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Enhancing user engagement

The role of gamification in mobile apps

Bibliographic Data

ID23366262
AuthorsPaula Bitrián (0000-0001-6325-6773, Universidad de Zaragoza, corresponding author), Isabel Buil (0000-0001-6631-8909, Universidad de Zaragoza), Sara Catalán (0000-0001-5268-1723, Universidad de Zaragoza)
Year2021
Volume132
Pages170-185
Publication date2021-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Business Research (JOURNAL)
Journal identifiersISSN: 0148-2963 • E-ISSN: 1873-7978
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.jbusres.2021.04.028
OpenAlexW3159451509
LanguageEN
Citations received51
References cited110

Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.

Business · Customer engagement · Human–computer interaction · Internet privacy · Mobile apps · Social media · User engagement · World Wide Web · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Technology Adoption and User Behaviour

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Unique citing works51
Citations per year12,75
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 47
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