Carlos Mauricio Castaño Díaz
Datos Biográficos
| ID | 150255 |
|---|---|
| NOMBRE | Carlos Mauricio Castaño Díaz |
| NOMBRES | Carlos Mauricio Castaño |
| APELLIDO | Díaz |
| FIRMA | DÍAZ C M C |
| AFILIACIONES | Universidad de Antioquia |
| ORCID | 0000-0001-8189-7523 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 2 |
| OBRAS COMO AUTOR | 3 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2015 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 1 |
Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation
To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…
Conceptual review on scientific reasoning and scientific thinking
Art Video Games
This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…
Art Video Games
This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…
Art Video Games
This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…
Conceptual review on scientific reasoning and scientific thinking
Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation
To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…
Psychology (3 obras) · Feeling (2 obras) · Media Influence and Health (2 obras) · Social Psychology (2 obras) · Anxiety (1 obra) · Artificial Intelligence (1 obra) · Association (psychology (1 obra) · Associative property (1 obra) · Boredom (1 obra) · Categorical variable (1 obra)