Relationships between video game play factors and frequency of lucid and control dreaming experiences
Bibliographic Data
| ID | 3900530 |
|---|---|
| Authors | Marc Sestir, Marc A Sestir (0000-0001-6014-6464), Ming Tai, Tai Ming, Jennifer Peszka (0000-0002-1500-0893) |
| Year | 2019 |
| Volume | 29 |
| Issue | 2 |
| Pages | 127-143 |
| Publication date | 2019-06-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Dreaming (JOURNAL) |
| Journal identifiers | ISSN: 1053-0797 • E-ISSN: 1573-3351 |
| Publisher | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/drm0000102 |
| OpenAlex | W2944663721 |
| Language | EN |
| Citations received | 1 |
| References cited | 9 |
Cognitive psychology · Control (management · Developmental psychology · Lucid dream · Multimedia · Video game · Computer Science · Paranormal Experiences and Beliefs · Psychology · Sleep and related disorders · Sleep and Wakefulness Research · Artificial Intelligence
Lucid dreaming treatment for nightmares
Dream and blog content analysis of a long term diary of a video game player with obsessive compulsive disorder
Cognitive structure associated with the lucid features of gamers dreams
Video game play as nightmare protection
Electronic media and lucid-control dreams
The relationship between video game play and threat simulation dreams
Lucid Dreaming and Personality
Dream incorporation of video-game play as a function of interactivity and fidelity
Video game play and lucid dreams
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,17 |
| Citation span | 2020 - 2020 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |