Mona Alhasani
Datos Biográficos
| ID | 10028073 |
|---|---|
| NOMBRE | Mona Alhasani |
| NOMBRES | Mona |
| APELLIDO | Alhasani |
| FIRMA | ALHASANI M |
| AFILIACIONES | Dalhousie University |
| ORCID | 0000-0001-6604-8750 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 15 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 11 |
| PRIMER AÑO DE PUBLICACIÓN | 2022 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Adoption of Large Language Models in Programming Education
Large language models (LLMs) have witnessed rapid adoption across academic and industrial domains due to their advanced capabilities, including code generation, natural language processing, and interactive support. Their integration into educational settings, particularly in programming has introduced both substantial benefits and emerging ethical challenges. The current study investigates students’ perceptions of LLM usage at two different publi…
Emotion Regulation Strategies and Social Media Addiction
The increasing prevalence of social media addiction (SMA) among adolescents poses significant challenges for mental health, highlighting the need for effective prevention and intervention strategies. This study investigates how two well‐known emotion regulation strategies—cognitive reappraisal and expressive suppression—relate to SMA, with depressive symptoms and social anxiety as mediators, focusing on gender differences in an Italian adolescent…
Enabling Digital Transformation
The rapid advancement of technology has transformed public sector operations worldwide; however, detailed knowledge regarding technology integration in the Saudi Arabian public sector remains limited. This study aims to address this gap by examining the factors that influence public sector employees’ continued intention to use digital technologies in Saudi Arabia. Drawing on the unified theory of acceptance and use of technology (UTAUT) and the g…
Tailoring hybrid flipped learning course design
BACKGROUND: Hybrid flipped learning is increasingly used in health professions education; however, students differ in how they experience and engage with this model. Individual characteristics, such as personality traits, may influence motivation and learning experiences, yet limited evidence exists on how hybrid flipped learning courses can be designed to accommodate diverse learners. This study investigates the relationship between personality …
Designing Emotional and Intuitive Sounds for Tech
User interface (UI) sounds communicate information and guide users as they navigate an interface. Research exploring the direct links between these sounds’ physical characteristics and their communicative power is lacking. In the present study, we asked 100 participants to report the emotional and functional connotations of 30 UI sounds from household devices. For each sound, they provided ratings on eight emotion scales and then categorized the …
Longitudinal Associations Between Mental Health and Problematic Social Media Use
Evidence about the associations between mental health and problematic social media use (PSMU) over time is mixed. While some studies have found mental health predicted PSMU over time, others found nonsignificant relationships. Therefore, the present study was aimed at investigating the impact of mental health (depression, anxiety, and wellbeing) on PSMU among young adults over time and investigating the potential mediating role of motives for soc…
Predicting Digital Literacy
Information and communication technologies have become an integral part of daily life. However, the increasing reliance on technology in both personal and professional contexts presents significant challenges. Individuals′ levels of digital literacy affect their ability to complete everyday and work‐related tasks that depend on digital tools. The present systematic review is aimed at identifying the main predictors of digital literacy and underst…
Gamers in Real Life
Internet gaming is a popular pastime, which has surged in popularity in light of COVID‐19. While positive outcomes are common, some gamers experience problems associated with their gaming. For this reason, understanding how factors can influence healthy versus unhealthy internet gaming outcomes is crucial. This study developed gamer typologies based on boredom proneness, escapism, and coping style. Typologies were compared on problematic gaming o…
Psychometric Validation of the Digital Life Balance Scale in Urdu and Its Relationship With Life Satisfaction, Social Media Addiction, and Internet Addiction
Digital technologies are an integral part of everyday life, making a balanced digital life essential to avoid their negative impact on well‐being. This study is aimed at validating the Digital Life Balance (DLB) Scale in Urdu and examining its relationship with social media addiction, Internet addiction, and life satisfaction among Urdu‐speaking individuals. A sample of 332 participants (Mage: 26.75 years; SD = 7.12; 41.9% female) completed the D…
Reliability and Validity Analysis of the Amas‐Mobile for Assessing Anxiety in Mexican Higher Education Students
Anxiety is a prevalent issue among university students, with recent studies indicating that one in three students experiences it or another emotional disorder. To address this, the use of standardized scales has been proposed to assess anxiety in this population. However, large‐scale assessment remains challenging due to the lack of digital tools that facilitate widespread application. Traditional paper‐based scales are time‐consuming to administ…
