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Dispensable, Tweakable, and Tangible Components

Supporting Socially Negotiated Gameplay

Bibliographic Data

ID2409504
AuthorsGifford Cheung (0000-0002-0239-9356, University of Washington, corresponding author), Alison Lee (0000-0001-5518-5442, Nokia (United States)), Kevin H C Cheng (0000-0003-2033-7105, Nokia (United States)), Kevin Cheng (0000-0003-0745-6695), Hae Jin Lee (Nokia (United States))
Year2013
Volume8
Issue4
Pages259-288
Publication date2013-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412013496893
OpenAlexW2331102567
LanguageEN
Citations received2
References cited20

Our article examines a flexible approach to designing general game components inspired by traditional game components. Our goal is to design digital game systems that offer the players greater choice in dictating the rules, pacing, and sociability of a game session-we describe this as supporting socially negotiated gameplay. We introduce five design principles of flexibility: dispensability, live tweakability, tangibility, mobility, and value. Our work demonstrates this approach with the design of an augmented game system composed of playing cards instrumented with near field communication chips and a mobile device with three digital game components: a Card Viewer, a Score Board, and a Turn Keeper. We report on initial user sessions and articulate two emerging challenges for supporting socially negotiated play: (a) solving interaction costs to enable greater flexibility and (b) managing user expectations for the automatic part of a manual-automatic system

Component (thermodynamics · Field (mathematics · Flexibility (engineering · Game design · Human–computer interaction · Mobile device · Multimedia · Session (web analytics · World Wide Web · Computer Science · Digital Games and Media · Innovative Human-Technology Interaction · Interactive and Immersive Displays

  • Academically meaningful play

    Open Access•Douglas B Clark, Jesús E Hernández-Zavaleta et al.•Computers & Education•2023

  • Unlocking digital twin planning for grazing industries with farmer centred design

    Open Access•Thomas Lee, Daniel Ramp et al.•Agriculture and Human Values•2025

  • The Social Significance of Card Playing as a Leisure Time Activity

    Irving Crespi•American Sociological Review•1956

  • Chinese Origin of Playing Cards

    Open Access•W H Wilkinson, Warwick Wilkinson•American Anthropologist•1895

Unique citing works2
Citations per year0,67
Citation span2023 - 2025 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2
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