Max Schleser
Datos Biográficos
| ID | 164335 |
|---|---|
| NOMBRE | Max Schleser |
| NOMBRES | Max |
| APELLIDO | Schleser |
| FIRMA | SCHLESER M |
| AFILIACIONES | Swinburne University of Technology |
| ORCID | 0000-0002-7940-044X |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 22 |
| TOTAL DE CITAS | 13 |
| TOTAL COMO AUTOR | 20 |
| TOTAL COMO EDITOR | 2 |
| PRIMER AÑO DE PUBLICACIÓN | 2008 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Smartphone filmmaking and the Australian environment – a creative research collaboration
In 2023, the Australian Environments on Screen research project presented a collection of commissioned, non-fiction, smartphone films in collaboration with the Mobile Innovation Network and Association (MINA) – the longest-running film festival in the southern hemisphere dedicated to celebrating mobile and smartphone filmmaking. The project’s process-driven approach to smartphone film production and exhibition explored what it means to interact s…
Imaginative storytelling – novel immersive production practices and processes for mobile cinematic, interactive 360-degree and real-time VR
This article adopts creative practice research to explore novel Virtual Reality (VR) production practices and processes for mobile cinematic VR (MCVR), parallel interactive narratives in VR (PIN VR) and real-time VR (RT VR). As a result of Creative Practice research, Imaginative Storytelling analyses and describes these original production approaches and processes for immersive storytelling and illustrates emerging aesthetic formations, which sha…
Mobile innovation and mobile creativity
Mobile media, mobility, mobile creative arts and mobile communication have significantly shaped the way we live, work, tell stories and how we are creative and stay innovative. Inspired by the trans-disciplinary impact of mobile media, this special issue reflects on developments in creative mobile media practice, including mobile studies, mobile communication, and mobile experience. Based on the discussions and presentations at the University of …
Examining the emergence of the ‘AI eye’ and its effect on the ‘creative treatment of actuality’ in computational non-fiction
Documentaries have frequently captured journeys to places audiences might not have seen before. The first documentary film Nanook of the North (1922), often referred to as a travel film, took viewers to the Canadian Artic for the first time. In 1929, The Man with a Movie Camera revealed the rhythm of the Soviet cities through the Kino-Eye. Now the documentary film genre, the City Film is taking viewers on a virtual tour into new digital synthetic…
Navigating parallel interactive narratives in virtual reality
The application of Campbell’s hero’s journey in cinema commonly adopts a director-centric approach in which the director decides how the viewer will see the narrative. A parallel interactive narrative in virtual reality titled Table for Two adopts screen production enquiry to investigate the divergence from the hero’s journey from a director-centric approach towards a navigator-centric approach. Here, the conventional cinema viewer is proposed as…
Can web 3.0 shape cinema 3.0? Towards community engaged independent film development and distribution
This article defines Cinema 3.0 in order to examine the opportunities for community-engaged film development and distribution. The emergence of Web 3.0 provides novel perspectives for filmmakers to realise independent screen productions. Through proposing Cinema 3.0, this article further develops Cinema 2.0 through decentralised approaches. The literature review indicates that more research is required in relation to independent film development …
An agenda for creative practice in the new mobilities paradigm
Creative practices have made a standing contribution to mobilities research. We write this article as a collective of 25 scholars and practitioners to make a provocation: to further position creative mobilities research as a fundamental contribution and component in this field. The article explores how creative forms of research—whether in the form of artworks, exhibitions, performances, collaborations, and more—has been a foundational part of sh…
Smart storytelling
While there are several publications in the field of documentary studies that deal with the digital disruption and innovations, the sub-field of emerging media needs constant re-examination as modes of production, dissemination and exhibition are exposed to significant changes and interact with documentary film in its various established and new facets. Smart Storytelling leverages contemporary digital transformations in Film and Screen Productio…
Mobile Storytelling in an Age of Smartphones
Mobile Storytelling in an Age of Smartphones
Smartphone Filmmaking
Mobile, smartphone and pocket filmmaking is a global phenomenon with distinctive festivals, filmmakers and creatives that are defining an original film form. Smartphone Filmmaking: Theory and Practice explores diverse approaches towards smartphone filmmaking and interviews an overview of the international smartphone filmmaking community. Interviews with smartphone filmmakers, entrepreneurs, creative technologists, storytellers, educators and smar…
