T Hu
Datos Biográficos
| ID | 16938 |
|---|---|
| NOMBRE | T Hu |
| NOMBRES | T |
| APELLIDO | Hu |
| FIRMA | HU T |
| AFILIACIONES | Xi’an Jiaotong-Liverpool University |
| ORCID | 0000-0001-6479-0337 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 18 |
| TOTAL DE CITAS | 30 |
| TOTAL COMO AUTOR | 18 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 1997 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 4 |
Digital literacies of intimacy
This article explores the concept of ‘digital intimacy literacies’ by analyzing how Chinese women gamers form deep emotional connections with virtual male characters in otome games. The study examines how players engage with the games’ textual narratives, character design, and immersive interactions to create a complex structure of feeling. By focusing on these more-than-human digital intimacies, the research argues that the gaming practices of t…
The relationship between trait awe and teachers’ well-being for primary and secondary school teachers
Promoting teachers' deep, sustainable well-being is vital for educational development, but the key emotional resources involved are still not well understood. Drawing on the broaden-and-build theory of positive emotions, this study is the first to model how trait awe influences occupational well-being among primary and secondary school teachers. We conducted a cross-sectional survey with 1,037 teachers in China and used structural equation modeli…
Reclaiming and remediating space
The censorship of Boys’ Love (BL) content in mainland China is marked by inconsistencies in both its intensity and scope. Amid these shifting regulatory boundaries, this study analyzes the systematic removal and occasional reappearance of visual BL content from the public sphere. We found that as visual channels are most susceptible to suppression, audio – though still monitored – emerges as a crucial medium, leveraging the agentive power of soun…
Gamifying intimacy
This article examines the gamification of intimacy with AI, through China’s XingYe, a multimodal AI companion platform that integrates role-playing game (RPG) mechanics, algorithmic responsiveness and user-generated markets to reconfigure human-virtual human relationships. Drawing on 9-month autoethnographic engagement, we argue that XingYe operationalises what we term the gamification of intimacy – a design paradigm that commodifies emotional la…
Datafication of Digital Intimacy
This study explores the datafication of digital intimacy in female-oriented otome games, analyzing how these games construct databases of idealized masculinities and romantic narratives, balancing empowerment and commodification. Through digital ethnography, walkthrough, and interviews with Chinese women players between 2023 and 2024, we reveal how otome games mediate intimacies between women players and virtual male characters, reflecting socioc…
Connecting gender role attitudes among China’s youth to perceptions of the state
The present study examines the gender–state dynamics in the Chinese context through a bottom-up approach by adopting an online survey method. We find four indicators, which are male priority, child suffering, gender ideology, marriage and fertility, could reflect one common factor—gender egalitarianism, and we utilize this scale to measure gender role attitudes among China’s youth, as well as explore their psycho-political antecedents including s…
Powerful or Powerless? Women’s Power Levels in Contemporary Chinese Films
This article aims to achieve an experiential study of cinematic representations of females in Chinese films through quantitative narrative analysis. Applied to a census of 360 Chinese films across various genres produced across 18 years (2001–2018) systematically selected on Mtime, we ask to what extent female characters in Chinese films are empowered? How is their power exercised? And what socio-cultural implications can be detected from the cin…
A state against boys’ love? Reviewing the trajectory of censorship over danmei
Practices of online censorship around boys’ love (danmei) in mainland China have exhibited continuous change, with varying media targets and nominal justifications. This article explores dynamic transformations in the strategies employed by authorities, media platforms, and danmei creators throughout different time periods. Based on the authors’ archival research, the censorship of danmei can be classified into three distinct stages: the years 20…
A Transmedia ‘Third’ Space
Drawing on the notions of transmedia storytelling and engagement, this study investigates how practitioners engage with the process of producing and consuming boys’ love (BL) audio dramas, the trans-directional communication and interaction between producers and consumers in the transmedia BL subcultural space, and the implications of their engagement for counterculture. We contribute to the growing field of BL studies by providing insights into …
From the main-melody story to gaming experience
This article interrogates the possibility that the digital game arena plays a role as a ‘counterpublic sphere’ where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian , a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players’ experi…
Who is the Counterpublic? Bromance-as-Masquerade in Chinese Online Drama— S.C.I. Mystery
This articles examines the representation of the blurred boundary between bromance and romance in the Chinese drama, S.C.I. Mystery (2018) and how it can be interpreted in Chinese gender discourse because it is the unique boys’ love fanfiction being adapted for an online drama in mainland China. We use the term bromance-as-masquerade to denote a representational strategy of depicting male–male romance under the guise of homosocial bromance. Broma…
