Joni Salminen
Datos Biográficos
| ID | 118989 |
|---|---|
| NOMBRE | Joni Salminen |
| NOMBRES | Joni |
| APELLIDO | Salminen |
| FIRMA | SALMINEN J |
| AFILIACIONES | University of Vaasa |
| ORCID | 0000-0001-9912-6161 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 21 |
| TOTAL DE CITAS | 37 |
| TOTAL COMO AUTOR | 21 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2018 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 2 |
AI-generated personas
Reflections on GreenBot
What Is the Role of Personas in Environmental Sustainability Studies? A Systematic Review of 36 Research Articles
User personas are important tools for user understanding in human‐computer interaction (HCI), and understanding how personas contribute to environmental sustainability across research and practice contexts is increasingly important. Our systematic review of 36 articles on persona research in environmental sustainability reveals four key patterns. First, persona research in environmental sustainability primarily focuses on the SDGs of industry inn…
Why Are Personas the Way They Are
User personas are well-established in user-centered design. However, the persona creation process is not well understood. Addressing this gap, this study investigates how 29 students created personas from a realistic customer dataset. We identified six main persona creation strategies: (1) data-oriented strategy, (2) diversity strategy, (3) imaginative strategy, (4) sociability strategy, (5) self-centric strategy, and (6) mixed strategy. The most…
Generative AI personas considered harmful? Putting forth twenty challenges of algorithmic user representation in human-computer interaction
Shows how GenAI fundamentally transforms existing persona development issues through evolutionary amplification rather than creating entirely new problems, with traditional biases becoming algorithmic discrimination and manual inconsistencies becoming convincing AI hallucinations. • Reveals how traditional limitations manifest differently in GenAI contexts across transparency, fairness, reliability, and control domains, with expert validation sho…
PersonaCraft
The effect of religiosity and cultural conservatism on digital privacy concerns
This study examines the influence of religiosity and cultural conservatism on digital privacy concerns (DPC) among internet users from five Arab countries. Across four waves (2017–2022), in-person and telephone interviews captured responses from 18,160 adults in Saudi Arabia, Tunisia, Lebanon, Qatar, and the United Arab Emirates (UAE). We fitted random-intercept multilevel regressions that nest individuals within country-by-wave clusters, allowin…
Does negative buzz result in social media discontinuation? Investigating the effects of negative word of mouth in the United States, India, and Finland
Negative Word-of-mouth (WOM) significantly influences how users form attitudes toward digital platforms, yet little is known about its role in social media discontinuation. Grounded in Social Cognitive Theory (SCT), this study investigates how two types of negative WOM, online and offline, influence users’ perceptions of privacy and social media discontinuation intent among WhatsApp users in the United States (n=309), India (n=271), and Finland (…
Politics on YouTube
Technology-mediated group toxicity polarization is a major socio-technological issue of our time. For better large-scale monitoring of polarization among social media news content, we quantify the toxicity of news video comments using a Toxicity Polarization Score. For polarizing news videos, our premise is that the comments’ toxicity approximates either an “M” or “U” shaped distribution—that is, there is unevenly balanced toxicity among the comm…
The realness of fakes
Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two tradition…
How does an imaginary persona's attractiveness affect designers' perceptions and IT solutions? An experimental study on users' remote working needs
Purpose The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive physically attractive people in a positive light. The authors investigate how the WIBIG effect applies to user personas, measuring designers' perceptions and task performance when employing user personas for the design of information technology (IT) solutions. Design/methodology/approach In a user experiment, the authors tested six different personas wi…
Fair compensation of crowdsourcing work
Compensating crowdworkers for their research participation often entails paying a flat rate to all participants, regardless of the amount of time they spend on the task or skill level. If the actual time required varies considerably between workers, flat rates may yield unfair compensation. To study this matter, we analyzed three survey studies with varying complexity. Based on the United Kingdom minimum wage and actual task completion times, we …
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media
We analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 o…
How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis
Studies in human-computer interaction recommend creating fewer than ten personas, based on stakeholders’ limitations to cognitively process and use personas. However, no existing studies offer empirical support for having fewer rather than more personas. Investigating this matter, thirty-seven participants interacted with five and fifteen personas using an interactive persona system, choosing one persona to design for. Our study results from eye-…
