Philip Newall
Datos Biográficos
| ID | 1930902 |
|---|---|
| NOMBRE | Philip Newall |
| NOMBRES | Philip |
| APELLIDO | Newall |
| FIRMA | NEWALL P |
| AFILIACIONES | University of Bristol |
| ORCID | 0000-0002-1660-9254 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 53 |
| TOTAL DE CITAS | 11 |
| TOTAL COMO AUTOR | 53 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2017 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 3 |
Gambling industry ‘black market’ warnings about illegal gambling need to be critically evaluated
‘I’ll come across something within a minute, guaranteed’
Given the influence of gambling advertising on individuals’ perceptions and behaviors, policymakers in various jurisdictions have introduced restrictions to mitigate harm. In Belgium, most forms of gambling advertising have been banned since 2023, although exemptions, transitional measures for sports sponsoring, and potential loopholes remain. Using semi-structured in-depth interviews with 16 young adults, this study explored how people who gambl…
Gambling adverts on social media reach 2.3 times more men than women
Open science practices in behavioral addictions
Relapse in disordered gambling
Background Relapse is common among individuals undergoing treatment for gambling disorder (GD). Understanding the biological, psychological, and social (biopsychosocial (BPS)) factors that influence relapse in GD is important to guide clinical practice and improve treatment efficacy. However, evidence synthesis in this area is warranted to provide clarity and cohesion to the literature.Method A systematic review of empirical research (2015–2026) …
‘It’s so difficult that you have to be fully in control of your emotions, you have to be fully understanding of what you’re betting on’
Background Sports betting is most often a losing endeavor, yet a small population of bettors can exercise enough skill to win or even bet professionally. While research has explored successful professional poker players, sports betting presents distinct challenges, including inherent outcome uncertainty and adversarial bookmaker relationships. Understanding the psychology of successful professional sports betting would provide a counterpoint to b…
A strategic approach to gambling regulation
Gambling regulation can be informed by various conceptual models, such as the public health model which views it as being intrinsically harmful like tobacco, and which therefore implies the use of population-based harm prevention measures. The children’s game of whack-a-mole has also been used to describe the challenges of online gambling regulation, where new regulatory issues continue to emerge. Here I explore the implications of seeing gamblin…
Cue the sad trombone
The UK has recently introduced regulations to prevent design features of online gambling products that may ‘encourage problem gambling behaviour’. One change has been to prohibit win-associated and celebratory audiovisual effects following monetary losses in online slots, intended to disable a misleading design feature known as ‘losses disguised as wins’ (LDWs). We assessed 26 popular online slots available to UK consumers. Contrary to regulatory…
Gambling products are designed to be addictive’
The gambling industry tends to frame gambling harms as a matter of personal responsibility, which is implicit in their messages like ‘gamble responsibly’ or ‘take time to think’. Jurisdictions such as Australia and the UK are replacing industry messages with a range of independently designed ones, like in tobacco warning labels. Counter-industry messages have been proposed to challenge industry narratives, e.g., ‘gambling products are designed to…
Widespread illegal video game advertising in the UK and South Korea
Of course we make money, but it has to be in a responsible way’
Background Gambling can be regulated in different ways, with some jurisdictions having competitive markets of privately-owned operators, some jurisdictions having state-owned operators that have exclusive legal monopolies, and in other jurisdictions former state-owned monopolies now compete in markets against privately-owned operators. While privately-owned operators tend to emphasize gamblers’ individual responsibility while implementing subopti…
Are you struggling to keep it up?’
