When virtual spaces meet the limitations of traditional sport
Gender stereotyping in NBA2K
Bibliographic Data
| ID | 21563164 |
|---|---|
| Authors | Lindsey Darvin (0000-0002-2717-4524, SUNY Cortland, corresponding author), Ceyda Mumcu (0000-0002-3428-0499, University of New Haven), Ann Pegoraro (0000-0002-0847-7191, University of Guelph) |
| Year | 2021 |
| Volume | 122 |
| Pages | 106844 |
| Publication date | 2021-09-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2021.106844 |
| OpenAlex | W3157653688 |
| Language | EN |
| Citations received | 13 |
| References cited | 46 |
Advertising · Avatar · Basketball · Hegemonic masculinity · Masculinity · Perception · Pleasure · Popularity · Qualitative research · Sociology · Thematic analysis · Computer Science · Digital Games and Media · Engineering · Media, Gender, and Advertising · Psychology · Social Psychology · Sports, Gender, and Society
Acceptance Versus Resistance
Brittney Griner, Intersectionality, and “Woke Politics”
Gender stereotype
Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet
The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during Covid-19 lockdown
Exploring the efficacy of video game training in developing adolescent reasoning abilities
I Would Pretend to be a Dude’
Improving Sport Culture Through Nano-Influencers
Development of the hostility and inclusion in gaming scale (Higs)
It becomes a fight against who I am, rather than what I say
Media (re)presentation of a black woman esports player
Women's representation in surf video games
"Exploring the "perfect physique
The Content Analysis Guidebook
Twitter and Society
Quantitative Approaches to Comparing Communication Patterns on Twitter
Hypermasculinity & Dickwolves
“It's Wrong to Exclude Girls From Something They Love.” Adolescents’ Attitudes About Sexism in Science, Technology, Engineering, and Math
Sexism in online video games
Gender Composition of Teams and Studios in Video Game Development
Handbook of Gender Research in Psychology
An Analysis of Colin Kaepernick, Megan Rapinoe, and the National Anthem Protests
The News Framing of the 2004 Olympic Games
Damsel in this Dress
Fragments of us, fragments of them
Obscene, pornographic, or otherwise objectionable”
The virtual census
Towards more systematic Twitter analysis
Making sense of big text
I Used to Think Women Were Weak”
Do You See What I See? Perceptions of Gender Microaggressions in the Workplace
Female Video Game Players and the Protective Effect of Feminist Identity Against Internalized Misogyny
Challenge and Conformity on “Contested Terrain”
Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass
Are Men Better Leaders? An Investigation of Head Coaches’ Gender and Individual Players’ Performance in Amateur and Professional Women’s Basketball
Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment
Framing
It's About Ethics in Games Journalism? Gamergaters and Geek Masculinity
Micro Agenda Setters
Hegemonic Masculinity
Masculinities in 'Safe' and 'Embattled' Organizations
Women's Experiences in eSports
Social Evaluations of Stereotypic Images in Video Games
| Unique citing works | 13 |
|---|---|
| Citations per year | 3,25 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 11 |