A (Mid)journey Through Reality
While the challenge of distinguishing AI‐generated from real images is widely acknowledged, the specific cognitive biases that systematically shape human judgment in this domain remain poorly understood. It is particularly unclear how a general awareness of AI capabilities fosters novel biases, like a pervasive skepticism (“impostor bias”), and how this interacts with established phenomena like “automation bias”. This study addresses this gap by …
Exploring Deep Learning–Based Models for Sociocultural African Food Recognition System
Food recognition, a field under food computing, has significantly promoted people’s dietary decision‐making and culinary customs. We present the design and evaluation of a sociocultural app for African food recognition using deep learning models such as transfer learning. Deep learning models have multiple processing layers that make them robust in image recognition. Based on this capability of deep learning models, we explored them in this study…
Integrating Digital Technology Into Marathon Race With a Technology‐Driven Service Design Approach to Enhance Marathoner Experiences
Following the COVID‐19 pandemic, digital technology rapidly integrates into daily life, offering advantages in sports, including personal performance tracking, athlete‐fan communication via social media, and virtual event organization. However, its comprehensive use in marathons to enhance marathoner experience remains underexplored. This study presented a technology‐driven marathon service process, guiding digital technology applications across …
Mental Health and Time Management Behavior among Students During Covid-19 Pandemic
The study explored the impact of the COVID-19 pandemic on students’ mental health in higher education while capturing their perceptions and attitudes towards time management. The aim was to examine relationships between stress, anxiety, and specific time management-related factors. Considering possible differences between genders and degree levels, we developed five structural equation models (SEMs) to delineate these relationships. Results of a …
A Systematic and Comparative Review of Behavior Change Strategies in Stress Management Apps
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years. However, little work exists on persuasive strategies employed in stress management apps to promote behavior change. To address this gap, we review 150 stress management apps on both Google Play and Apple's App Store in three stages…
Sin obras prominentes en esta página.
Mental Health and Time Management Behavior among Students During Covid-19 Pandemic
The study explored the impact of the COVID-19 pandemic on students’ mental health in higher education while capturing their perceptions and attitudes towards time management. The aim was to examine relationships between stress, anxiety, and specific time management-related factors. Considering possible differences between genders and degree levels, we developed five structural equation models (SEMs) to delineate these relationships. Results of a …
A Systematic and Comparative Review of Behavior Change Strategies in Stress Management Apps
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years. However, little work exists on persuasive strategies employed in stress management apps to promote behavior change. To address this gap, we review 150 stress management apps on both Google Play and Apple's App Store in three stages…
Exploring Deep Learning–Based Models for Sociocultural African Food Recognition System
Food recognition, a field under food computing, has significantly promoted people’s dietary decision‐making and culinary customs. We present the design and evaluation of a sociocultural app for African food recognition using deep learning models such as transfer learning. Deep learning models have multiple processing layers that make them robust in image recognition. Based on this capability of deep learning models, we explored them in this study…
Integrating Digital Technology Into Marathon Race With a Technology‐Driven Service Design Approach to Enhance Marathoner Experiences
Following the COVID‐19 pandemic, digital technology rapidly integrates into daily life, offering advantages in sports, including personal performance tracking, athlete‐fan communication via social media, and virtual event organization. However, its comprehensive use in marathons to enhance marathoner experience remains underexplored. This study presented a technology‐driven marathon service process, guiding digital technology applications across …
Designing Emotional and Intuitive Sounds for Tech
User interface (UI) sounds communicate information and guide users as they navigate an interface. Research exploring the direct links between these sounds’ physical characteristics and their communicative power is lacking. In the present study, we asked 100 participants to report the emotional and functional connotations of 30 UI sounds from household devices. For each sound, they provided ratings on eight emotion scales and then categorized the …
Longitudinal Associations Between Mental Health and Problematic Social Media Use
