Joël Billieux
Datos Biográficos
| ID | 124342 |
|---|---|
| NOMBRE | Joël Billieux |
| NOMBRES | Joël |
| APELLIDO | Billieux |
| FIRMA | BILLIEUX J |
| AFILIACIONES | Addiction Switzerland |
| ORCID | 0000-0002-7388-6194 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 110 |
| TOTAL DE CITAS | 12 |
| TOTAL COMO AUTOR | 110 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2008 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 2 |
Open science practices in behavioral addictions
Toward non-confirmatory research approaches and epistemic rigor
In their recent study, Lakatos et al. (2025) used a qualitative research design to explore the impact of nasal spray overuse on quality of life, as well as its potential addictive character. From their results, the authors suggested considering nasal spray overuse as a potential behavioral addiction and called for further research and intervention strategies to address such potential addictive behavior. By contrast, in the present commentary, we …
Psychometric properties and normative data for the Spanish 15-item Barratt impulsiveness scale in adolescents (BIS-15-A)
The Barratt Impulsiveness Scale (BIS 15-item version) has not been validated in adolescents in Spain. We aimed to evaluate the psychometric properties of the Spanish BIS-15 in adolescents ( N = 8520) aged 11–19 years from 62 different Spanish high schools and established normative data. Exploratory factor analysis with Promax rotation identified two moderately correlated latent factors ( r = .42): Drive Action, which includes Motor control-relate…
From AI Psychosis to Brain Rot
Subtyping binge-watchers based on viewing patterns and motives
PURPOSE: The advent of streaming platforms and multiplicity of watching devices has transformed audiovisual consumption, popularizing the practice of binge-watching. Problematic binge-watching can be associated to negative consequences. Previous studies have highlighted heterogeneity among individuals who engage in binge-watching, with some exhibiting psychological vulnerabilities and others exhibiting different watching motivations. This study a…
Toward a theoretically grounded preventive framework for Problematic Pornography Use
A small proportion of pornography users experience problems to control this sexual behavior (i.e., "Problematic Pornography Use" [PPU]), leading to significant distress and functional impairment. Although several therapeutic interventions for PPU exist and have shown promising results, only a small proportion of affected individuals seek or access treatment. In this context, prevention of PPU (i.e., interventions designed to reduce the risk of PP…
Sexual Assertiveness and Sexual Victimization Across Different Life Stages
Objectives A growing body of research indicate that experiencing sexual victimization may be linked to lower levels of sexual assertiveness, yet significant gaps remain in understanding how this association varies across the life stages in which one is victimized, gender identities, and cultural contexts. Prior studies have primarily focused on cisgender women from Western countries, mainly examined adolescent/adult sexual assault (AASA), and emp…
Tabletop Role-Playing Games as Drama Therapy in the Wild
Clinicians have started to experiment with using tabletop role-playing games like Dungeons & Dragons (D&D) as complementary to more traditional psychological treatments or as a standalone form of therapy in a group setting. However, researchers still do not understand well the therapeutic processes and mechanisms through which such forms of play might be helpful to patients. Following insights developed by drama therapists, we anticipated that th…
Social Media Promote Psychological Distress in Times of Crisis
Clinical Consensus Statements on Intervention Content for Gambling Treatment
Toward resolving normality-disorder boundary issues in gaming disorder research
A longstanding challenge in the behavioral addictions field has been determining the point at which gaming involvement becomes clinically significant problematic use. Gaming disorder (GD) and hazardous gaming as recent ICD-11 diagnoses have attracted polarized perspectives due in part to the global popularity of recreational gaming and gaming culture. The broad continuum of gaming can often be perceived differently by different parties, including…
Motives for pornography use and women's sexual wellbeing
Salience and tolerance are not indicators of problematic social media use
Identification and comprehensive characterization of moral disapproval and behavioral dysregulation-based pornography-use profiles across 42 countries
Research priorities in gambling
Nothing neutral about belonging
While much research on churches and the LGBTQ+ communities has been done in North America, little research has focused on this topic in Europe. Since 71% of European LGBTQ+ respondents agreed that better acceptance by religious leaders would allow them to live more comfortably as LGBTQ+ people, we investigated the types of messages and imagery that help and hinder Swiss LGBTQ+ Christians’ feelings of acceptance within churches. We also investigat…
