Memefication of game fandom on TikTok
Playful engagements with sounds, bodies, and algorithmic affordances
Bibliographic Data
| ID | 17814751 |
|---|---|
| Authors | Kristine Ask (0000-0002-1095-4567, University of Vaasa, corresponding author), Tanja Sihvonen (0000-0003-3220-2814, University of Vaasa) |
| Year | 2026 |
| Volume | 47 |
| Publication date | 2026-03-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Transformative Works and Cultures (JOURNAL) |
| Journal identifiers | ISSN: 1941-2258 • E-ISSN: 1941-2258 |
| Publisher | Organization for Transformative Works (PUBLISHER • US) |
| DOI | 10.3983/twc.2026.2911 |
| OpenAlex | W7135391389 |
| Language | EN |
Memetic logics and participation play an increasingly important role in online communication and community-building. They have consequences for online fandom and the way fans create and circulate their works. Based on an ethnographic study of the Call of Duty fandom on TikTok from 2022 to 2023, we explore how the platform's affordances shape fannish expressions. Drawing on Actor-Network Theory, we are concerned with how memetic communication within fandom highlights interplay between human and nonhuman actors. The analysis demonstrates how creators must communicate with both algorithms and audiences on TikTok and how they need to take into account the platformization of bodies and the standardizing effects of video editing software in fannish endeavors
Affordance · BitTorrent · Duty · Ethnography · Fandom · Game studies · Participant observation · Digital Games and Media · Digital Media and Philosophy · Media Influence and Health
| Citation velocity | historical |
|---|---|
| Highly cited | No |