Dominant, passive, and recessive feminism
This paper aims to add to the underrepresented scholarship on feminist critique in Taiwanese cinema by investigating the ways in which female power has been represented in the female-centred Taiwanese film, The Bold, the Corrupt and the Beautiful (BCB). Through a postfeminist reading, this study attempts to challenge the dichotomy of Asian versus Western values in order to engage Taiwanese films into the global debate of feminism. By revealing th…
Paradoxical Tomboyism
Since Hunan TV’s musical talent show Super Girl (2004-2006) had featured high profiling of female tomboyism, presenting numerous female contestants in masculine forms on stage, the tomboyish female celebrity tends to be marginalized, and mostly serve as a foil to the feminine girls who are in the central positions. Until the late 2010s, this curse was broken by Liu Yuxin, a tomboyish female singer in the top Chinese talent show Young With You Sea…
Re-narrating Non-intervention Policy in China’s Military-action Genre Films
This study examines the cultural representations of Chinese military-action films which re-interpret China’s non-intervention policy and give China’s foreign engagements rationality and legitimation. It involves two narrative strategies: (1) framing the protection of nationals abroad as the key incentive behind China’s military actions; and (2) emphasizing an unquestioning commitment to sovereignty, to UN authorization, and to the consent of host…
Strategic sisterhood and the girlfriend gaze
This article examines the representation of girlfriendship (Winch A (2013) Girlfriends and Postfeminist Sisterhood. Basingstoke: Palgrave Macmillan) in the Chinese TV series Ode to Joy (2016-2017), and in particular, its representation of the interactions between urban women's competence, experience of romance, postfeminist identity and class status in the Chinese gender context. Drawing on Winch's concepts of 'strategic sisterhood' and the 'girl…
Man-as-Nation
Through an in-depth analysis of gender representation in the box office record-breaking Chinese movie Wolf Warrior II, this study interrogates how the male body is used as a site for the projection of Chinese national power. Furthermore, it illustrates a revival of patriotic pride in China through a contemporary reading of cross-genre action-military films. Developing Shuqin Cui's notion of "woman-as-nation," which understands on-screen female vi…
Transgression as a Postfeminist Masquerade
Drawing on McRobbie’s (2009) notion of the “postfeminist masquerade”, this article examines the representation of the female perpetrators in the award-winning Hong Kong crime films The Stool Pigeon (Xian Ren, 2010) and Accident (Yi Wai, 2009). It investigates the cinematic representation of female figures in relation to gender issues by articulating a Western postfeminist critique of Chinese sociocultural discourses. Through an in-depth narrative…
Cigarette taxation in China
This paper draws upon the experiences of foreign countries in implementing tobacco taxation to provide lessons the Chinese government can use when considering the feasibility of raising additional taxes on cigarettes. Based on current international data and Chinese published data, this paper concludes that there is still leeway to raise existing taxes. The Chinese government should consider conducting some pilot experiments in tobacco tax increas…
A state against boys’ love? Reviewing the trajectory of censorship over danmei
Practices of online censorship around boys’ love (danmei) in mainland China have exhibited continuous change, with varying media targets and nominal justifications. This article explores dynamic transformations in the strategies employed by authorities, media platforms, and danmei creators throughout different time periods. Based on the authors’ archival research, the censorship of danmei can be classified into three distinct stages: the years 20…
Gamifying intimacy
This article examines the gamification of intimacy with AI, through China’s XingYe, a multimodal AI companion platform that integrates role-playing game (RPG) mechanics, algorithmic responsiveness and user-generated markets to reconfigure human-virtual human relationships. Drawing on 9-month autoethnographic engagement, we argue that XingYe operationalises what we term the gamification of intimacy – a design paradigm that commodifies emotional la…
Datafication of Digital Intimacy
This study explores the datafication of digital intimacy in female-oriented otome games, analyzing how these games construct databases of idealized masculinities and romantic narratives, balancing empowerment and commodification. Through digital ethnography, walkthrough, and interviews with Chinese women players between 2023 and 2024, we reveal how otome games mediate intimacies between women players and virtual male characters, reflecting socioc…
Man-as-Nation
Through an in-depth analysis of gender representation in the box office record-breaking Chinese movie Wolf Warrior II, this study interrogates how the male body is used as a site for the projection of Chinese national power. Furthermore, it illustrates a revival of patriotic pride in China through a contemporary reading of cross-genre action-military films. Developing Shuqin Cui's notion of "woman-as-nation," which understands on-screen female vi…
A Transmedia ‘Third’ Space
Drawing on the notions of transmedia storytelling and engagement, this study investigates how practitioners engage with the process of producing and consuming boys’ love (BL) audio dramas, the trans-directional communication and interaction between producers and consumers in the transmedia BL subcultural space, and the implications of their engagement for counterculture. We contribute to the growing field of BL studies by providing insights into …
Reclaiming and remediating space
The censorship of Boys’ Love (BL) content in mainland China is marked by inconsistencies in both its intensity and scope. Amid these shifting regulatory boundaries, this study analyzes the systematic removal and occasional reappearance of visual BL content from the public sphere. We found that as visual channels are most susceptible to suppression, audio – though still monitored – emerges as a crucial medium, leveraging the agentive power of soun…
From the main-melody story to gaming experience
This article interrogates the possibility that the digital game arena plays a role as a ‘counterpublic sphere’ where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian , a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players’ experi…
Dominant, passive, and recessive feminism
This paper aims to add to the underrepresented scholarship on feminist critique in Taiwanese cinema by investigating the ways in which female power has been represented in the female-centred Taiwanese film, The Bold, the Corrupt and the Beautiful (BCB). Through a postfeminist reading, this study attempts to challenge the dichotomy of Asian versus Western values in order to engage Taiwanese films into the global debate of feminism. By revealing th…
Re-narrating Non-intervention Policy in China’s Military-action Genre Films
This study examines the cultural representations of Chinese military-action films which re-interpret China’s non-intervention policy and give China’s foreign engagements rationality and legitimation. It involves two narrative strategies: (1) framing the protection of nationals abroad as the key incentive behind China’s military actions; and (2) emphasizing an unquestioning commitment to sovereignty, to UN authorization, and to the consent of host…
Strategic sisterhood and the girlfriend gaze
This article examines the representation of girlfriendship (Winch A (2013) Girlfriends and Postfeminist Sisterhood. Basingstoke: Palgrave Macmillan) in the Chinese TV series Ode to Joy (2016-2017), and in particular, its representation of the interactions between urban women's competence, experience of romance, postfeminist identity and class status in the Chinese gender context. Drawing on Winch's concepts of 'strategic sisterhood' and the 'girl…
Cigarette taxation in China
This paper draws upon the experiences of foreign countries in implementing tobacco taxation to provide lessons the Chinese government can use when considering the feasibility of raising additional taxes on cigarettes. Based on current international data and Chinese published data, this paper concludes that there is still leeway to raise existing taxes. The Chinese government should consider conducting some pilot experiments in tobacco tax increas…
Transgression as a Postfeminist Masquerade
Drawing on McRobbie’s (2009) notion of the “postfeminist masquerade”, this article examines the representation of the female perpetrators in the award-winning Hong Kong crime films The Stool Pigeon (Xian Ren, 2010) and Accident (Yi Wai, 2009). It investigates the cinematic representation of female figures in relation to gender issues by articulating a Western postfeminist critique of Chinese sociocultural discourses. Through an in-depth narrative…
Who is the Counterpublic? Bromance-as-Masquerade in Chinese Online Drama— S.C.I. Mystery
This articles examines the representation of the blurred boundary between bromance and romance in the Chinese drama, S.C.I. Mystery (2018) and how it can be interpreted in Chinese gender discourse because it is the unique boys’ love fanfiction being adapted for an online drama in mainland China. We use the term bromance-as-masquerade to denote a representational strategy of depicting male–male romance under the guise of homosocial bromance. Broma…
Dominant, passive, and recessive feminism
This paper aims to add to the underrepresented scholarship on feminist critique in Taiwanese cinema by investigating the ways in which female power has been represented in the female-centred Taiwanese film, The Bold, the Corrupt and the Beautiful (BCB). Through a postfeminist reading, this study attempts to challenge the dichotomy of Asian versus Western values in order to engage Taiwanese films into the global debate of feminism. By revealing th…
Paradoxical Tomboyism
Since Hunan TV’s musical talent show Super Girl (2004-2006) had featured high profiling of female tomboyism, presenting numerous female contestants in masculine forms on stage, the tomboyish female celebrity tends to be marginalized, and mostly serve as a foil to the feminine girls who are in the central positions. Until the late 2010s, this curse was broken by Liu Yuxin, a tomboyish female singer in the top Chinese talent show Young With You Sea…
Re-narrating Non-intervention Policy in China’s Military-action Genre Films
This study examines the cultural representations of Chinese military-action films which re-interpret China’s non-intervention policy and give China’s foreign engagements rationality and legitimation. It involves two narrative strategies: (1) framing the protection of nationals abroad as the key incentive behind China’s military actions; and (2) emphasizing an unquestioning commitment to sovereignty, to UN authorization, and to the consent of host…
Strategic sisterhood and the girlfriend gaze
This article examines the representation of girlfriendship (Winch A (2013) Girlfriends and Postfeminist Sisterhood. Basingstoke: Palgrave Macmillan) in the Chinese TV series Ode to Joy (2016-2017), and in particular, its representation of the interactions between urban women's competence, experience of romance, postfeminist identity and class status in the Chinese gender context. Drawing on Winch's concepts of 'strategic sisterhood' and the 'girl…
