Interrogating Creative Theory and Creative Work
Inside the Games Studio
Bibliographic Data
| ID | 2322642 |
|---|---|
| Authors | Paul Thompson (0000-0003-2476-2803, University of Strathclyde, corresponding author), Rachel Parker (0000-0002-0809-3518, Queensland University of Technology), Stephen Cox (0000-0002-5666-9016, Queensland University of Technology) |
| Year | 2016 |
| Volume | 50 |
| Issue | 2 |
| Pages | 316-332 |
| Publication date | 2016-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sociology (JOURNAL) |
| Journal identifiers | ISSN: 0038-0385 • E-ISSN: 1469-8684 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0038038514565836 |
| OpenAlex | W1991605270 |
| Language | EN |
| Citations received | 28 |
| References cited | 35 |
The expansion of creative and cultural industries has provided a rich source for theoretical claims and commentary. Much of this reproduces and extends the idea that autonomy is the defining feature of both enterprises and workers. Drawing on evidence from research into Australian development studios in the global digital games industry, the article interrogates claims concerning autonomy and related issues of insecurity and intensity, skill and specialisation, work-play boundaries, identity and attachments. In seeking to reconnect changes in creative labour to the wider production environment and political economy, an argument is advanced that autonomy is deeply contextual and contested as a dimension of the processes of capturing value for firms and workers
Aesthetics · Argument (complex analysis) · Autonomy · Creative class · Creative industries · Creative work · Creativity · Dimension (graph theory) · Epistemology · Identity (music) · Political science · Politics · Sociology · Studio · Value (mathematics) · Visual arts · Work (physics) · Crafts, Textile, and Design · Cultural Industries and Urban Development · Digital Economy and Work Transformation · Law
‘When AI has helped me get there, is it still my idea?’ identity dissonance in creative work under conditions of algorithmic co-production
The Institutional Nature of Complaints in Market and Distributional Environments
Young Russians' Pathways to Marriage
Why Do Women Still Quit Their Jobs? Women’s Employment Transitions in the European Context
Life in the Travelling Circus’
The ambiguities of money-making
Labour process theory
Hyvä, paha deadline
Prosumer culture and the question of fetishism
Self-enterprising eSports
Platforms, politics and precarity
Precarious love of eSports players in China
Hustling in the projectariat? Financialisation and precarious creative industries
Entrepreneurial, precarious or leaving altogether? Work trajectories in the creative industries in the Netherlands
Measuring and managing creative labour
The search for meaningful work under neo-bureaucracy
The impacts of live streaming and Twitch.tv on the video game industry
Work, play, and precariousness
No funny business
Understanding game data work
Creativity, Precarity and Illusio
From Crunch to Grind
A Typology of Crowdwork Platforms
Moral economy, intermediaries and intensified competition in the labour market for function musicians
The whole week comes down to the team sheet
Work Faster, Harder, Cheaper? Global, Local and Sectoral Co-Configurations of Job Insecurities Among Hong Kong Creative Workers
From Passion to Compassion
Cultural Engagement and the Economic Performance of the Cultural and Creative Industries
Basics of qualitative research
Cartoon planet
Work and Employment in Creative Industries
Creative Industries and Labour Process Analysis
IT firms' working time (de)regulation model
Towards a taxonomy of virtual work
The Routledge Companion to the Cultural Industries
Cultural Labor’s “Democratic Deficits”
Passionate Work? Labour Conditions in the Milan Fashion Industry
Autonomy Guaranteed? Cultural Work and the “Art–Commerce Relation”
Video games production networks
Craft labour and creative industries
From conception to consumption
Introduction to paradoxes of creativity
Power Relations and Small and Medium-sized Enterprise Strategies for Capturing Value in Global Production Networks
The Project Ecology of Advertising
How Technological Change Affects Power Relations in Global Markets
A more critical view of the creative industries
Industry Evolution and Cross-Sectoral Skill Transfers
The new cultural economy, the artist and the social configuration of autonomy
The Independent Production of Culture
Of Mods and Modders
Creative labour and collective interaction
Controlling the uncontrollable
Creative Work and Emotional Labour in the Television Industry
Beyond the Self-expressive Creative Worker
In the Social Factory
The Decline of Labour Process Analysis and the Future Sociology of Work
Beyond the Hype. Working in the German Internet Industry
| Unique citing works | 28 |
|---|---|
| Citations per year | 3,11 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 23 |