Nicholas L Matthews
Datos Biográficos
| ID | 208850 |
|---|---|
| NOMBRE | Nicholas L Matthews |
| NOMBRES | Nicholas L |
| APELLIDO | Matthews |
| FIRMA | MATTHEWS N L |
| AFILIACIONES | The Ohio State University |
| ORCID | 0000-0003-0220-1917 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAS | 10 |
| TOTAL COMO AUTOR | 11 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2013 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 2 |
The persistence of toxic online messages influences perceptions of harm and attributions of blame
Researchers often use attribution theory to understand how people make sense of messages. Unlike the ephemeral actions typically investigated using attribution frameworks, messages can persist. Our study observed how persistence influences the harmfulness of messages and how people levy blame upon harmful posters and those ostensibly obligated and capable of intervening. Grounded in the path model of blame, a randomized experiment (N = 520) teste…
The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters
Media psychologists commonly study how narrative elements (e.g. characters) influence entertainment and perceptions. Research on the sequencing and structure of these elements (i.e. metanarrative; the shape of the story) is less common. In both areas, morality tends to ground theorizing (e.g. disposition theory). To extend knowledge in these domains, we conceptualize and observe the effects of side-taking (i.e. choosing a side during conflict), a…
Blaming the smurf
Despite their popularity, online video games possess pervasive toxicity. However, players do not categorically judge toxic behaviors as wrong. Attribution theories are well suited to disambiguate such judgment variance, but debate exists on the usefulness of motivated versus socially regulated blame perspectives. By exploring a new, potentially toxic behavior called “smurfing,” we innovate on methodological barriers that make experimentally disen…
How Moral Expectancy Violations Influence Audiences’ Affective Dispositions Toward Characters
Affective disposition theory (ADT) explains that the moral judgments of character behavior inform dispositions toward characters. These dispositions bias moral judgments of characters’ subsequent behaviors and establish behavioral expectations. We used expectancy violations theory to help specify people’s dispositions toward characters. In study 1, we modified the footbridge dilemma to develop experimental stimuli and predictions. Studies 2 and 3…
How moral adaptability relates to communication and friendship with morally dissimilar others
Moral differences hinder communication and relationship formation. However, perceptions and reactions to moral dissimilarity varies. Accordingly, we explored how moral adaptiveness (a flexible application of morality) relates to the intent to communicate with and befriend morally dissimilar others by focusing on moral relativism (believing that morals are subjective) and moral tolerance (believing that one should not condemn/change dissimilar oth…
Do Audiences Judge the Morality of Characters Relativistically? How Interdependence Affects Perceptions of Characters’ Temporal Moral Descent
In two pre-registered studies, we leveraged recent advances to disposition theory to examine whether character judgments are relative. We used a Pilot Study to develop a moral continuum of behaviors for a hypothetical television series. We referenced our established moral continuum to create behavioral sequences that represented two characters descending into immorality. We manipulated whether one or both characters were present in the narrative.…
Detecting the Boundaries of Disposition Bias on Moral Judgments of Media Characters’ Behaviors using Social Judgment Theory
eople continuously morally judge the behaviors of media characters. This informs people’s dispositions toward characters. Their dispositions bias their subsequent moral judgments of behavior. Affective disposition theory (ADT) contends that limits to disposition bias exist, but empirical evidence is absent. Three experiments tested the utility of using the ordered alternatives procedure (OAP) from social judgment theory to observe character dispo…
Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
Things we know about media and morality
Playing by the Rules
This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…
Skill Gap
This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …
Playing by the Rules
This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…
Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
Things we know about media and morality
Skill Gap
This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …
Skill Gap
This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …
Playing by the Rules
This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…
Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
Things we know about media and morality
Detecting the Boundaries of Disposition Bias on Moral Judgments of Media Characters’ Behaviors using Social Judgment Theory
eople continuously morally judge the behaviors of media characters. This informs people’s dispositions toward characters. Their dispositions bias their subsequent moral judgments of behavior. Affective disposition theory (ADT) contends that limits to disposition bias exist, but empirical evidence is absent. Three experiments tested the utility of using the ordered alternatives procedure (OAP) from social judgment theory to observe character dispo…
Do Audiences Judge the Morality of Characters Relativistically? How Interdependence Affects Perceptions of Characters’ Temporal Moral Descent
In two pre-registered studies, we leveraged recent advances to disposition theory to examine whether character judgments are relative. We used a Pilot Study to develop a moral continuum of behaviors for a hypothetical television series. We referenced our established moral continuum to create behavioral sequences that represented two characters descending into immorality. We manipulated whether one or both characters were present in the narrative.…
How Moral Expectancy Violations Influence Audiences’ Affective Dispositions Toward Characters
Affective disposition theory (ADT) explains that the moral judgments of character behavior inform dispositions toward characters. These dispositions bias moral judgments of characters’ subsequent behaviors and establish behavioral expectations. We used expectancy violations theory to help specify people’s dispositions toward characters. In study 1, we modified the footbridge dilemma to develop experimental stimuli and predictions. Studies 2 and 3…
How moral adaptability relates to communication and friendship with morally dissimilar others
Moral differences hinder communication and relationship formation. However, perceptions and reactions to moral dissimilarity varies. Accordingly, we explored how moral adaptiveness (a flexible application of morality) relates to the intent to communicate with and befriend morally dissimilar others by focusing on moral relativism (believing that morals are subjective) and moral tolerance (believing that one should not condemn/change dissimilar oth…
The persistence of toxic online messages influences perceptions of harm and attributions of blame
Researchers often use attribution theory to understand how people make sense of messages. Unlike the ephemeral actions typically investigated using attribution frameworks, messages can persist. Our study observed how persistence influences the harmfulness of messages and how people levy blame upon harmful posters and those ostensibly obligated and capable of intervening. Grounded in the path model of blame, a randomized experiment (N = 520) teste…
The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters
Media psychologists commonly study how narrative elements (e.g. characters) influence entertainment and perceptions. Research on the sequencing and structure of these elements (i.e. metanarrative; the shape of the story) is less common. In both areas, morality tends to ground theorizing (e.g. disposition theory). To extend knowledge in these domains, we conceptualize and observe the effects of side-taking (i.e. choosing a side during conflict), a…
Blaming the smurf
Despite their popularity, online video games possess pervasive toxicity. However, players do not categorically judge toxic behaviors as wrong. Attribution theories are well suited to disambiguate such judgment variance, but debate exists on the usefulness of motivated versus socially regulated blame perspectives. By exploring a new, potentially toxic behavior called “smurfing,” we innovate on methodological barriers that make experimentally disen…
Psychology (11 obras) · Social Psychology (10 obras) · Media Influence and Health (6 obras) · Epistemology (5 obras) · Psychology of Moral and Emotional Judgment (5 obras) · Morality (4 obras) · Social and Intergroup Psychology (4 obras) · Social Psychology (4 obras) · Computer Science (3 obras) · Disposition (3 obras)