Locating the Game
Gaming Cultures in/and the Asia-Pacifi c
Bibliographic Data
| ID | 20057614 |
|---|---|
| Authors | L Hjorth (0000-0002-4793-3233), Dean Chan |
| Year | 2009 |
| Pages | 17-30 |
| Publication date | 2009-06-24 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | CHAPTER |
| Venue | Gaming Cultures and Place in Asia-Pacific (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780203875957-7 |
| OpenAlex | W4231948613 |
| ISBN | 9780203875957 |
| Language | EN |
| Citations received | 1 |
The Asia-Pacifi c region is a geo-political and economic construct. Spanning East and South East Asia as well as countries in the southern Pacifi c Ocean and Pacifi c Rim, including Australia and New Zealand, the collectivizing of such disparate nations and cultures perhaps only largely makes sense as a post-World War II political and economic imaginary, as opposed to a purely geographic cartography. Yet, at the same time, the magnitudes of thinking through what Jen Webb characterizes as “the Asia-Pacifi c effect” is essential. Although created “in language by . . . national and geopolitical entities . . . there is an effect of Asia-Pacifi c which allows us to talk about it as a Real thing.”1 Webb argues that the space for agency created by the Asia-Pacifi c effect enables regional cultural producers and organizations to represent themselves, both individually and collectively, “rather than be represented by old colonialist patterns and practices” and they can thereby “claim a legitimated voice . . . and challenge the hegemony of ‘Euramerican’ narratives, values and aesthetics.”2
Asian Culture and Media Studies · Computer Science · Japanese History and Culture
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,08 |
| Citation span | 2013 - 2013 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |