Heidi Rautalahti
Datos Biográficos
| ID | 1607992 |
|---|---|
| NOMBRE | Heidi Rautalahti |
| NOMBRES | Heidi |
| APELLIDO | Rautalahti |
| FIRMA | RAUTALAHTI H |
| AFILIACIONES | University of Helsinki |
| ORCID | 0000-0002-0136-0775 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 2 |
| OBRAS COMO AUTOR | 2 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2018 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2021 |
| ÍNDICE H | 1 |
Non-religious Players Asking Big Questions
The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as further producing three distinctive themes on meaningful encounters. Utilizing a study-of-religion framework, the article discusses meaning making and eme…
Disenchanting Faith-Religion and Authority in the Dishonored Universe
This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber's tripartite authority distinction is use…
Disenchanting Faith-Religion and Authority in the Dishonored Universe
This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber's tripartite authority distinction is use…
Disenchanting Faith-Religion and Authority in the Dishonored Universe
This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber's tripartite authority distinction is use…
Non-religious Players Asking Big Questions
The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as further producing three distinctive themes on meaningful encounters. Utilizing a study-of-religion framework, the article discusses meaning making and eme…
Aesthetics (2 obras) · Computer Science (2 obras) · Epistemology (2 obras) · Multimedia (2 obras) · Sociology (2 obras) · Video game (2 obras) · Argumentative (1 obra) · Art (1 obra) · Digital Games and Media (1 obra) · Faith (1 obra)