Psychological consequences of school mobile phone bans
Evidence on the psychological effects of mobile phone bans policies in schools remains limited. This study estimated the effect of a mobile phone ban policy on adolescents’ 1) psychological distress and 2) mood. We conducted a secondary analysis of a natural experiment using an emulated trial framework to examine the effects of a mobile phone ban implemented in Australian schools in 2023 (n = 1062). The exposure was a school-wide mobile phone ban…
Problem gaming and adolescents’ health and well-being
Playing video games is a common leisure activity for adolescents, but a minority can develop maladaptive gaming patterns and experience impairments in various health domains. Most research has been conducted within the dichotomy of “non-problematic gaming” and “problematic gaming” with convenience and unrepresentative samples, necessitating further investigation to provide more robust and generalizable evidence. In this study, we examined the imp…
The relationship between sleep, psychological distress, and problematic use of social networks in older adults
Social networking sites (SNS) use is associated with a range of positive outcomes, but a minority of vulnerable individuals experience problematic social networking site use (PSNSU). The relationship between PSNSU, sleep habits, and psychological distress remains insufficiently studied, particularly among older adults. As longer life expectancies and socioeconomic development contribute to the rising prevalence of PSNSU in this population, furthe…
Psychometric Properties and Normative Data of the Spanish UPPS-P Impulsive Behavior Scale in Adolescents
Impulsivity is a multidimensional construct linked to a broad spectrum of psychopathological and neuropsychological disorders. The UPPS-P model has emerged as a valuable tool for assessing impulsivity from a multi-dimensional perspective. Despite its relevance, few studies have examined the psychometric properties of the UPPS-P scale scores in a large, representative sample of adolescents. This study aims to evaluate the psychometric properties o…
Player-avatar bonds and gaming benefits and risks
How players relate to their avatars in digital and analog gaming predicts both positive and negative gaming experiences. For example, a perceived discrepancy between one’s actual and avatar self is associated with both gaming benefits and risks. However, such self-discrepancy approaches treat avatars narrowly as self-substitutes that allow players to project idealized identities in a virtual environment. Yet, those approaches have not examined ho…
How does on-demand streaming technology promote binge-watching? An exploration and classification of streaming platform design features
Binge-watching (i.e., watching multiple TV series episodes in one session) has rapidly become the new viewing standard now that on-demand viewing technology allows 24-hr access to almost unlimited content. There is increasing recognition, however, that dysregulated binge-watching can be harmful to viewers. No formal or specific investigation of the design features of streaming platforms has been performed despite this being critical to an underst…
Sexual satisfaction across cultures, genders, languages, and sexual orientations
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Drogue » ou « médicament » ? Étude qualitative de la représentation sociale de l’héroïne au sein d’une unité hospitalière ambulatoire de prescription d’héroïne pharmaceutique
Cette étude explore les représentations sociales (RS) de l’héroïne dans un centre de traitement universitaire avec traitement par prescription de diacétylmorphine (TPD) en Suisse romande. Treize professionnel·le·s ont participé à des entretiens individuels et un sous-groupe a aussi participé à un focus group. Trois résultats principaux émergent. Premièrement, la RS de l’héroïne est duale. Elle fait appel à deux types d’héroïne distincts : …
Maternal technology distraction and its associations with stress and parenting during the Covid-19 pandemic
The widespread adoption of digital technology devices has introduced unique challenges to modern parenthood, especially during the COVID-19 pandemic when parents relied on digital technology more than ever before. Parents have experienced significant challenges during the COVID-19 pandemic, with mothers being especially vulnerable to stress and mental health problems. This study investigates associations between technology distraction of mothers …
Why Do People Watch Pornography? Cross-Cultural Validation of the Pornography Use Motivations Scale (Pums) and Its Short Form (Pums-8)
Motivations for pornography use may vary across gender identities, sexual orientations, and geographical regions, warranting examination to promote individual and public health. The aims of this study were to validate the Pornography Use Motivations Scale (PUMS) in a diverse, multicultural sample, and develop a short form (PUMS-8) that can assess a wide range of pornography use motivations. Using data from 42 countries (N = 75,117; Mage = 32.07; …
