The Effects of Homophily, Identification, and Violent Video Games on Players
Bibliographic Data
| ID | 12748683 |
|---|---|
| Authors | Kevin Williams (0000-0001-5209-1395, Mississippi State University, corresponding author) |
| Year | 2010 |
| Volume | 14 |
| Issue | 1 |
| Pages | 3-24 |
| Publication date | 2010-12-30 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Mass Communication & Society (JOURNAL) |
| Journal identifiers | ISSN: 1520-5436 • E-ISSN: 1532-7825 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/15205430903359701 |
| OpenAlex | W2031129736 |
| Language | EN |
| Citations received | 14 |
| References cited | 61 |
After an experiment with 148 male participants, results indicated that skinning a video game character to physically resemble the player led to greater identification and psychological involvement with the game's character but did little to impact the feeling of presence. Exposure to violent content also led to greater physical hostility than exposure to nonviolent content. An interaction effect revealed playing a violent game with a character physically resembling the player led to even greater hostility
Character (mathematics · Feeling · Homophily · Hostility · Identification (biology · Multimedia · Video game · Bullying, Victimization, and Aggression · Computer Science · Digital Games and Media · Media Influence and Health · Psychology · Social Psychology
Does Character Similarity Increase Identification and Persuasion?
L’approche communicationnelle en études du jeu
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Learning with AI-animated pedagogical agents
The effect of audience–character similarity on identification with narrative characters
Perceived algorithmic attraction in GenAI-generated pedagogical agents
Me, myself, and I
The impact of video game character viewpoints and task on perceptions of cognitive and similarity identification
The impact of game character identification on otome game players’ mate selection criteria
Experimental Manipulation of Psychological Involvement with Media
The Perception of Human Appearance in Video Games
The Effects of Video Game Controls on Hostility, Identification, and Presence
The Effects of “Friend” Characteristics on Evaluations of an Activist Group in a Social Networking Context
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The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior
Social Foundations of Thought and Action
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior
Pain and aggression
Age identification, social identity gratifications, and television viewing
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Viewer Aggression and Homophily, Identification, and Parasocial Relationships With Television Characters
Children's wishful identification and parasocial interaction with favorite television characters
Human Aggression
Social learning theory
Death with a Story
Can a Robot Be Perceived as a Developing Creature
Identifying with Television Characters
Contextual Features of Violent Video Games, Mental Models, and Aggression
The Companion Animal Bonding Scale
At the Heart of It All
Measuring Presence in Virtual Environments
Video Game Violence and Confederate Gender
The interactive relations between trait hostility, pain, and aggressive thoughts
Violent video games and aggressive behavior in young women
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system
Men who target women
Psychological Processes Promoting the Relation Between Exposure to Media Violence and Aggressive Behavior by the Viewer
Imagination and expectation
Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood
Effects of Violent Video Games on Aggressive Behavior
Excitation transfer in communication-mediated aggressive behavior
Using the confluence model of sexual aggression to predict men's conflict with women
Defining Identification
On the formation and regulation of anger and aggression
Presence, Explicated
Social Cognitive Theory of Mass Communication
Some effects of thoughts on anti- and prosocial influences of media events
Frustration-aggression hypothesis
The Influence of Competitive and Cooperative Group Game Play on State Hostility
Video Game Violence and the Female Game Player
The effects of violent video games on aggression
The Development of a Measure of Perceived Homophily in Interpersonal Communication
The effects of violent video games on aggression. A meta-analysis
| Unique citing works | 14 |
|---|---|
| Citations per year | 1 |
| Citation span | 2012 - 2026 (15) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 14 |