Masculine insecurities around wealth and status may be exploitable through social media advertising. Investment day-trading is potentially marketed as a high-status activity despite being a high-risk ‘gambling-like’ activity associated with financial losses. Little research has examined how these advertisements position day-trading within masculine identity narratives or what insecurities they may produce and frame as resolvable through trading. …
Is profiting from problem gamblers immoral? Ethics and morality among professional high-stakes online poker players
Online poker is like other electronic gambling formats in that large amounts of money can be quickly lost, which can lead to a number of harms for problem gamblers. However, unlike most gambling formats, it involves direct meetings between skilled and unskilled players, meaning that sufficiently skilled players can have successful professional careers. Do successful professionals ever feel concern for losers’ well-being, and how do these concerns…
Gambling advertising is inherently misleading
[No abstract]
Trading is a losing game
Mobile-based trading apps have made investing easier than ever before, but this includes enabling access to risky investments that many investors may not be able to trade safely. The UK financial regulator thereby requires Contract for Difference (CFD) trading apps to make disclosures such as, ‘89% of retail investor accounts lose money when trading CFDs with this provider’. However, these disclosures might be counteracted by either their subopti…
Feature preferences of sports betting platforms
Illusions of control
The Covid-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems
To screen, or not to screen
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and problem gambling severity has been well-replicated. Some researchers recently argued that this observed positive correlation may be due to participants incorrectly interpreting problem gambling questions as applying to their loot box expenditure because they see loot b…
Gambling-Related Harm to Affected Others
Quantitative self-report measures for gambling-related harm experienced by gamblers themselves are established in the literature, whereas similar measures of gambling-related harm to affected others (AOs, a.k.a. concerned significant others) are given less attention. The impact of gambling-related harm varies significantly among different relationship types, such as partners, family members, and friends. Moreover, while many studies concentrate p…
When Vegas Comes to Wall Street
Both gambling and trading involve risk-taking in exchange for potential financial gains. In particular, speculative high-risk high-frequency trading closely resembles disordered gambling behaviour by attracting the same individuals who tend to be overconfident, sensation-seekers, and attracted to quick large potential payoffs. We build on these studies via an incentivised experiment, in which we examine how manipulated levels of market volatility…
Does the lived experience of gambling accord with quantitative self-report scores of gambling-related harm
A broad quantitative literature has explored the extent and distribution of gambling-related harm. However, any quantitative measure involves a number of statistical decisions around item selection and weighting that may affect its ability to provide an accurate summary of a gambler’s lived experience. This may especially be an issue with a condition as varied and multifaceted as gambling-related harm. The present research therefore used qualitat…
The active foundations of the illusion of control
The mistaken belief that personal control can affect the outcomes of random events is seen as a core part of disordered gamblers’ irrational beliefs via the ‘illusion of control’. The present study tests the extent of action-based manifestation of the illusion of control in a dice-rolling game, which provides a novel controlled test of a claim first made by Henslin that craps gamblers tend to shake their dice harder when aiming for higher numbers…
Gambling, cryptocurrency, and financial trading app marketing in English Premier League football
Order of first-play in simulated versus monetary gambling
What is sludge? Comparing Sunstein's definition to others
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Gaming the system
Loot boxes provide randomized rewards in video games; their purchase is linked to disordered gambling and they are present in approximately half of UK video games. The relative novelty of loot boxes means that regulators and policymakers in various jurisdictions are still deciding how to regulate them. The People's Republic of China (PRC) is the first, and presently only, jurisdiction to legally require companies to disclose the probabilities of …
The association between gambling and financial, social and health outcomes in big financial data
Evaluation of the ‘take time to think’ safer gambling message
In October 2021, a majority of the UK gambling industry implemented a new UK safer gambling message, ‘take time to think’, which features on gambling advertising and websites. An effective safer gambling message could plausibly affect several relevant gambling behaviours, with previous research suggesting that message effectiveness is maximised via messages that are displayed prominently immediately prior to gambling. We experimentally tested thi…
Statistical risk warnings in gambling
Gambling is considered a public health issue by many researchers, similarly to alcohol or obesity. Statistical risk warnings on gambling products can be considered a public health intervention that encourages safer gambling while preserving freedom of consumer choice. Statistical risk warnings may be useful to gamblers, given that net gambling losses are the primary driver of harm and that gambling products vary greatly in the degree to which the…
Behavioral complexity of British gambling advertising
Background: The scale and complexity of British gambling advertising has increased in recent years. ‘Live-odds’ TV gambling adverts broadcast the odds on very specific, complex, gambles during sporting events (e.g. in soccer, ‘Wayne Rooney to score the first goal, 5-to-1,’ or, ‘Chelsea to win 2-1, 10-to-1’). These gambles were analyzed from a behavioral scientific perspective (the intersection of economics and psychology).Method: A mixed methods …