Cross-cultural Validation of the Arizona Sexual Experience Scale (Asex) in 42 Countries and 26 Languages
Introduction The Arizona Sexual Experiences Scale (ASEX) is a brief questionnaire that evaluates five major aspects of sexual function: sex drive, arousal, erectile function/vaginal lubrication, ability to reach orgasm, and satisfaction with orgasm. An advantage of the ASEX is its simplicity and brevity (five items), making it suitable for the screening of sexual function problems in healthcare contexts and large-scale studies. The main objective…
Trait gambling cognitions predict near-miss experiences and persistence in laboratory slot machine gambling
Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in ga…
Cross-Cultural Validation of the Sexual Desire Inventory (SDI-2) in 42 Countries and 26 Languages
Sexual desire is a complex construct with important implications for sexual functioning and well-being. In this research, we translated the Sexual Desire Inventory (SDI-2), a widely used scale for assessing sexual (desire), into 25 languages from English and used data from the International Sex Survey (ISS) to (a) investigate its psychometric properties (i.e. factorial structure, reliability, validity, and measurement invariance) and (b) explore …
Time for a plot twist
The advent of the digital age with its progress in digital technology has been associated in recent years with an increase in binge-watching (i.e., seeing multiple episodes of the same TV series in one session). Binge-watching has now become the new normative way to consume TV shows. Nevertheless, along with its recent massive rise has come concerns about the associated mental and physical health outcomes. Currently available results suggest the …
The Short French Internet Addiction Test Adapted to Online Sexual Activities
The goal of this study was to investigate the psychometric properties of a French version of the short Internet Addiction Test adapted to online sexual activities (s-IAT-sex). The French version of the s-IAT-sex was administered to a sample of 401 men. The participants also completed a questionnaire that screened for sexual addiction (PATHOS). The relationships of s-IAT-sex scores with time spent online for online sexual activities (OSAs) and the…
The role of impulsivity in actual and problematic use of the mobile phone
Several authors have investigated the risks arising from the growth in mobile phone use (e.g. debts incurred by young people). The aims of the present study are (1) to validate a new questionnaire assessing problematic mobile phone use: the Problematic Mobile Phone Use Questionnaire (PMPUQ), and (2) to investigate the relationships between the PMPUQ and the multi‐faceted construct of impulsivity. With these aims, 339 subjects were screened using …
Can the distinction between intentional and unintentional interference control help differentiate varieties of impulsivity
Problematic Use of the Mobile Phone
Despite its unambiguous advantages, cellular phone use has been associated with harmful or potentially disturbing behaviors. Problematic use of the mobile phone is considered as an inability to regulate one’s use of the mobile phone, which eventually involves negative consequences in daily life (e.g., financial problems). The current article describes what can be considered dysfunctional use of the mobile phone and emphasizes its multifactorial n…
Validation of a short French version of the UPPS-P Impulsive Behavior Scale
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
Trait gambling cognitions predict near-miss experiences and persistence in laboratory slot machine gambling
Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in ga…
Is Dysfunctional Use of the Mobile Phone a Behavioural Addiction? Confronting Symptom‐Based Versus Process‐Based Approaches
UNLABELLED: Dysfunctional use of the mobile phone has often been conceptualized as a 'behavioural addiction' that shares most features with drug addictions. In the current article, we challenge the clinical utility of the addiction model as applied to mobile phone overuse. We describe the case of a woman who overuses her mobile phone from two distinct approaches: (1) a symptom-based categorical approach inspired from the addiction model of dysfun…
Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
Background Behavioral addiction research has been particularly flourishing over the last two decades. However, recent publications have suggested that nearly all daily life activities might lead to a genuine addiction. Methods and aim In this article, we discuss how the use of atheoretical and confirmatory research approaches may result in the identification of an unlimited list of "new" behavioral addictions. Results Both methodological and theo…
Problematic involvement in online games
Encyclopedia of Mobile Phone Behavior
This chapter examines young people’s use of smartphones, with a particular focus on opportunities and risks related to the mobile internet. Drawing on a review of mobile phones literature and internet studies, the chapter examines the emergence of a new research agenda in the study of children and mobile communication and outlines relevant empirical evidence of changes associated with smartphones
