Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Why do i fall for the elf, when i am no orc myself? The ımplıcatıons of vırtual avatars ın dıgıtal communıcatıon

Bibliographic Data

ID3855296
AuthorsSercan Şengün (0000-0001-6827-0240, Istanbul Bilgi University, corresponding author)
Year2015
Volume27
Pages181-193
Publication date2015-06-29
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueComunicação e Sociedade (JOURNAL)
Journal identifiersISSN: 1645-2089 • E-ISSN: 2183-3575
PublisherUniversity of Minho (PUBLISHER • PT)
DOI10.17231/comsoc.27(2015).2096
OpenAlexW1882029279
LanguageEN
Citations received1
References cited19

Various recent research on online avatars debated their authenticity in terms of representing the individuals that manage them. Seemingly users would construct an enhanced or idealized presence of themselves online, yet fail to realize that others also do so when seeking information of other users through their avatars. This phenomenon becomes even more curious inside online video game spaces, since video game avatars are already expected to be unrelated with their players but are still seen as sources of information about them. This study approaches the issue as a communication problem and tries to explain the process through Berger's Uncertainty Reduction Theory (URT). Merging URT with various other nonverbal and visual communication approaches, it is debated how video game avatars - seemingly unrelated or arbitrarily related entitites with their users - become information sources about them. Additionally to elaborate further on the process, the relationship between self and avatars is also analyzed. To create this link, semiotic theories of Saussure and Lacan were expanded and a new approach was proposed. Saussure's signification process and Lacan's chains of signification were adapted into digital avatars to define an on-going feedback loop between the video game avatars and the self

Construct (python library · Epistemology · Human–computer interaction · Internet privacy · Multimedia · Nonverbal communication · Phenomenon · Process (computing · Reflexive pronoun · Semiotics · Video game · Communication · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Multimedia Communication and Technology · Philosophy · Psychology

  • Contours of virtual enfreakment in fighting game characters

    Open Access•Sercan Şengün, Peter Mawhorter et al.•Technological Forecasting and…•2022

  • Course in General Linguistics

    Ferdinand De Saussure, Laura Key et al.•Course in General Linguistics•2017

  • What video games have to teach us about learning and literacy

    Open Access•J P Gee•Computers in entertainment•2003

  • Social network activity and social well-being

    Open Access•Moira Burke, Cameron Marlow et al.•Proceedings of the SIGCHI…•2010

  • Living Digitally

    T L Taylor•The Social Life of Avatars•2002

  • Identity and deception in the virtual community

    Judith Donath•Communities in Cyberspace•2002

  • My Life as a Night Elf Priest

    Open Access•Bonnie Nardi•My Life as a Night Elf Priest: An…•2010

  • Self-presentation and gender on MySpace

    Open Access•Adriana M Manago, Michael B Graham et al.•Journal of Applied Developmental…•2008

  • Don't Hate the Player, Hate the Game

    Lisa Nakamura•Critical Studies in Mass…•2009

  • The Lessons of Lucasfilm's Habitat

    Open Access•Chip Morningstar, F Randall Farmer et al.•Journal of Virtual Worlds Research•1970

  • Symbolic and Experiential Consumption of Body in Virtual Worlds

    Open Access•Handan Vicdan, Ebru Ulusoy•Journal of Virtual Worlds Research•2008

  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•Journal of Virtual Worlds Research•1970

  • Communication and Problematic Integration

    Open Access•Austin S Babrow•Communication Theory•1992

  • Blacks Deserve Bodies Too

    Open Access•Yasmin B Kafai, Melissa S Cook et al.•Games and Culture•2010

  • Machines and Mindlessness

    Open Access•Clifford, Clifford Nass et al.•Journal of Social Issues•2000

  • Course in General Linguistics

    Ferdinand Desaussure•Course in General Linguistics•2013

  • Interpersonal Communication

    Open Access•Charles R Berger•Journal of Communication•2005

  • Final Fantasies

    Open Access•Laura Fantone•Feminist Theory•2003

  • Attributional Confidence and Uncertainty in Initial Interaction

    Open Access•Glen W Clatterbuck•Human Communication Research•1979

  • Some Explorations in Initial Interaction and Beyond

    Open Access•Charles R Berger, Richard J Calabrese•Human Communication Research•1975

Unique citing works1
Citations per year0,25
Citation span2022 - 2022 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae