An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation
The Model of Game Motivation
Bibliographic Data
| ID | 2409544 |
|---|---|
| Authors | Christothea Herodotou (0000-0003-0980-1632, University of London, corresponding author), Niall Winters (0000-0001-8597-2914, University of London), Maria Kambouri (0000-0001-7690-3327, University of London) |
| Year | 2015 |
| Volume | 10 |
| Issue | 3 |
| Pages | 249-268 |
| Publication date | 2015-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412014557633 |
| OpenAlex | W2163575837 |
| Language | EN |
| Citations received | 3 |
| References cited | 31 |
The aim of this article is to present the methodological approach adopted for the development and iteration of the Model of Game Motivation (MGM), a conceptual model explaining digital play motivation. A multidisciplinary, mixed-methods research design was deployed for the empirical iteration of the model. This choice was reinforced by the critical review of related literature, which revealed that a combination of evidence from multiple disciplines (psychology, sociology, and technology) could contribute to a more comprehensive understanding of play motivation. An iterative, hypothesis-testing research design was the strategy used to conduct multidisciplinary, mixed-methods research. The initial, theoretical version of the MGM was iterated twice, resulting in a thoroughly developed, empirically grounded version that requires future validation. The value of this approach lies in the fact that it provides to game design stakeholders a methodological tool for understanding play motivation as a multifaceted activity, which could inform their practices
Empirical research · Epistemology · Knowledge management · Management science · Multidisciplinary approach · Social science · Sociology · Value (mathematics · Computer Science · Educational Games and Gamification · Engineering · Impact of Technology on Adolescents · Motivation and Self-Concept in Sports · Psychology
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The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
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Research Design
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Designing and Conducting Mixed Methods Research
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| Unique citing works | 3 |
|---|---|
| Citations per year | 1 |
| Citation span | 2023 - 2025 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 2 |