Existing Consensus

The Use of Games in International Relations Education

Bibliographic Data

ID12379767
AuthorsMichael Lee (0000-0001-7538-0720, Hunter College, corresponding author), Zachary C Shirkey (0000-0002-6873-0574, Hunter College)
Year2017
Volume50
Issue2
Pages571-575
Publication date2017-03-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePS Political Science & Politics (JOURNAL)
Journal identifiersISSN: 1049-0965 • E-ISSN: 1537-5935
PublisherCambridge University Press (CUP) (PUBLISHER)
DOI10.1017/s1049096516003218
OpenAlexW2598659827
LanguageEN
Citations received4
References cited32

Despite the popularity of using games to teach international relations, few works directly assess their effectiveness. Furthermore, it is unclear if games help all students equally, or if certain students are more likely to benefit than others. Finally, how closely the game must mirror the concept being taught to be an effective pedagogical tool has received scant attention. We address these points by discussing the use of an updated version of the classic American election game, Consensus , to help illustrate the role of domestic political coalitions in an international political economy course. Assessing the performance of 39 students via a pre- and post-quiz, we find that student performance improved overall, particularly among frequent gamers

International relations · Mathematics education · Political science · Politics · Popularity · Public relations · Educator Training and Historical Pedagogy · Innovative Teaching Methodologies in Social Sciences · Law · Psychology · Sports, Gender, and Society

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Unique citing works4
Citations per year0,57
Citation span2019 - 2024 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4
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