Mohammed Hassen Ali
Datos Biográficos
| ID | 158242 |
|---|---|
| NOMBRE | Mohammed Hassen Ali |
| NOMBRES | Mohammed Hassen |
| APELLIDO | Ali |
| FIRMA | ALI M H |
| AFILIACIONES | Al-Nisour University College |
| ORCID | 0000-0003-3456-7139 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAS | 2 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2006 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2022 |
| ÍNDICE H | 1 |
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were adm…
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Incorporating games into learning a foreign language is an effective strategy that can lower students’ stress and improve their learning. Thus, this study tried to examine the impacts of Kahoot as a game-based learning tool on Iranian EFL learners’ vocabulary recall and retention. To this end, 50 Iranian intermediate learners were chosen for the participants of the study. After that, the participants were randomly assigned to two equal groups, on…
The Comparative Effect of Online Instruction, Flipped Instruction, and Traditional Instruction on Developing Iranian EFL Learners’ Vocabulary Knowledge
During the COVID-19 pandemic, using online and flipped instruction is the best alternative for traditional instruction. Therefore, this study compared the effects of three instructions, including online, flipped, and traditional, on improving Iranian EFL learners’ vocabulary knowledge. To do so, 90 Iranian intermediate EFL learners were selected among 119 students as the participants of this study. The target participants were randomly divided in…
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Shaykh Bakrii Saphalo
Shaykh Bakrii Saphalo was a perceptive Oromo Muslim scholar who used traditional Oromo wisdom to make Islam intelligible to his people and part of their cultural heritage. A gifted poet who wrote in Arabic, Oromo, and Somali, he was persecuted by two successive Ethiopian regimes during the 1960s and 1970s. As an activist scholar, he sought to spread knowledge among the Oromo, who constitute about 40 percent of Ethiopia’s population. Due to the go…
Islamism and Its Enemies in The Horn of Africa (review)
An abstract is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Islamism and Its Enemies in The Horn of Africa (review)
An abstract is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content
Shaykh Bakrii Saphalo
Shaykh Bakrii Saphalo was a perceptive Oromo Muslim scholar who used traditional Oromo wisdom to make Islam intelligible to his people and part of their cultural heritage. A gifted poet who wrote in Arabic, Oromo, and Somali, he was persecuted by two successive Ethiopian regimes during the 1960s and 1970s. As an activist scholar, he sought to spread knowledge among the Oromo, who constitute about 40 percent of Ethiopia’s population. Due to the go…
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were adm…
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Incorporating games into learning a foreign language is an effective strategy that can lower students’ stress and improve their learning. Thus, this study tried to examine the impacts of Kahoot as a game-based learning tool on Iranian EFL learners’ vocabulary recall and retention. To this end, 50 Iranian intermediate learners were chosen for the participants of the study. After that, the participants were randomly assigned to two equal groups, on…
The Comparative Effect of Online Instruction, Flipped Instruction, and Traditional Instruction on Developing Iranian EFL Learners’ Vocabulary Knowledge
During the COVID-19 pandemic, using online and flipped instruction is the best alternative for traditional instruction. Therefore, this study compared the effects of three instructions, including online, flipped, and traditional, on improving Iranian EFL learners’ vocabulary knowledge. To do so, 90 Iranian intermediate EFL learners were selected among 119 students as the participants of this study. The target participants were randomly divided in…
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Computer Science (5 obras) · Linguistics (5 obras) · Mathematics education (5 obras) · Psychology (5 obras) · Educational Games and Gamification (3 obras) · Innovative Teaching Methods (3 obras) · Vocabulary (3 obras) · Vocabulary Learning (3 obras) · African history and culture analysis (2 obras) · Artificial Intelligence (2 obras)