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Carlos Mauricio Castaño Díaz

Datos Biográficos

ID150255
NOMBRECarlos Mauricio Castaño Díaz
NOMBRESCarlos Mauricio Castaño
APELLIDODíaz
FIRMADÍAZ C M C
AFILIACIONESUniversidad de Antioquia
ORCID0000-0001-8189-7523
VERIFICADOSí
TOTAL DE OBRAS3
TOTAL DE CITAS2
OBRAS COMO AUTOR3
OBRAS COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2015
AÑO MÁS RECIENTE DE PUBLICACIÓN2024
ÍNDICE H1
  • Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation

    Open Access•Carlos Mauricio Castaño Díaz, Mario Alejandro Alba Marrugo et al.•ARTICLE•Observatorio (OBS•2024

    To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…

  • Conceptual review on scientific reasoning and scientific thinking

    Open Access•Carlos Mauricio Castaño Díaz, Carlos Díaz et al.•ARTICLE•Current Psychology•2023

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referencias: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referencias: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referencias: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Conceptual review on scientific reasoning and scientific thinking

    Open Access•Carlos Mauricio Castaño Díaz, Carlos Díaz et al.•ARTICLE•Current Psychology•2023

  • Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation

    Open Access•Carlos Mauricio Castaño Díaz, Mario Alejandro Alba Marrugo et al.•ARTICLE•Observatorio (OBS•2024

    To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…

Psychology (3 obras) · Feeling (2 obras) · Media Influence and Health (2 obras) · Social Psychology (2 obras) · Anxiety (1 obra) · Artificial Intelligence (1 obra) · Association (psychology (1 obra) · Associative property (1 obra) · Boredom (1 obra) · Categorical variable (1 obra)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae