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Eva Grosemans

Datos Biográficos

ID113293
NOMBREEva Grosemans
NOMBRESEva
APELLIDOGrosemans
FIRMAGROSEMANS E
AFILIACIONESKU Leuven
ORCID0000-0001-7035-8313
VERIFICADOSí
TOTAL DE OBRAS4
TOTAL DE CITAS0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2024
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H0
  • Psychometric Validation of the Gaming Disorder Scale for Adolescents (Gadis-A) in Dutch Among Flemish Adolescents

    Open Access•Eva Grosemans, Rozane De Cock et al.•ARTICLE•Psychologica Belgica•2025•Referencias: 27

    The Gaming Disorder Scale for Adolescents (GADIS-A, Paschke, Austermann & Thomasius, 2020) was the first screening tool for gaming disorder based on the new ICD-11 criteria. In order to increase the international applicability of the GADIS-A, the current study aimed to validate the psychometric properties of the Dutch version of the instrument. It was validated in a survey among 1773 Flemish (= Dutch-speaking part of Belgium) video game playing a…

  • Postdigital Videogames Literacies

    Open Access•Alexander Bacalja, T Philip Nichols et al.•ARTICLE•Postdigital Science and Education•2024

    This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy . Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings togeth…

  • Does parents' perceived style of setting limits to gaming matter? The interplay between profiles of parental mediation and BIS/BAS sensitivity in problematic gaming and online gambling

    Open Access•Lowie Bradt, Eva Grosemans et al.•ARTICLE•Journal of Adolescence•2024

    INTRODUCTION: Parents try to prevent possible negative outcomes associated with gaming by setting rules on their adolescent's gaming behavior (i.e., restrictive mediation). Parents can use either more autonomy-supportive or more controlling styles to communicate those rules. Using a person-centered approach, this study aims to, first, identify profiles of parents' perceived degree of restrictive mediation in gaming and styles of communicating the…

  • Making Complexity Measurable in Practice

    Open Access•Maarten Denoo, Bruno Dupont et al.•ARTICLE•Games and Culture•2024

    Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that i…

Sin obras prominentes en esta página.

  • Postdigital Videogames Literacies

    Open Access•Alexander Bacalja, T Philip Nichols et al.•ARTICLE•Postdigital Science and Education•2024

    This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy . Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings togeth…

  • Does parents' perceived style of setting limits to gaming matter? The interplay between profiles of parental mediation and BIS/BAS sensitivity in problematic gaming and online gambling

    Open Access•Lowie Bradt, Eva Grosemans et al.•ARTICLE•Journal of Adolescence•2024

    INTRODUCTION: Parents try to prevent possible negative outcomes associated with gaming by setting rules on their adolescent's gaming behavior (i.e., restrictive mediation). Parents can use either more autonomy-supportive or more controlling styles to communicate those rules. Using a person-centered approach, this study aims to, first, identify profiles of parents' perceived degree of restrictive mediation in gaming and styles of communicating the…

  • Making Complexity Measurable in Practice

    Open Access•Maarten Denoo, Bruno Dupont et al.•ARTICLE•Games and Culture•2024

    Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that i…

  • Psychometric Validation of the Gaming Disorder Scale for Adolescents (Gadis-A) in Dutch Among Flemish Adolescents

    Open Access•Eva Grosemans, Rozane De Cock et al.•ARTICLE•Psychologica Belgica•2025•Referencias: 27

    The Gaming Disorder Scale for Adolescents (GADIS-A, Paschke, Austermann & Thomasius, 2020) was the first screening tool for gaming disorder based on the new ICD-11 criteria. In order to increase the international applicability of the GADIS-A, the current study aimed to validate the psychometric properties of the Dutch version of the instrument. It was validated in a survey among 1773 Flemish (= Dutch-speaking part of Belgium) video game playing a…

Developmental psychology (2 obras) · Gambling Behavior and Treatments (2 obras) · Impact of Technology on Adolescents (2 obras) · Psychology (2 obras) · Artificial Intelligence in Games (1 obras) · Autonomy (1 obras) · Behavioral Health and Interventions (1 obras) · Cartography (1 obras) · Child and Adolescent Psychosocial and Emotional Development (1 obras) · Clinical Psychology (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae