Character Portrayals in Digital Games
A Systematic Review of More than Three Decades of Existing Research
Bibliographic Data
| ID | 21578718 |
|---|---|
| Authors | T Franklin Waddell (0000-0002-0413-8459, University of Florida), Chelsea Elizabeth Moss (University of Florida), Adrienne Holz (0000-0002-9661-0721, Virginia Tech), James D Ivory (0000-0003-0509-2584, Virginia Tech) |
| Year | 2022 |
| Volume | 66 |
| Issue | 4 |
| Pages | 647-673 |
| Publication date | 2022-08-08 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Broadcasting & Electronic Media (JOURNAL) |
| Journal identifiers | ISSN: 0883-8151 • E-ISSN: 1550-6878 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/08838151.2022.2100376 |
| Language | EN |
| Citations received | 5 |
| References cited | 51 |
The Portrayal of Racial Minorities on Prime Time Television
Popular Video Games
Preferred Reporting Items for Systematic Reviews and Meta-Analyses
Becoming the other
We Are the Champions? Performing whiteness in Ascension
Kawaii Killers and Femme Fatales
Audible Efforts
Formidability of male video game characters over 45 years
Living with Television
Sexy, Strong, and Secondary
Representations of Africans in Popular Video Games in the U.S
White Man’s Virtual World
How Violent Video Games Communicate Violence
Content Analysis of Video Games
The Violence Profile
Still a Man's Game
Virtual Violence
Shirts vs. Skins
Unfolding female quiet in wargames
The virtual census
Characterization of Female Protagonists in Video Games
Teenage heroes and evil deviants
Keeping Abreast of Hypersexuality
Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines
The Lara Phenomenon
Gender and Race Representation in Casual Games
The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
A Content Analysis of Female Body Imagery in Video Games
An Examination of Violence and Gender Role Portrayals in Video Games
The effects of sexualized video game characters and character personalization on women's self-objectification and body satisfaction
Depictions of Female Protagonists in Digital Games
The End of Casual
Avatars of Whiteness
The effects of violent video games on aggression
| Unique citing works | 5 |
|---|---|
| Citations per year | 2,5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |