Kursat Cagiltay
Datos Biográficos
| ID | 1508358 |
|---|---|
| NOMBRE | Kursat Cagiltay |
| NOMBRES | Kursat |
| APELLIDO | Cagiltay |
| FIRMA | CAGILTAY K |
| AFILIACIONES | The Department of Computer Education & Instructional Technology Middle East Technical University Ankara Turkey |
| VERIFICADO | No |
| TOTAL DE OBRAS | 5 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 5 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2010 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Weaving STEAM with threads
The impact of educational e-textiles on student outcomes in STEAM education programs is a growing area of interest. Despite the potential of e-textile projects to enhance STEAM education, their effect on K-12 teachers’ professional development remains underexplored. This study investigates middle school teachers’ perceptions of their experiences with wearable e-textile-supported STEAM projects, their ability to translate those experiences into cl…
A systematic review of eye‐tracking‐based research on animated multimedia learning
A systematic review of eye tracking research on multimedia learning
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
The effect of apologetic error messages and mood states on computer users' self-appraisal of performance
The effect of apologetic error messages and mood states on computer users' self-appraisal of performance
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
A systematic review of eye tracking research on multimedia learning
A systematic review of eye‐tracking‐based research on animated multimedia learning
Weaving STEAM with threads
The impact of educational e-textiles on student outcomes in STEAM education programs is a growing area of interest. Despite the potential of e-textile projects to enhance STEAM education, their effect on K-12 teachers’ professional development remains underexplored. This study investigates middle school teachers’ perceptions of their experiences with wearable e-textile-supported STEAM projects, their ability to translate those experiences into cl…
Affect (linguistics (1 obras) · Artificial Intelligence (1 obras) · Business (1 obras) · China (1 obras) · Coding (social sciences (1 obras) · Communication (1 obras) · Communication (1 obras) · Computer Science (1 obras) · Context (archaeology) (1 obras) · Control (management (1 obras)