Milan Jaćević
Datos Biográficos
| ID | 217833 |
|---|---|
| NOMBRE | Milan Jaćević |
| NOMBRES | Milan |
| APELLIDO | Jaćević |
| FIRMA | JAĆEVIĆ M |
| AFILIACIONES | University of Belgrade |
| ORCID | 0000-0002-5218-3780 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 4 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2015 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2016 |
| ÍNDICE H | 1 |
The persuasive aims of Metal Gear Solid
Time, Space, and Motion inBraid
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…
The persuasive aims of Metal Gear Solid
Time, Space, and Motion inBraid
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…
Time, Space, and Motion inBraid
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…
The persuasive aims of Metal Gear Solid
Computer Science (2 obras) · Digital Games and Media (2 obras) · Linguistics (2 obras) · Multimedia (2 obras) · Narrative (2 obras) · Narrative Theory and Analysis (2 obras) · Video game (2 obras) · Argumentation theory (1 obras) · Argumentative (1 obras) · Artificial Intelligence (1 obras)