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The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game

Bibliographic Data

ID12749283
AuthorsKevin Williams (0000-0001-5209-1395, Mississippi State University, corresponding author)
Year2009
Volume12
Issue3
Pages291-310
Publication date2009-06-18
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueMass Communication & Society (JOURNAL)
Journal identifiersISSN: 1520-5436 • E-ISSN: 1532-7825
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/15205430802461087
OpenAlexW2088774888
LanguageEN
Citations received18
References cited48

An experiment was conducted with 150 male college undergraduates playing different video games to investigate the impact of violent content, frustration with gameplay, and the interaction of those factors with aggressive personality (trait hostility). Results indicate that both violent content and frustration individually leads to greater scores on a state hostility scale, and the interaction of violent content and frustration leads to the highest scores on that scale. Results are discussed in terms of the Frustration-Aggression hypothesis and the General Aggression Model

Aggression · Frustration · Hostility · Multimedia · Trait · Video game · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Computer Science · Impact of Technology on Adolescents · Psychology · Social Psychology

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Unique citing works18
Citations per year1,13
Citation span2010 - 2025 (16)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 18
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