The Short French Internet Addiction Test Adapted to Online Sexual Activities
The goal of this study was to investigate the psychometric properties of a French version of the short Internet Addiction Test adapted to online sexual activities (s-IAT-sex). The French version of the s-IAT-sex was administered to a sample of 401 men. The participants also completed a questionnaire that screened for sexual addiction (PATHOS). The relationships of s-IAT-sex scores with time spent online for online sexual activities (OSAs) and the…
Working towards an international consensus on criteria for assessing internet gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Our collective opinions vary considerably regarding many different aspects of online gaming. However, we contend that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area. This paper critically discusses and provides commentary on (i) the representativen…
Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing
Forty years after they were first introduced to the general public, video games have become firmly established into the mainstream of entertainment media. In parallel, early adopters and enthusiasts have become active scientists. As a result, interest in video gaming practices has shifted from an exclusive niche leisure activity to extensive social, commercial, cultural, medical, and psychiatric issues. An increasing number of studies on game-bas…
Problematic Gaming Behaviour in Finnish Adolescents and Young Adults
A Mindfulness-Based Group Intervention for Enhancing Self-Regulation of Emotion in Late Childhood and Adolescence
Binge drinking is characterized by decisions favoring positive and discounting negative consequences
Background: Decision making in binge drinkers is both risky and disadvantageous; however, previous operationalization of binge drinking has failed to capture the dimensionality of the phenomenon, differentiate drinking pattern from actual alcohol consumption and control for the influence of other substance use and general executive ability. Therefore, the aim of this study is to assess decision-making performance at various levels of binge drinki…
Self-reported dependence on mobile phones in young adults
Background and aims Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain and Italy; East: Hungary and Poland; West: France, Belgium, Germany, and Switzerland), and second by co…
Problematic cybersex
How can we conceptualize behavioural addiction without pathologizing common behaviours?
Following the recent changes to the diagnostic category for addictive disorders in DSM‐5, it is urgent to clarify what constitutes behavioural addiction to have a clear direction for future research and classification. However, in the years following the release of DSM‐5, an expanding body of research has increasingly classified engagement in a wide range of common behaviours and leisure activities as possible behavioural addiction. If this expan…
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…
Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
The prevalence of mobile phone use across the world has increased greatly over the past two decades. Problematic Mobile Phone Use (PMPU) has been studied in relation to public health and comprises various behaviours, including dangerous, prohibited, and dependent use. These types of problematic mobile phone behaviours are typically assessed with the short version of the Problematic Mobile Phone Use Questionnaire (PMPUQ−SV). However, to date, no s…
Problematic Smartphone Use
Internet-enabled smartphones are increasingly ubiquitous in the Western world. Research suggests a number of problems can result from mobile phone overuse, including dependence, dangerous and prohibited use. For over a decade, this has been measured by the Problematic Mobile Phone Use Questionnaire (PMPU-Q). Given the rapid developments in mobile technologies, changes of use patterns and possible problematic and addictive use, the aim of the pres…
Time for a plot twist
The advent of the digital age with its progress in digital technology has been associated in recent years with an increase in binge-watching (i.e., seeing multiple episodes of the same TV series in one session). Binge-watching has now become the new normative way to consume TV shows. Nevertheless, along with its recent massive rise has come concerns about the associated mental and physical health outcomes. Currently available results suggest the …
Problematic video game use as an emotional coping strategy
Background A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods Difficulties in emotion regulation, escapism, and problematic involvement with video gam…
High Involvement Versus Pathological Involvement in Video Games
Psychology (90 obras) · Impact of Technology on Adolescents (62 obras) · Clinical Psychology (49 obras) · Social Psychology (46 obras) · Psychiatry (39 obras) · Computer Science (32 obras) · Addiction (31 obras) · Developmental psychology (26 obras) · Medicine (26 obras) · Gambling Behavior and Treatments (20 obras)