Facebook and FarmVille
A Digital Ritual Analysis of Social Gaming
Bibliographic Data
| ID | 2409513 |
|---|---|
| Authors | B Burroughs (0000-0002-1298-4161, University of Iowa, corresponding author) |
| Year | 2014 |
| Volume | 9 |
| Issue | 3 |
| Pages | 151-166 |
| Publication date | 2014-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412014535663 |
| OpenAlex | W2319481490 |
| Language | EN |
| Citations received | 19 |
| References cited | 24 |
This article seeks to build a digital ritual framework for the analysis of social gaming and social networking. The architectural design that intertwines Facebook and FarmVille is heightened by the formal and informal participation in ritual practices, which we theorize as digital rituals. Facebook and FarmVille provide a substantive case study that delves into the topical blurring of lines around the game space or magic circle. Through digital ethnographic methodologies the article identifies a number of digital ritual engagements that fit well with Grant McCracken's (1986) four different kinds of consumer rituals: exchange rituals, possession rituals, grooming rituals, and divestment rituals. Social gaming is contextualized as the extension of digital third places complicating distinctions between social network and social networking sites. Beyond simply phatic communication or decompression, FarmVille and Facebook through digital ritual participation are increasingly the manifestation of our networked interests, communities, and lives
Advertising · Aesthetics · Art · Bespoke · Digital culture · Ethnography · Internet privacy · MAGIC (telescope · Media studies · Possession (linguistics · Sociology · Anthropology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Innovative Human-Technology Interaction
Facets of Facebook
The impact of the Covid-19 pandemic on the creative industries
Digital ecologies
Psychological mechanisms in video game monetization
The eSports Trojan Horse
Apps of Empire
Spinning is winning
The ‘lonely raver’
Trans-mediated parasocial relationships
Death of a king
Situating social games in the everyday
Finding Belonging in Competitive Play
From TikTok exodus to RedNote rituals
Liminal Play
Farming games harvest panopticon
The show must go on(line)
A new life in the countryside awaits
Crushing Candy
Put Your 'Hand Emotes in the Air
The great good place
The ritual process
Day of Shining Red
Virtual Ethnography
Bowling alone
The Interpretation of Cultures
Culture and Consumption
Ritual, History and Power
Langage et pouvoir symbolique
The Rhetoric of the Human Sciences
Social network(ing) sites…revisiting the story so far
Netnography. Doing Ethnographic Research Online
Media rituals and festive culture
Where Everybody Knows Your (Screen) Name
Media Rituals
Media and Cultural Theory
Media Anthropology
Social Network Sites
The Internet
The Ritual Process
Open access, scholarship, and digital anthropology
Behind the Avatar
Rules of Play
| Unique citing works | 19 |
|---|---|
| Citations per year | 1,73 |
| Citation span | 2015 - 2026 (12) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 18 |