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Interrogating Creative Theory and Creative Work

Inside the Games Studio

Bibliographic Data

ID2322642
AuthorsPaul Thompson (0000-0003-2476-2803, University of Strathclyde, corresponding author), Rachel Parker (0000-0002-0809-3518, Queensland University of Technology), Stephen Cox (0000-0002-5666-9016, Queensland University of Technology)
Year2016
Volume50
Issue2
Pages316-332
Publication date2016-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSociology (JOURNAL)
Journal identifiersISSN: 0038-0385 • E-ISSN: 1469-8684
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/0038038514565836
OpenAlexW1991605270
LanguageEN
Citations received28
References cited35

The expansion of creative and cultural industries has provided a rich source for theoretical claims and commentary. Much of this reproduces and extends the idea that autonomy is the defining feature of both enterprises and workers. Drawing on evidence from research into Australian development studios in the global digital games industry, the article interrogates claims concerning autonomy and related issues of insecurity and intensity, skill and specialisation, work-play boundaries, identity and attachments. In seeking to reconnect changes in creative labour to the wider production environment and political economy, an argument is advanced that autonomy is deeply contextual and contested as a dimension of the processes of capturing value for firms and workers

Aesthetics · Argument (complex analysis) · Autonomy · Creative class · Creative industries · Creative work · Creativity · Dimension (graph theory) · Epistemology · Identity (music) · Political science · Politics · Sociology · Studio · Value (mathematics) · Visual arts · Work (physics) · Crafts, Textile, and Design · Cultural Industries and Urban Development · Digital Economy and Work Transformation · Law

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Unique citing works28
Citations per year3,11
Citation span2017 - 2026 (10)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 23
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