Not that old person
One of the issues limiting prevention of elder abuse in Australia is lack of a strong evidence base to target social drivers of abuse, particularly ageism. This evidence gap is exacerbated by social discourses that perpetuate negative representations of older age as a time of vulnerability and physical decline, often in opposition to people’s actual experience of ageing. This article presents findings of the ‘OPERA Project’, which used co-designe…
Pasifika prediabetes youth empowerment programme
This paper provides insights from a community‐centre intervention study that was co‐designed by youth, health providers and researchers. The aims of the paper were to highlight the effectiveness of a co‐designed community centred diabetes prevention intervention, and to determine whether a culturally tailored approach was successful. The study participants ( n = 26) were at risk of developing prediabetes and represented the working age group of P…
Immersive media practices in the classroom
In recent years, a new wave of virtual reality (VR) and immersive media forms have gained popularity with both viewers and creators around the globe. This article presents the argument that the emerging nature of this current wave of practices makes this a site of particular importance for research by both academics and students. We explore the nature of the teaching-research nexus around immersivemedia practices by reporting on six case studies …
Older People's Digital Lives
Drawing from a conceptual framework that problematises and redefines the digital lives of older people aged 65 years and over, this panel explores how older people engage with digital communication tools and skills, and the way this plays out in their everyday lives. Each paper situates older people as experiencing a rich social life integrated with digital technologies and understood in terms of multi-faceted disparities in internet use, skills …
Pasifika Youth Empowerment Programme
In New Zealand, the burden of obesity is greatest among Pacific people. However, targeted prevention strategies among Pacific communities are needed to learn about how to partner with indigenous groups to successfully apply such strategies. The aim of this study was to pilot the Pasifika Youth Empowerment Programme (YEP), which consisted of five interactive learning modules, among 15 Pasifika youth (18-24 years) from Wellington, New Zealand. This…
A Decade of Mobile Moving-Image Practice
In 2000, Sharp launched the first mobile phone equipped with a camera in Japan. The SH-04 for J-Phone1 instantly matured from a gadget2 to a standard feature in mobile communication. The advances in mobile-camera technology-six mega-pixel cameras with high resolution in native video format, such as Nokia’s N86 (2009), LG Viewty Smart (2009), or Sony Ericsson C905 Plus) (2008)—were driven by a marketing strategy to advance mobile phone sales. Whil…
Digital media as a reflective tool
Global citizenship and competency development have become integral parts of political, economic and education discourses. This is particularly true in the USA, where higher education institutions are answering the global citizenship call through the promotion of short-term study abroad. Unfortunately, the ‘just do it’ analogy too often influences the ideology of study abroad, whereby simply providing students with an international experience is p…
Mobile Media Making in an Age of Smartphones
With the rise of smartphones and the proliferation of applications, the ways everyday media users and creative professionals represent, experience, and share the everyday is changing. This collection
‘Visible Evidence XVII’ Conference
The article discusses the Visible Evidence XVII conference held in Istanbul, Turkey in August 2010 in collaboration with Bogaziçi University and the DocIstanbul non-profit research centre. The conference featured screenings of Turkish and Kurdish documentary films as well as panel discussions about documentary studies in the Middle East. The main sessions were "The Multiple Faces of Iranian Documentary Filmmaking" led by Hadi Gharabaghi and "Spea…
Aesthetics of mobile media art
In this article, three London-based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives within the emerging field of mobile media, in an effort to define the new genre of mobile media art aesthetics. Despite the different approaches towards working with mobile media, a shared original aes…
‘Visible Evidence XIV’ Conference
An agenda for creative practice in the new mobilities paradigm
Creative practices have made a standing contribution to mobilities research. We write this article as a collective of 25 scholars and practitioners to make a provocation: to further position creative mobilities research as a fundamental contribution and component in this field. The article explores how creative forms of research—whether in the form of artworks, exhibitions, performances, collaborations, and more—has been a foundational part of sh…