Dark nudges in gambling
‘Nudge’ has come into common usage in behavioral science, the intersection of psychology and economics, for situations where a ‘choice architect’ aligns a system with consumers’ best long - term interests (Thaler & Sunstein, 2008). A cafeteria designer might ‘nudge’ her customers by placing the salad bar centrally, while relegating unhealthier foods to a corner. In this editorial I argue that, in gambling, nudging works differently. Gambling’s ‘d…
Associations between recalled use of legal UK youth gambling products and adult disordered gambling
Background and aims : The UK allows a number of gambling products to be legally used by people under the age of 18. The aim of this study was to explore associations between recalled legal usage of five youth gambling products and adult disordered gambling. Methods : A retrospective cross-sectional study of 1,057 adult UK gamblers, aged 18–40. Recalled legal use of five youth gambling products (category D fruit machines, coin push machines, crane…
Percentage and Currency Framing of House-Edge Gambling Warning Labels
Who uses custom sports betting products
Background The expansion of online gambling in the UK has been accompanied by an increase in the number of novel betting products, particularly for soccer. The present research investigates which types of sports bettors are the most likely to use novel gambling products called ‘custom sports bets’ (CSBs), which allow gamblers to create their own unique bets.Method A large-scale, cross-sectional survey of online sports/horse racing bettors (n = 78…
Statistical risk warnings in gambling
Gambling is considered a public health issue by many researchers, similarly to alcohol or obesity. Statistical risk warnings on gambling products can be considered a public health intervention that encourages safer gambling while preserving freedom of consumer choice. Statistical risk warnings may be useful to gamblers, given that net gambling losses are the primary driver of harm and that gambling products vary greatly in the degree to which the…
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
Structural characteristics of fixed-odds sports betting products
The stock market as a casino
Request-a-bet sports betting products indicate patterns of bettor preference and bookmaker profits
Gaming the system
Loot boxes provide randomized rewards in video games; their purchase is linked to disordered gambling and they are present in approximately half of UK video games. The relative novelty of loot boxes means that regulators and policymakers in various jurisdictions are still deciding how to regulate them. The People's Republic of China (PRC) is the first, and presently only, jurisdiction to legally require companies to disclose the probabilities of …
The association between gambling and financial, social and health outcomes in big financial data
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
Clarifying the relationship between coherence and accuracy in probability judgments
Bayesian approaches presuppose that following the coherence conditions of probability theory makes probabilistic judgments more accurate. But other influential theories claim accurate judgments (with high "ecological rationality") do not need to be coherent. Empirical results support these latter theories, threatening Bayesian models of intelligence; and suggesting, moreover, that "heuristics and biases" research, which focuses on violations of c…
‘Immediate access ... everywhere you go’
This study explored how the use of smartphones can influence sports betting by young adults, compared to using computers and land-based betting facilities. Interviews with 33 Australians aged 18–29 years, who bet regularly on sports, esports, and/or fantasy sports, were analysed using adaptive grounded theory. Seven major themes related to platform functionality, sourcing betting information, physical accessibility, financial accessibility, socia…
Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems
Simulated gambling, such as playing a virtual slot machine for points rather than money, is increasingly part of the online gaming experience for youth. This study aimed to examine (1) if youth participation in simulated gambling games is associated with participation in monetary gambling; (2) if youth participation in simulated gambling games is associated with increased risk of problematic gambling when controlling for breadth of monetary gambl…
Differences Amongst Estimates of the UK Problem Gambling Prevalence Rate Are Partly Due to a Methodological Artefact
How do academics, regulators, and treatment providers think that safer gambling messages can be improved
Safer gambling messages are a common public health intervention for gambling, and yet there is little evidence to support the variety of messages that are in widespread use. This paper thematically analyzed the perspectives of 21 participants – including academics, regulators and treatment providers – regarding the design characteristics of safer-gambling messages with the goal to improve on those already being used. The focus groups were semi-st…
What is sludge? Comparing Sunstein's definition to others
An abstract is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content
Gambling, cryptocurrency, and financial trading app marketing in English Premier League football
Order of first-play in simulated versus monetary gambling
Childhood use of coin pusher and crane grab machines, and adult gambling
Electronic gaming machine accessibility and gambling problems
Situational features of smartphone betting are linked to sports betting harm
Beyond gambling
As in other areas of science, understanding in the addictions can progress by analogy, by taking concepts from a relatively well-understood area and applying them to another domain. This process helped increase our understanding of gambling, by using prior insights from substance-based addictions, and gambling has, in turn, served as an analogy for loot boxes: gambling-liked elements in video games. Although this could be a good way to make rapid…
Gambling Behavior and Treatments (47 obras) · Psychology (40 obras) · Social Psychology (31 obras) · Business (23 obras) · Social Psychology (20 obras) · Computer Science (19 obras) · Advertising (17 obras) · Sports Analytics and Performance (17 obras) · Psychiatry (14 obras) · Harm (13 obras)