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Videogames, Aggression, and Self-Esteem

A Survey

Bibliographic Data

ID13918166
AuthorsSheila Fling (Texas State University, corresponding author), L Smith (0000-0002-8852-6976), Leigh K Smith, T Rodríguez, Tania Olivera Rodriguez, D Thornton, Dozier W Thornton, E Atkins, K Nixon, Kevin D Nixon
Year1992
Volume20
Issue1
Pages39-45
Publication date1992-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSocial Behavior and Personality An International Journal (JOURNAL)
Journal identifiersISSN: 0301-2212 • E-ISSN: 1179-6391
PublisherScientific Journal Publishers Limited (PUBLISHER)
DOI10.2224/sbp.1992.20.1.39
OpenAlexW2090953364
LanguageEN
Citations received21
References cited13

A survey was administered to 153 sixth through twelfth graders. It included items on videogame play plus self-esteem and aggression scales. Teachers also rated the children on self-esteem and aggression. Amount of videogame play correlated with aggression and not with self-esteem. About 4796 of the sample said some videogames might foster anger or aggression. Among other results was evidence that boys play videogames more than girls and are more aggressive than girls. Self-esteem and aggression were positively correlated on teacher ratings but negatively on self-ratings

Aggression · Anger · Developmental psychology · Self-esteem · Child Development and Digital Technology · Clinical Psychology · Digital Games and Media · Educational Games and Gamification · Psychology · Social Psychology

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Unique citing works21
Citations per year0,81
Citation span2000 - 2021 (22)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 21
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