Evidence about the associations between mental health and problematic social media use (PSMU) over time is mixed. While some studies have found mental health predicted PSMU over time, others found nonsignificant relationships. Therefore, the present study was aimed at investigating the impact of mental health (depression, anxiety, and wellbeing) on PSMU among young adults over time and investigating the potential mediating role of motives for soc…
Predicting Digital Literacy
Information and communication technologies have become an integral part of daily life. However, the increasing reliance on technology in both personal and professional contexts presents significant challenges. Individuals′ levels of digital literacy affect their ability to complete everyday and work‐related tasks that depend on digital tools. The present systematic review is aimed at identifying the main predictors of digital literacy and underst…
Gamers in Real Life
Internet gaming is a popular pastime, which has surged in popularity in light of COVID‐19. While positive outcomes are common, some gamers experience problems associated with their gaming. For this reason, understanding how factors can influence healthy versus unhealthy internet gaming outcomes is crucial. This study developed gamer typologies based on boredom proneness, escapism, and coping style. Typologies were compared on problematic gaming o…
Psychometric Validation of the Digital Life Balance Scale in Urdu and Its Relationship With Life Satisfaction, Social Media Addiction, and Internet Addiction
Digital technologies are an integral part of everyday life, making a balanced digital life essential to avoid their negative impact on well‐being. This study is aimed at validating the Digital Life Balance (DLB) Scale in Urdu and examining its relationship with social media addiction, Internet addiction, and life satisfaction among Urdu‐speaking individuals. A sample of 332 participants (Mage: 26.75 years; SD = 7.12; 41.9% female) completed the D…
Reliability and Validity Analysis of the Amas‐Mobile for Assessing Anxiety in Mexican Higher Education Students
Anxiety is a prevalent issue among university students, with recent studies indicating that one in three students experiences it or another emotional disorder. To address this, the use of standardized scales has been proposed to assess anxiety in this population. However, large‐scale assessment remains challenging due to the lack of digital tools that facilitate widespread application. Traditional paper‐based scales are time‐consuming to administ…
A (Mid)journey Through Reality
While the challenge of distinguishing AI‐generated from real images is widely acknowledged, the specific cognitive biases that systematically shape human judgment in this domain remain poorly understood. It is particularly unclear how a general awareness of AI capabilities fosters novel biases, like a pervasive skepticism (“impostor bias”), and how this interacts with established phenomena like “automation bias”. This study addresses this gap by …
Adoption of Large Language Models in Programming Education
Large language models (LLMs) have witnessed rapid adoption across academic and industrial domains due to their advanced capabilities, including code generation, natural language processing, and interactive support. Their integration into educational settings, particularly in programming has introduced both substantial benefits and emerging ethical challenges. The current study investigates students’ perceptions of LLM usage at two different publi…
Emotion Regulation Strategies and Social Media Addiction
The increasing prevalence of social media addiction (SMA) among adolescents poses significant challenges for mental health, highlighting the need for effective prevention and intervention strategies. This study investigates how two well‐known emotion regulation strategies—cognitive reappraisal and expressive suppression—relate to SMA, with depressive symptoms and social anxiety as mediators, focusing on gender differences in an Italian adolescent…
Enabling Digital Transformation
The rapid advancement of technology has transformed public sector operations worldwide; however, detailed knowledge regarding technology integration in the Saudi Arabian public sector remains limited. This study aims to address this gap by examining the factors that influence public sector employees’ continued intention to use digital technologies in Saudi Arabia. Drawing on the unified theory of acceptance and use of technology (UTAUT) and the g…
Tailoring hybrid flipped learning course design
BACKGROUND: Hybrid flipped learning is increasingly used in health professions education; however, students differ in how they experience and engage with this model. Individual characteristics, such as personality traits, may influence motivation and learning experiences, yet limited evidence exists on how hybrid flipped learning courses can be designed to accommodate diverse learners. This study investigates the relationship between personality …
Psychology (7 obras) · Computer Science (5 obras) · Impact of Technology on Adolescents (5 obras) · Anxiety (4 obras) · Clinical Psychology (4 obras) · Social Psychology (4 obras) · COVID-19 and Mental Health (3 obras) · Medicine (3 obras) · Perception (3 obras) · Psychiatry (3 obras)