Pasifika Youth Empowerment Programme
In New Zealand, the burden of obesity is greatest among Pacific people. However, targeted prevention strategies among Pacific communities are needed to learn about how to partner with indigenous groups to successfully apply such strategies. The aim of this study was to pilot the Pasifika Youth Empowerment Programme (YEP), which consisted of five interactive learning modules, among 15 Pasifika youth (18-24 years) from Wellington, New Zealand. This…
‘Visible Evidence XIV’ Conference
Aesthetics of mobile media art
In this article, three London-based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives within the emerging field of mobile media, in an effort to define the new genre of mobile media art aesthetics. Despite the different approaches towards working with mobile media, a shared original aes…
‘Visible Evidence XVII’ Conference
The article discusses the Visible Evidence XVII conference held in Istanbul, Turkey in August 2010 in collaboration with Bogaziçi University and the DocIstanbul non-profit research centre. The conference featured screenings of Turkish and Kurdish documentary films as well as panel discussions about documentary studies in the Middle East. The main sessions were "The Multiple Faces of Iranian Documentary Filmmaking" led by Hadi Gharabaghi and "Spea…
Mobile Media Making in an Age of Smartphones
With the rise of smartphones and the proliferation of applications, the ways everyday media users and creative professionals represent, experience, and share the everyday is changing. This collection
A Decade of Mobile Moving-Image Practice
In 2000, Sharp launched the first mobile phone equipped with a camera in Japan. The SH-04 for J-Phone1 instantly matured from a gadget2 to a standard feature in mobile communication. The advances in mobile-camera technology-six mega-pixel cameras with high resolution in native video format, such as Nokia’s N86 (2009), LG Viewty Smart (2009), or Sony Ericsson C905 Plus) (2008)—were driven by a marketing strategy to advance mobile phone sales. Whil…
Digital media as a reflective tool
Global citizenship and competency development have become integral parts of political, economic and education discourses. This is particularly true in the USA, where higher education institutions are answering the global citizenship call through the promotion of short-term study abroad. Unfortunately, the ‘just do it’ analogy too often influences the ideology of study abroad, whereby simply providing students with an international experience is p…
Pasifika Youth Empowerment Programme
In New Zealand, the burden of obesity is greatest among Pacific people. However, targeted prevention strategies among Pacific communities are needed to learn about how to partner with indigenous groups to successfully apply such strategies. The aim of this study was to pilot the Pasifika Youth Empowerment Programme (YEP), which consisted of five interactive learning modules, among 15 Pasifika youth (18-24 years) from Wellington, New Zealand. This…
Immersive media practices in the classroom
In recent years, a new wave of virtual reality (VR) and immersive media forms have gained popularity with both viewers and creators around the globe. This article presents the argument that the emerging nature of this current wave of practices makes this a site of particular importance for research by both academics and students. We explore the nature of the teaching-research nexus around immersivemedia practices by reporting on six case studies …
Older People's Digital Lives
Drawing from a conceptual framework that problematises and redefines the digital lives of older people aged 65 years and over, this panel explores how older people engage with digital communication tools and skills, and the way this plays out in their everyday lives. Each paper situates older people as experiencing a rich social life integrated with digital technologies and understood in terms of multi-faceted disparities in internet use, skills …
Mobile Storytelling in an Age of Smartphones
Mobile Storytelling in an Age of Smartphones
Smartphone Filmmaking
Mobile, smartphone and pocket filmmaking is a global phenomenon with distinctive festivals, filmmakers and creatives that are defining an original film form. Smartphone Filmmaking: Theory and Practice explores diverse approaches towards smartphone filmmaking and interviews an overview of the international smartphone filmmaking community. Interviews with smartphone filmmakers, entrepreneurs, creative technologists, storytellers, educators and smar…
Not that old person
One of the issues limiting prevention of elder abuse in Australia is lack of a strong evidence base to target social drivers of abuse, particularly ageism. This evidence gap is exacerbated by social discourses that perpetuate negative representations of older age as a time of vulnerability and physical decline, often in opposition to people’s actual experience of ageing. This article presents findings of the ‘OPERA Project’, which used co-designe…