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
Are Data-Driven Personas Considered Harmful
In this work, we build on research on data-driven personas to present what might be “wrong with them”. From wrong assumptions by the client and wrong applications of methods to imbalanced, messy, or superficial data; a lack of communication regarding how these personas are created; and issues with usability, there are a plethora of issues that plague data-driven personas. We conclude by contemplating whether data-driven personas are even worthwhi…
The ability of personas
Justice in transitions
Just transition is gaining increasing attention.The need to consider social justice in sustainability transitions is finally being acknowledged.Research on this issue has, to date, mainly concentrated on energy systems.In this paper, we examine how the elaboration of dietary transition widens the spectrum of justice questions in sustainability transitions research.We explicate the arising normative questions along the dimensions of distributive, …
Persona Perception Scale
Classifying online corporate reputation with machine learning
Purpose User-generated social media comments can be a useful source of information for understanding online corporate reputation. However, the manual classification of these comments is challenging due to their high volume and unstructured nature. The purpose of this paper is to develop a classification framework and machine learning model to overcome these limitations. Design/methodology/approach The authors create a multi-dimensional classifica…
From 2,772 segments to five personas
Understanding users in the era of social media is challenging, requiring organizations to adopt novel computation-aided approaches. To exemplify such an approach, we retrieved information on millions of interactions with YouTube video content from a major Middle Eastern media outlet, to automatically generate personas that capture how different audience segments interact with thousands of individual content pieces. Then, we used qualitative data …
Justice in transitions
Just transition is gaining increasing attention.The need to consider social justice in sustainability transitions is finally being acknowledged.Research on this issue has, to date, mainly concentrated on energy systems.In this paper, we examine how the elaboration of dietary transition widens the spectrum of justice questions in sustainability transitions research.We explicate the arising normative questions along the dimensions of distributive, …
Classifying online corporate reputation with machine learning
Purpose User-generated social media comments can be a useful source of information for understanding online corporate reputation. However, the manual classification of these comments is challenging due to their high volume and unstructured nature. The purpose of this paper is to develop a classification framework and machine learning model to overcome these limitations. Design/methodology/approach The authors create a multi-dimensional classifica…
From 2,772 segments to five personas
Understanding users in the era of social media is challenging, requiring organizations to adopt novel computation-aided approaches. To exemplify such an approach, we retrieved information on millions of interactions with YouTube video content from a major Middle Eastern media outlet, to automatically generate personas that capture how different audience segments interact with thousands of individual content pieces. Then, we used qualitative data …
Classifying online corporate reputation with machine learning
Purpose User-generated social media comments can be a useful source of information for understanding online corporate reputation. However, the manual classification of these comments is challenging due to their high volume and unstructured nature. The purpose of this paper is to develop a classification framework and machine learning model to overcome these limitations. Design/methodology/approach The authors create a multi-dimensional classifica…
Persona Perception Scale
Are Data-Driven Personas Considered Harmful
In this work, we build on research on data-driven personas to present what might be “wrong with them”. From wrong assumptions by the client and wrong applications of methods to imbalanced, messy, or superficial data; a lack of communication regarding how these personas are created; and issues with usability, there are a plethora of issues that plague data-driven personas. We conclude by contemplating whether data-driven personas are even worthwhi…
The ability of personas
Justice in transitions
Just transition is gaining increasing attention.The need to consider social justice in sustainability transitions is finally being acknowledged.Research on this issue has, to date, mainly concentrated on energy systems.In this paper, we examine how the elaboration of dietary transition widens the spectrum of justice questions in sustainability transitions research.We explicate the arising normative questions along the dimensions of distributive, …
How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis
