The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game
Bibliographic Data
| ID | 12749283 |
|---|---|
| Authors | Kevin Williams (0000-0001-5209-1395, Mississippi State University, corresponding author) |
| Year | 2009 |
| Volume | 12 |
| Issue | 3 |
| Pages | 291-310 |
| Publication date | 2009-06-18 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Mass Communication & Society (JOURNAL) |
| Journal identifiers | ISSN: 1520-5436 • E-ISSN: 1532-7825 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/15205430802461087 |
| OpenAlex | W2088774888 |
| Language | EN |
| Citations received | 18 |
| References cited | 48 |
An experiment was conducted with 150 male college undergraduates playing different video games to investigate the impact of violent content, frustration with gameplay, and the interaction of those factors with aggressive personality (trait hostility). Results indicate that both violent content and frustration individually leads to greater scores on a state hostility scale, and the interaction of violent content and frustration leads to the highest scores on that scale. Results are discussed in terms of the Frustration-Aggression hypothesis and the General Aggression Model
Aggression · Frustration · Hostility · Multimedia · Trait · Video game · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Computer Science · Impact of Technology on Adolescents · Psychology · Social Psychology
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| Unique citing works | 18 |
|---|---|
| Citations per year | 1,13 |
| Citation span | 2010 - 2025 (16) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 18 |