Anya Hommadova Lu
Datos Biográficos
| ID | 1267516 |
|---|---|
| NOMBRE | Anya Hommadova Lu |
| NOMBRES | Anya Hommadova |
| APELLIDO | Lu |
| FIRMA | LU A H |
| AFILIACIONES | Sam Houston State University |
| ORCID | 0000-0002-0558-7870 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAS | 5 |
| OBRAS COMO AUTOR | 7 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2019 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 1 |
Immigration discourse in a polarized era
Self-Disclosure of Loneliness by LGBTQ+ Twitter Users During Covid-19
Mental health in LGBTQ+ community is often challenged by stigma, prejudice, and discrimination. The "social distancing" public health measures during COVID-19 epidemic have exacerbated the trend. During the pandemic, many took to social media as an outlet for sharing their feelings and in search of connection. Social media may help alleviate loneliness-an increasingly prevalent condition associated with both physical and mental health issues. In …
Understanding Online Health Risk Information Seeking and Avoiding during the Covid-19 Pandemic
This study tested the utility of the Risk Information Seeking and Processing (RISP) model in understanding why people seek or avoid online information about COVID-19. Data collected at three different time points (i.e., February, April, and May 2020) showed the measured RISP model constructs explained between 70-78.8% of the variance for information seeking, and between 36.9-62.5% of the variance for information avoiding. Specifically, fear, info…
Effects of Nonverbal Immediacy and Similarity on Perceptions of Likability and Friendship Potential
I feel you
All the lonely people
This study explores the effect of unprecedented mass isolation during COVID-19 lockdowns through the lens of self-disclosure of loneliness on Twitter. Using a dataset of 30 million public tweets, we use machine learning to identify tweets that contain self-disclosure of loneliness. We find that thousands more people turned to Twitter to express their loneliness during the lockdowns; however, this effect normalized within a month, demonstrating th…
Work–game balance
Mobile gaming has experienced rapid growth with the development of mobile technology. A mechanic of constant risk in the mobile massively multiplayer online real-time strategy game Lords Mobile prompted us to investigate the effects of the game on players’ work activities. Through a 19-month virtual ethnography of Lords Mobile, we found that game and work activities affected each other. Study participants played the game at work due to the consta…
Work–game balance
Mobile gaming has experienced rapid growth with the development of mobile technology. A mechanic of constant risk in the mobile massively multiplayer online real-time strategy game Lords Mobile prompted us to investigate the effects of the game on players’ work activities. Through a 19-month virtual ethnography of Lords Mobile, we found that game and work activities affected each other. Study participants played the game at work due to the consta…
Immigration discourse in a polarized era
Self-Disclosure of Loneliness by LGBTQ+ Twitter Users During Covid-19
Mental health in LGBTQ+ community is often challenged by stigma, prejudice, and discrimination. The "social distancing" public health measures during COVID-19 epidemic have exacerbated the trend. During the pandemic, many took to social media as an outlet for sharing their feelings and in search of connection. Social media may help alleviate loneliness-an increasingly prevalent condition associated with both physical and mental health issues. In …
All the lonely people
This study explores the effect of unprecedented mass isolation during COVID-19 lockdowns through the lens of self-disclosure of loneliness on Twitter. Using a dataset of 30 million public tweets, we use machine learning to identify tweets that contain self-disclosure of loneliness. We find that thousands more people turned to Twitter to express their loneliness during the lockdowns; however, this effect normalized within a month, demonstrating th…
Work–game balance
Mobile gaming has experienced rapid growth with the development of mobile technology. A mechanic of constant risk in the mobile massively multiplayer online real-time strategy game Lords Mobile prompted us to investigate the effects of the game on players’ work activities. Through a 19-month virtual ethnography of Lords Mobile, we found that game and work activities affected each other. Study participants played the game at work due to the consta…
I feel you
All the lonely people
This study explores the effect of unprecedented mass isolation during COVID-19 lockdowns through the lens of self-disclosure of loneliness on Twitter. Using a dataset of 30 million public tweets, we use machine learning to identify tweets that contain self-disclosure of loneliness. We find that thousands more people turned to Twitter to express their loneliness during the lockdowns; however, this effect normalized within a month, demonstrating th…
Understanding Online Health Risk Information Seeking and Avoiding during the Covid-19 Pandemic
This study tested the utility of the Risk Information Seeking and Processing (RISP) model in understanding why people seek or avoid online information about COVID-19. Data collected at three different time points (i.e., February, April, and May 2020) showed the measured RISP model constructs explained between 70-78.8% of the variance for information seeking, and between 36.9-62.5% of the variance for information avoiding. Specifically, fear, info…
Effects of Nonverbal Immediacy and Similarity on Perceptions of Likability and Friendship Potential
Self-Disclosure of Loneliness by LGBTQ+ Twitter Users During Covid-19
Mental health in LGBTQ+ community is often challenged by stigma, prejudice, and discrimination. The "social distancing" public health measures during COVID-19 epidemic have exacerbated the trend. During the pandemic, many took to social media as an outlet for sharing their feelings and in search of connection. Social media may help alleviate loneliness-an increasingly prevalent condition associated with both physical and mental health issues. In …
Immigration discourse in a polarized era
Computer Science (5 obras) · Psychology (5 obras) · Social Psychology (5 obras) · Internet privacy (3 obras) · Loneliness (3 obras) · Media Influence and Health (3 obras) · Social media (3 obras) · Sociology (3 obras) · Death Anxiety and Social Exclusion (2 obras) · Impact of Technology on Adolescents (2 obras)