Studies in human-computer interaction recommend creating fewer than ten personas, based on stakeholders’ limitations to cognitively process and use personas. However, no existing studies offer empirical support for having fewer rather than more personas. Investigating this matter, thirty-seven participants interacted with five and fifteen personas using an interactive persona system, choosing one persona to design for. Our study results from eye-…
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
The realness of fakes
Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two tradition…
How does an imaginary persona's attractiveness affect designers' perceptions and IT solutions? An experimental study on users' remote working needs
Purpose The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive physically attractive people in a positive light. The authors investigate how the WIBIG effect applies to user personas, measuring designers' perceptions and task performance when employing user personas for the design of information technology (IT) solutions. Design/methodology/approach In a user experiment, the authors tested six different personas wi…
Fair compensation of crowdsourcing work
Compensating crowdworkers for their research participation often entails paying a flat rate to all participants, regardless of the amount of time they spend on the task or skill level. If the actual time required varies considerably between workers, flat rates may yield unfair compensation. To study this matter, we analyzed three survey studies with varying complexity. Based on the United Kingdom minimum wage and actual task completion times, we …
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media
We analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 o…
Politics on YouTube
Technology-mediated group toxicity polarization is a major socio-technological issue of our time. For better large-scale monitoring of polarization among social media news content, we quantify the toxicity of news video comments using a Toxicity Polarization Score. For polarizing news videos, our premise is that the comments’ toxicity approximates either an “M” or “U” shaped distribution—that is, there is unevenly balanced toxicity among the comm…
Why Are Personas the Way They Are
User personas are well-established in user-centered design. However, the persona creation process is not well understood. Addressing this gap, this study investigates how 29 students created personas from a realistic customer dataset. We identified six main persona creation strategies: (1) data-oriented strategy, (2) diversity strategy, (3) imaginative strategy, (4) sociability strategy, (5) self-centric strategy, and (6) mixed strategy. The most…
Generative AI personas considered harmful? Putting forth twenty challenges of algorithmic user representation in human-computer interaction
Shows how GenAI fundamentally transforms existing persona development issues through evolutionary amplification rather than creating entirely new problems, with traditional biases becoming algorithmic discrimination and manual inconsistencies becoming convincing AI hallucinations. • Reveals how traditional limitations manifest differently in GenAI contexts across transparency, fairness, reliability, and control domains, with expert validation sho…
PersonaCraft
The effect of religiosity and cultural conservatism on digital privacy concerns
This study examines the influence of religiosity and cultural conservatism on digital privacy concerns (DPC) among internet users from five Arab countries. Across four waves (2017–2022), in-person and telephone interviews captured responses from 18,160 adults in Saudi Arabia, Tunisia, Lebanon, Qatar, and the United Arab Emirates (UAE). We fitted random-intercept multilevel regressions that nest individuals within country-by-wave clusters, allowin…
Does negative buzz result in social media discontinuation? Investigating the effects of negative word of mouth in the United States, India, and Finland
Negative Word-of-mouth (WOM) significantly influences how users form attitudes toward digital platforms, yet little is known about its role in social media discontinuation. Grounded in Social Cognitive Theory (SCT), this study investigates how two types of negative WOM, online and offline, influence users’ perceptions of privacy and social media discontinuation intent among WhatsApp users in the United States (n=309), India (n=271), and Finland (…
AI-generated personas
Reflections on GreenBot
What Is the Role of Personas in Environmental Sustainability Studies? A Systematic Review of 36 Research Articles
User personas are important tools for user understanding in human‐computer interaction (HCI), and understanding how personas contribute to environmental sustainability across research and practice contexts is increasingly important. Our systematic review of 36 articles on persona research in environmental sustainability reveals four key patterns. First, persona research in environmental sustainability primarily focuses on the SDGs of industry inn…
Computer Science (13 obras) · Persona Design and Applications (12 obras) · Persona (11 obras) · Innovative Human-Technology Interaction (10 obras) · Human–computer interaction (9 obras) · Psychology (9 obras) · Perception (5 obras) · Service and Product Innovation (5 obras) · Social Psychology (5 obras) · Sociology (5 obras)