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The use of serious games for psychological education and training

A systematic review

Bibliographic Data

ID22166192
AuthorsAntonio Pio Facchino, Daniela Marchetti (0000-0002-3745-4562), Marco Colasanti (0000-0002-5131-5913), Lilybeth Fontanesi (0000-0001-8798-9015), Maria Cristina Verrocchio (0000-0003-2549-1152)
Year2025
Volume10
Publication date2025-02-12
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2025.1511729
LanguageEN
Citations received4
References cited66
  • Enhancing fire hazard recognition through contextual virtual reality learning

    Open Access•Tauqeer Faiz, Mark Tee Kit Tsun et al.•Interactive Learning Environments•2026

  • An Innovative Approach to Addressing Compassion Fatigue

    Open Access•Barbara Hoff Esbjørn, Freja Moltke-Aaen et al.•Simulation & Gaming•2025

  • Gamifying Traffic Incident Response

    Open Access•Ahmad Alsuwaidi, Nasser Alawlaqi et al.•Simulation & Gaming•2026

  • The relationship between financial literacy, self-efficacy, and performance in a financial simulation game

    Open Access•Cindy Chamberland, Delphine de Hemptinne et al.•Acta Psychologica•2026

  • A meta-analysis of the cognitive and motivational effects of serious games.

    Pieter Wouters, Christof van Nimwegen et al.•Journal of Educational Psychology•2013

  • Developing a Theory of Gamified Learning

    Open Access•Richard N Landers•Simulation & Gaming•2014

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  • Serious games as new educational tools

    Open Access•C Girard, Jean Ecalle et al.•Journal of Computer Assisted…•2013

  • Are healthcare workers’ intentions to vaccinate related to their knowledge, beliefs and attitudes? a systematic review

    Open Access•Raúl Herzog, Ma José Álvarez-Pasquin et al.•BMC Public Health•2013

  • Challenging games help students learn

    Open Access•Juho Hamari, David J Shernoff et al.•Computers in Human Behavior•2016

  • A Meta‐analytic Examination of the Instructional Effectiveness of Computer‐based Simulation Games

    Open Access•Traci Sitzmann•Personnel Psychology•2011

  • The PRISMA 2020 statement

    Open Access•Matthew J Page, Joanne E McKenzie et al.•BMJ•2021

  • Levels of processing

    Open Access•Fergus I M Craik, Robert S Lockhart•Journal of Verbal Learning and…•1972

  • Evaluating student engagement and deep learning in interactive online psychology learning activities

    Open Access•Nicole Sugden, R Brunton et al.•Australasian Journal of…•2021

  • The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities

    Open Access•Linda Olivier, P S Sterkenburg et al.•African Journal of Disability•2019

  • Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study

    Open Access•Celia Redondo‐Rodríguez, Celia Redondo-Rodríguez et al.•International Journal of…•2022

  • Is Ongoing Feedback Necessary to Maintain The Quality of Investigative Interviews With Allegedly Abused Children

    Michael E Lamb, Kathleen J Sternberg et al.•Applied Developmental Science•2002

  • Difficulties translating research on forensic interview practices to practitioners

    Open Access•Michael E Lamb•American Psychologist•2016

Unique citing works4
Citations per year4
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4
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