Pasifika prediabetes youth empowerment programme
This paper provides insights from a community‐centre intervention study that was co‐designed by youth, health providers and researchers. The aims of the paper were to highlight the effectiveness of a co‐designed community centred diabetes prevention intervention, and to determine whether a culturally tailored approach was successful. The study participants ( n = 26) were at risk of developing prediabetes and represented the working age group of P…
Smart storytelling
While there are several publications in the field of documentary studies that deal with the digital disruption and innovations, the sub-field of emerging media needs constant re-examination as modes of production, dissemination and exhibition are exposed to significant changes and interact with documentary film in its various established and new facets. Smart Storytelling leverages contemporary digital transformations in Film and Screen Productio…
Can web 3.0 shape cinema 3.0? Towards community engaged independent film development and distribution
This article defines Cinema 3.0 in order to examine the opportunities for community-engaged film development and distribution. The emergence of Web 3.0 provides novel perspectives for filmmakers to realise independent screen productions. Through proposing Cinema 3.0, this article further develops Cinema 2.0 through decentralised approaches. The literature review indicates that more research is required in relation to independent film development …
An agenda for creative practice in the new mobilities paradigm
Creative practices have made a standing contribution to mobilities research. We write this article as a collective of 25 scholars and practitioners to make a provocation: to further position creative mobilities research as a fundamental contribution and component in this field. The article explores how creative forms of research—whether in the form of artworks, exhibitions, performances, collaborations, and more—has been a foundational part of sh…
Navigating parallel interactive narratives in virtual reality
The application of Campbell’s hero’s journey in cinema commonly adopts a director-centric approach in which the director decides how the viewer will see the narrative. A parallel interactive narrative in virtual reality titled Table for Two adopts screen production enquiry to investigate the divergence from the hero’s journey from a director-centric approach towards a navigator-centric approach. Here, the conventional cinema viewer is proposed as…
Examining the emergence of the ‘AI eye’ and its effect on the ‘creative treatment of actuality’ in computational non-fiction
Documentaries have frequently captured journeys to places audiences might not have seen before. The first documentary film Nanook of the North (1922), often referred to as a travel film, took viewers to the Canadian Artic for the first time. In 1929, The Man with a Movie Camera revealed the rhythm of the Soviet cities through the Kino-Eye. Now the documentary film genre, the City Film is taking viewers on a virtual tour into new digital synthetic…
Smartphone filmmaking and the Australian environment – a creative research collaboration
In 2023, the Australian Environments on Screen research project presented a collection of commissioned, non-fiction, smartphone films in collaboration with the Mobile Innovation Network and Association (MINA) – the longest-running film festival in the southern hemisphere dedicated to celebrating mobile and smartphone filmmaking. The project’s process-driven approach to smartphone film production and exhibition explored what it means to interact s…
Imaginative storytelling – novel immersive production practices and processes for mobile cinematic, interactive 360-degree and real-time VR
This article adopts creative practice research to explore novel Virtual Reality (VR) production practices and processes for mobile cinematic VR (MCVR), parallel interactive narratives in VR (PIN VR) and real-time VR (RT VR). As a result of Creative Practice research, Imaginative Storytelling analyses and describes these original production approaches and processes for immersive storytelling and illustrates emerging aesthetic formations, which sha…
Mobile innovation and mobile creativity
Mobile media, mobility, mobile creative arts and mobile communication have significantly shaped the way we live, work, tell stories and how we are creative and stay innovative. Inspired by the trans-disciplinary impact of mobile media, this special issue reflects on developments in creative mobile media practice, including mobile studies, mobile communication, and mobile experience. Based on the discussions and presentations at the University of …
Computer Science (15 obras) · Sociology (13 obras) · Art (11 obras) · Psychology (11 obras) · Political science (9 obras) · Visual arts (8 obras) · Digital Games and Media (7 obras) · World Wide Web (7 obras) · Multimedia (6 obras) · Gerontology (5 obras)