Risk Factors for Internet Gaming Disorder
Psychological Factors and Internet Gaming Characteristics
Bibliographic Data
Background : Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; Methods : Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet game users among a total of 5003 respondents. We identified 481 IGD gamers and 3087 normal Internet gamers, based on Diagnostic and Statistical Manual for Mental Disorders (DSM-5) criteria. Logistic regression analysis was applied to identify significant risk factors for IGD; Results : The following eight risk factors were found to be significantly associated with IGD: functional and dysfunctional impulsivity (odds ratio: 1.138), belief self-control (1.034), anxiety (1.086), pursuit of desired appetitive goals (1.105), money spent on gaming (1.005), weekday game time (1.081), offline community meeting attendance (2.060), and game community membership (1.393; p Conclusions : These risk factors allow for the prediction and diagnosis of IGD. In the future, these risk factors could also be used to inform clinical services for IGD diagnosis and treatment
Internet privacy · The Internet · World Wide Web · Clinical Psychology · Computer Science · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology
Family-based therapy for internet addiction among adolescents and young adults
Psychometric Validation of the Gaming Disorder Scale for Adolescents (Gadis-A) in Dutch Among Flemish Adolescents
Dijital Oyun Bağımlılığı Hayatımızı Nasıl Etkiliyor?
Gaming Disorder in Adults
A Pilot Study of a Mindfulness-Based Cognitive Therapy for Internet Gaming Disorder Among College-Aged Students in South Korea
Risk Factors of Internet Gaming Among Filipino Students
Road to Mythic
The roles of behavioral inhibition/activation systems and impulsivity in problematic smartphone use
Moderating Effects of Depressive Symptoms and Self-Control Trait on the Association Between Problematic Internet Gaming and Time Spent
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students
The essential role of theory in minimizing harm from emerging technologies. Lost in committee
Evolving diagnosis and comorbidities of gaming disorder
Psychosocial factors and changing patterns of prolonged online gaming in adolescents
Exploring different technology addiction types in young adults
Examining the interaction between internet gaming engagement and psychological needs in adolescents
Escaping through video games
Game on
Exploring user-avatar bond profiles
The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents
Personality Traits, Strategies for Coping with Stress and the Level of Internet Addiction—A Study of Polish Secondary-School Students
Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals
Policy Recommendations for Preventing Problematic Internet Use in Schools
Effects of an App-Based Intervention Program to Reduce Substance Use, Gambling, and Digital Media Use in Adolescents and Young Adults
Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the Covid-19 Pandemic
Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults
Effects of Internet and Smartphone Addictions on Depression and Anxiety Based on Propensity Score Matching Analysis
Alcohol Consumption in Chinese Young Adult Gamers
Examining the DSM-5 Internet Gaming Disorder Criteria in Filipino Gamers
Problematic Gaming Beyond Video Games—Exploring the Internet Gaming Disorder Scale-Short Form With “Analog” Players and the Mediating Role of Gamer Identification
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students
How Does Family Dysfunction Influence Internet Gaming Disorder? Testing a Moderated Serial Mediation Model Among Chinese Adolescents
Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling
Internet Gaming Disorder in adolescence
Effect of the Online Friendship Network on Internet Game Frequency and Time Among University Students in the Republic of Korea
Internet gaming disorder and psychological well-being among university students in Egypt
Escapism-Based Motivation Affected the Psychological Performances of High-Risk Internet Gaming Disorder Individuals
PET Hypometabolism of the Prefrontal-Cingulate Cortices in Internet Gaming Disorder
Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents
A Network Analysis of the Relationships Between Behavioral Inhibition/Activation Systems and Problematic Mobile Phone Use
Prevalence, correlates, and comorbidities of internet gaming disorder and problematic game use
Exploring the associated characteristics of Internet gaming disorder from the perspective of various game genres
Development and Internal Validation of a Model for Predicting Internet Gaming Disorder Risk in Adolescents and Children
Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the Covid-19 Pandemic
Gaming Disorder Symptom Questionnaire
Game Addiction Scale for Adolescents—Psychometric Analyses of Gaming Behavior, Gender Differences and ADHD
Sex Differences in the Relationship between Student School Burnout and Problematic Internet Use among Adolescents
The Impact of Parental and Peer Attachment on Gaming Addiction among Out-of-School Adolescents in South Korea
The Neuropsychology of Anxiety
Internet gaming addiction
A note on a general definition of the coefficient of determination
Internet Gaming Addiction
Problematic Internet use, well-being, self-esteem and self-control
Personality Factors Predicting Smartphone Addiction Predisposition
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
Internet gaming disorder and the DSM ‐5
Measuring nicotine dependence
Dimensions of impulsive behavior
Problematic smartphone use
The structure of negative emotional states
The Hopkins Symptom Checklist (HSCL)
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Relations Among Loneliness, Social Anxiety, and Problematic Internet Use
A conceptual and methodological critique of internet addiction research
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder
Psychological risk factors of addiction to social networking sites among Chinese smartphone users
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Psychosocial causes and consequences of pathological gaming
Unregulated Internet Usage
Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems
Physical Interpersonal Relationships and Social Anxiety among Online Game Players
High Self‐Control Predicts Good Adjustment, Less Pathology, Better Grades, and Interpersonal Success
Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety
Time Loss Whilst Playing Video Games
A critical account of DSM-5 criteria for internet gaming disorder
Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment
Functional and dysfunctional impulsivity
| Unique citing works | 48 |
|---|---|
| Citations per year | 6 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 46 |