CityVill
Promoviendo un juego colaborativo prosocial no bélico en redes sociales
Bibliographic Data
| ID | 12487294 |
|---|---|
| Authors | María Esther Del-Moral Pérez (0000-0002-9143-5960, Universidad de Oviedo, corresponding author), Ma Esther Del Moral Pérez, Alba Patricia Guzmán Duque (0000-0003-1704-6884, Unidades Tecnológicas de Santander) |
| Year | 2015 |
| Volume | 20 |
| Issue | 2 |
| Pages | 305-326 |
| Publication date | 2015-12-02 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Historia y Comunicación Social (JOURNAL) |
| Journal identifiers | ISSN: 1137-0734 • E-ISSN: 1698-3246 |
| Publisher | Servicio de Publicaciones (PUBLISHER • ES) |
| DOI | 10.5209/rev_hics.2015.v20.n2.51386 |
| OpenAlex | W2230595367 |
| Language | EN |
| References cited | 20 |
Frente a los criticados videojuegos bélicos, CityVille -alojado en redes sociales- promueve un entretenimiento de carácter constructivo entre jugadores online, propiciando dinámicas de interacción social y participación activa. La encuesta realizada a videojugadores (N=105) refleja que les mueve su afán de divertirse construyendo sus propias ciudades virtuales. Los hombres priman su expansión para alcanzar el máximo nivel, comunicándose con otros para obtener beneficios y ganar, mientras las mujeres valoran más el intercambio de estrategias y la colaboración mutua. Sin duda, este videojuego fomenta la resolución de problemas desde una óptica dialógica alejada de guerras y confrontaciones
Art · Humanities · Prosocial behavior · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology
Psychological Motives and Online Games Addiction
Playing online games against computer- vs. human-controlled opponents
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
Problematic Internet use and psychosocial well-being among MMO players
Physical Interpersonal Relationships and Social Anxiety among Online Game Players
Virtual “Third Places”
Between the Game System and the Fictional World
La emergencia de los Game Studies como disciplina propia
The effect of video game violence on physiological desensitization to real-life violence
Effects of prosocial video games on prosocial behavior
Invading Your Hearts and Minds
The benefits of playing video games
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
Introduction
Behind the Avatar
What Is Video Game Culture? Cultural Studies and Game Studies
The Assemblage of Play
The Meaning of Race and Violence in Grand Theft Auto
Building an MMO With Mass Appeal
| Citation velocity | historical |
|---|---|
| Highly cited | No |