Man-as-Nation
Through an in-depth analysis of gender representation in the box office record-breaking Chinese movie Wolf Warrior II, this study interrogates how the male body is used as a site for the projection of Chinese national power. Furthermore, it illustrates a revival of patriotic pride in China through a contemporary reading of cross-genre action-military films. Developing Shuqin Cui's notion of "woman-as-nation," which understands on-screen female vi…
From the main-melody story to gaming experience
This article interrogates the possibility that the digital game arena plays a role as a ‘counterpublic sphere’ where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian , a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players’ experi…
A Transmedia ‘Third’ Space
Drawing on the notions of transmedia storytelling and engagement, this study investigates how practitioners engage with the process of producing and consuming boys’ love (BL) audio dramas, the trans-directional communication and interaction between producers and consumers in the transmedia BL subcultural space, and the implications of their engagement for counterculture. We contribute to the growing field of BL studies by providing insights into …
Connecting gender role attitudes among China’s youth to perceptions of the state
The present study examines the gender–state dynamics in the Chinese context through a bottom-up approach by adopting an online survey method. We find four indicators, which are male priority, child suffering, gender ideology, marriage and fertility, could reflect one common factor—gender egalitarianism, and we utilize this scale to measure gender role attitudes among China’s youth, as well as explore their psycho-political antecedents including s…
Powerful or Powerless? Women’s Power Levels in Contemporary Chinese Films
This article aims to achieve an experiential study of cinematic representations of females in Chinese films through quantitative narrative analysis. Applied to a census of 360 Chinese films across various genres produced across 18 years (2001–2018) systematically selected on Mtime, we ask to what extent female characters in Chinese films are empowered? How is their power exercised? And what socio-cultural implications can be detected from the cin…
A state against boys’ love? Reviewing the trajectory of censorship over danmei
Practices of online censorship around boys’ love (danmei) in mainland China have exhibited continuous change, with varying media targets and nominal justifications. This article explores dynamic transformations in the strategies employed by authorities, media platforms, and danmei creators throughout different time periods. Based on the authors’ archival research, the censorship of danmei can be classified into three distinct stages: the years 20…
Digital literacies of intimacy
This article explores the concept of ‘digital intimacy literacies’ by analyzing how Chinese women gamers form deep emotional connections with virtual male characters in otome games. The study examines how players engage with the games’ textual narratives, character design, and immersive interactions to create a complex structure of feeling. By focusing on these more-than-human digital intimacies, the research argues that the gaming practices of t…
The relationship between trait awe and teachers’ well-being for primary and secondary school teachers
Promoting teachers' deep, sustainable well-being is vital for educational development, but the key emotional resources involved are still not well understood. Drawing on the broaden-and-build theory of positive emotions, this study is the first to model how trait awe influences occupational well-being among primary and secondary school teachers. We conducted a cross-sectional survey with 1,037 teachers in China and used structural equation modeli…
Reclaiming and remediating space
The censorship of Boys’ Love (BL) content in mainland China is marked by inconsistencies in both its intensity and scope. Amid these shifting regulatory boundaries, this study analyzes the systematic removal and occasional reappearance of visual BL content from the public sphere. We found that as visual channels are most susceptible to suppression, audio – though still monitored – emerges as a crucial medium, leveraging the agentive power of soun…
Gamifying intimacy
This article examines the gamification of intimacy with AI, through China’s XingYe, a multimodal AI companion platform that integrates role-playing game (RPG) mechanics, algorithmic responsiveness and user-generated markets to reconfigure human-virtual human relationships. Drawing on 9-month autoethnographic engagement, we argue that XingYe operationalises what we term the gamification of intimacy – a design paradigm that commodifies emotional la…
Datafication of Digital Intimacy
This study explores the datafication of digital intimacy in female-oriented otome games, analyzing how these games construct databases of idealized masculinities and romantic narratives, balancing empowerment and commodification. Through digital ethnography, walkthrough, and interviews with Chinese women players between 2023 and 2024, we reveal how otome games mediate intimacies between women players and virtual male characters, reflecting socioc…
Sociology (14 obras) · Political science (12 obras) · Art (10 obras) · Gender Studies (10 obras) · Psychology (10 obras) · Aesthetics (8 obras) · Law (8 obras) · Social Psychology (8 obras) · Asian Culture and Media Studies (6 obras) · China (6 obras)