Internet gaming disorder, motives, game genres and psychopathology
Bibliographic Data
| ID | 23333634 |
|---|---|
| Authors | Stéphanie Laconi (0000-0002-0906-5631, Aix-Marseille Université, corresponding author), Sophie Pirès (Université Toulouse - Jean Jaurès), Henri Chabrol (0000-0002-9429-3312, Université Toulouse - Jean Jaurès) |
| Year | 2017 |
| Volume | 75 |
| Pages | 652-659 |
| Publication date | 2017-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2017.06.012 |
| OpenAlex | W2623528134 |
| Language | EN |
| Citations received | 73 |
| References cited | 54 |
Addiction · Coping (psychology) · Dysfunctional family · Internet addiction disorder · Psychiatry · Psychopathology · The Internet · World Wide Web · Child Development and Digital Technology · Clinical Psychology · Computer Science · Impact of Technology on Adolescents · Psychology · Social Media and Politics
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The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
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Mechanisms linking parents’ education level to adolescent gaming disorder among Chinese Special School students
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Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Validation of the 12-item Gamification User Types Hexad Scale in 1,610 Hong Kong Young Gamers
Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth
Existential implications of internet gaming disorder (IGD)
The Association Between Video Gaming and Psychological Functioning
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology
Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the Covid-19 Pandemic
Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers—The Mediating Role of Use Expectancies and Time Spent Gaming
Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play
The impacts of academic stress on college students' problematic smartphone use and Internet gaming disorder under the background of neijuan
Quality of Life in Internet Use Disorder Patients With and Without Comorbid Mental Disorders
The Indirect Associations of Gaming Motivations Between Psychological Distress and Problematic Gaming
Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers
Depression and Disordered Gaming
Social intelligence and pathological gaming
Spending Money in Free-to-Play Games
The link between digital gaming and creativity
How Does Family Dysfunction Influence Internet Gaming Disorder? Testing a Moderated Serial Mediation Model Among Chinese Adolescents
Gender differences and left-behind experiences in the relationship between gaming disorder, rumination and sleep quality among a sample of Chinese university students during the late stage of the Covid-19 pandemic
Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener
The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers
Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the Covid-19 Pandemic
Understanding Gaming Disorder
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach
Testing the Influence of Social Axioms on Internet Gaming Disorder Tendency with a Cross-Lagged Panel Model
Psychometric Evaluation and Comparison of Two Gaming Disorder Measures Derived From the DSM-5 and ICD-11 Frameworks
The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming
Personality Traits and Internet Addiction among Adolescent Students
Reciprocal Relationships Between Problematic Social Media Use, Problematic Gaming, and Psychological Distress Among University Students
Different types of screen-based sedentary time and anxiety in adolescents
Gaming and Gaming Disorder
Social Context and Gaming Motives Predict Mental Health Better Than Time Played
Internet gaming as a coping method among schizophrenic patients facing psychological distress
Evolving diagnosis and comorbidities of gaming disorder
Internet gaming disorder scale
Social anxiety and Internet gaming disorder
Gaming motivations and gaming disorder symptoms
Catégorisation des pratiques de jeux free‐to-play par une analyse des classes latentes
Conditional role of parental controlling mediation on the relationship between escape, daily game time, and gaming disorder
Online gaming and internet gaming disorder in Iran
Gender differences in pathological internet use and negative emotions among Chinese left-behind adolescents
Psychometric evaluation of the Russian version of the Gaming Disorder Scale for Adolescents
Exploring subtypes and correlates of internet gaming disorder severity among adolescents during Covid-19 in China
Understanding gamer types
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis
The video gamer 500
Devoted or addicted?Modeling gaming addiction in eSports
Problematic gaming behavior and the personality traits of video gamers
“Clinically significant distress” in internet gaming disorder
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How gaming motives affect the reciprocal relationships between video game use and quality of life
Development of Digital Amnesia Scale Adolescent Form‐Daadf and Examination of Psychometric Characteristics
Related research between college students' mobile game addiction, mobile self‐efficacy, and academic performance in Taiwan
Subjective well-being and its impact on online game addiction
Experience in Videogame Display
Locus of control and involvement in videogaming
Prevalence and underlying factors of mobile game addiction among university students in Bangladesh
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction
Prevalence and impact of Internet Gaming Disorder
Convergent and divergent predictors of extensive use time and problematic TikTok use
A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
Linking Dark Triad traits to Instagram addiction
Collectivism–Individualism Makes the Relationships Between Digital Games Use and Creativity Different
Society and the Adolescent Self-Image
Internet gaming addiction
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming
Working towards an international consensus on criteria for assessing internet gaming disorder
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems
Traduction Et Validation Canadienne‐française De l'Échelle De l'Estime De Soi De Rosenberg
Guidelines, criteria, and rules of thumb for evaluating normed and standardized assessment instruments in psychology.
Screening for Depression in Well Older Adults
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
Problematic Internet use and psychosocial well-being among MMO players
Psychosocial causes and consequences of pathological gaming
Why do you play? The development of the motives for online gaming questionnaire (Mogq)
Measuring DSM-5 internet gaming disorder
Problematic Video Game Use
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
Problematic Internet Use and Problematic Online Gaming Are Not the Same
Prevalence and Predictors of Video Game Addiction
Excessive use of Massively Multi-Player Online Role-Playing Games
The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers
A critical account of DSM-5 criteria for internet gaming disorder
Still a Man's Game
The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games
La dépendance aux jeux vidéo sur internet
| Unique citing works | 73 |
|---|---|
| Citations per year | 9,13 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 59 |