Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Milan Jaćević

Datos Biográficos

ID217833
NOMBREMilan Jaćević
NOMBRESMilan
APELLIDOJaćević
FIRMAJAĆEVIĆ M
AFILIACIONESUniversity of Belgrade
ORCID0000-0002-5218-3780
VERIFICADOSí
TOTAL DE OBRAS2
TOTAL DE CITAS4
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2015
AÑO MÁS RECIENTE DE PUBLICACIÓN2016
ÍNDICE H1
  • The persuasive aims of Metal Gear Solid

    Open Access•Dušan Stamenković, Milan Jaćević et al.•ARTICLE•Discourse Context & Media•2016•Citada por: 3•Referencias: 5

  • Time, Space, and Motion inBraid

    Open Access•Dušan Stamenković, Milan Jaćević•ARTICLE•Games and Culture•2015•Citada por: 1•Referencias: 36

    This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…

  • The persuasive aims of Metal Gear Solid

    Open Access•Dušan Stamenković, Milan Jaćević et al.•ARTICLE•Discourse Context & Media•2016•Citada por: 3•Referencias: 5

  • Time, Space, and Motion inBraid

    Open Access•Dušan Stamenković, Milan Jaćević•ARTICLE•Games and Culture•2015•Citada por: 1•Referencias: 36

    This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…

  • Time, Space, and Motion inBraid

    Open Access•Dušan Stamenković, Milan Jaćević•ARTICLE•Games and Culture•2015•Citada por: 1•Referencias: 36

    This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game's narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION me…

  • The persuasive aims of Metal Gear Solid

    Open Access•Dušan Stamenković, Milan Jaćević et al.•ARTICLE•Discourse Context & Media•2016•Citada por: 3•Referencias: 5

Computer Science (2 obras) · Digital Games and Media (2 obras) · Linguistics (2 obras) · Multimedia (2 obras) · Narrative (2 obras) · Narrative Theory and Analysis (2 obras) · Video game (2 obras) · Argumentation theory (1 obras) · Argumentative (1 obras) · Artificial Intelligence (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae