Premium rate culture
The new business of mobile interactivity
Bibliographic Data
| ID | 12654792 |
|---|---|
| Authors | G Goggin (0000-0002-2954-5309, The University of Sydney, corresponding author), Christina Spurgeon (0000-0002-2686-921X, Queensland University of Technology, corresponding author) |
| Year | 2007 |
| Volume | 9 |
| Issue | 5 |
| Pages | 753-770 |
| Publication date | 2007-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | New Media & Society (JOURNAL) |
| Journal identifiers | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1461444807080340 |
| OpenAlex | W1606175417 |
| Language | EN |
| Citations received | 7 |
| References cited | 19 |
This article considers a neglected but crucial aspect of the new business of mobile interactivity: the premium rate data services industry. It provides an international anatomy of this industry model and the ways in which it has been used to capitalize upon the surprising success of short message service (SMS) to provide a basis for the development of consumer markets for mobile data services. It situates this analysis within a wider consideration of the role of premium rate culture in the social shaping of interactivity in convergent media. Specifically, it looks at how premium rate services are being constructed in relation to telecommunications, television and the internet. The article concludes that although premium rate culture has rejuvenated innovation in broadcast television, potentially it may constrain the interactive potential of the mobile internet
Advertising · Business · Business model · Interactivity · Mobile internet · Mobile radio · Mobile telephony · Multimedia · Relation (database · Service (business · Telecommunications · The Internet · World Wide Web · Computer Science · Digital Games and Media · ICT Impact and Policies · Media Studies and Communication · Marketing
The Inside Text
Global Business Regulation
Cell Phone Culture
Digital Capitalism
Competition and Commons
Living Room Wars
Mobile message services and communications policy
A four-part model of cyber-interactivity
Defining Interactivity
Searching for the Holy Grail
Interactivity
The Cultural Logic of Media Convergence
The 'Digital/Life' Moral Panic
| Unique citing works | 7 |
|---|---|
| Citations per year | 0,44 |
| Citation span | 2010 - 2025 (16) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 7 |