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An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation

The Model of Game Motivation

Bibliographic Data

ID2409544
AuthorsChristothea Herodotou (0000-0003-0980-1632, University of London, corresponding author), Niall Winters (0000-0001-8597-2914, University of London), Maria Kambouri (0000-0001-7690-3327, University of London)
Year2015
Volume10
Issue3
Pages249-268
Publication date2015-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412014557633
OpenAlexW2163575837
LanguageEN
Citations received3
References cited31

The aim of this article is to present the methodological approach adopted for the development and iteration of the Model of Game Motivation (MGM), a conceptual model explaining digital play motivation. A multidisciplinary, mixed-methods research design was deployed for the empirical iteration of the model. This choice was reinforced by the critical review of related literature, which revealed that a combination of evidence from multiple disciplines (psychology, sociology, and technology) could contribute to a more comprehensive understanding of play motivation. An iterative, hypothesis-testing research design was the strategy used to conduct multidisciplinary, mixed-methods research. The initial, theoretical version of the MGM was iterated twice, resulting in a thoroughly developed, empirically grounded version that requires future validation. The value of this approach lies in the fact that it provides to game design stakeholders a methodological tool for understanding play motivation as a multifaceted activity, which could inform their practices

Empirical research · Epistemology · Knowledge management · Management science · Multidisciplinary approach · Social science · Sociology · Value (mathematics · Computer Science · Educational Games and Gamification · Engineering · Impact of Technology on Adolescents · Motivation and Self-Concept in Sports · Psychology

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Unique citing works3
Citations per year1
Citation span2023 - 2025 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2
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