Melissa J Rogerson
Datos Biográficos
| ID | 240193 |
|---|---|
| NOMBRE | Melissa J Rogerson |
| NOMBRES | Melissa J |
| APELLIDO | Rogerson |
| FIRMA | ROGERSON M J |
| AFILIACIONES | The University of Melbourne |
| ORCID | 0000-0002-9851-6608 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAS | 7 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2018 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Recruitment Rush
Authentic student projects in higher education reflect plausible real-world scenarios, connecting the curriculum to students’ future careers. In Human–Computer Interaction, this is realised through focus on real-world design and evaluation problems, which offer similar challenges to those found in industry settings. A limitation, however, is seen in the teaching of participant recruitment, with students typically choosing convenience samples of f…
Older adults co-creating and experiencing VR garden tours
Older gardeners participated in co-creating, sharing, and viewing narrated VR garden tours. • VR garden tours fostered a sense of connection and community through shared passions. • The tours enabled gardeners to showcase creativity and be inspired by others. • Viewers experienced a strong sense of presence, feeling as if they were “in the garden.” • A participatory VR storytelling framework outlines key roles and elements in the process. Virtual…
Assessing health state utilities for people with myalgic encephalomyelitis/chronic fatigue syndrome in Australia using the EQ-5D-5L, AQoL-8D and EQ-5D-5L-psychosocial instruments
ME/CFS has a profound impact on HRQoL. The AQoL-8D and EQ-5D-5L-Psychosocial can be used interchangeably: the latter represents a reduced participant burden
Prevalence of myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) in Australian primary care patients
ME/CFS affects a substantial number of Australians. Whilst this study provides prevalence estimates for the Australian primary care setting, the qualitative evidence highlights the limitations of these. Future research should focus on using robust case ascertainment criteria in a community setting. Quantification of the burden of disease can be used to inform health policy and planning, for this understudied condition
Let’s play something awful
The Something Awful Let’s Play subforum is widely acknowledged as the birthplace of the Let’s Play (LP) media phenomenon. LPs typically involve people recording themselves playing games while providing commentary. LPs are an important media form in themselves as well as being an important antecedent to many contemporary and popular media forms such as live streaming, esports and speed-running. An examination of the Something Awful LP subforum can…
What are you Bringing to the Table?”
Within the last decade, Let’s Plays, recordings of gameplay with commentary by the person playing, have grown in popularity and attention. The current research examining Let’s Plays has focused on the contemporary popularity of the phenomenon on YouTube. However, the origins of Let’s Plays as an influential media practice have not been fully investigated. In order to address this gap, we conducted a series of interviews with 34 creators from the …
Finding Time for Tabletop
Hobby board gaming is a serious leisure pastime that entails large commitments of time and energy. When serious hobby board gamers become parents, their opportunities for engaging in the pastime are constrained by their new family responsibilities. Based on an ethnographic study of serious hobby board gamers, we investigate how play is constrained by parenting and how serious board gamers with these responsibilities create opportunities to contin…
Finding Time for Tabletop
Hobby board gaming is a serious leisure pastime that entails large commitments of time and energy. When serious hobby board gamers become parents, their opportunities for engaging in the pastime are constrained by their new family responsibilities. Based on an ethnographic study of serious hobby board gamers, we investigate how play is constrained by parenting and how serious board gamers with these responsibilities create opportunities to contin…
What are you Bringing to the Table?”
Within the last decade, Let’s Plays, recordings of gameplay with commentary by the person playing, have grown in popularity and attention. The current research examining Let’s Plays has focused on the contemporary popularity of the phenomenon on YouTube. However, the origins of Let’s Plays as an influential media practice have not been fully investigated. In order to address this gap, we conducted a series of interviews with 34 creators from the …
Finding Time for Tabletop
Hobby board gaming is a serious leisure pastime that entails large commitments of time and energy. When serious hobby board gamers become parents, their opportunities for engaging in the pastime are constrained by their new family responsibilities. Based on an ethnographic study of serious hobby board gamers, we investigate how play is constrained by parenting and how serious board gamers with these responsibilities create opportunities to contin…
Prevalence of myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) in Australian primary care patients
ME/CFS affects a substantial number of Australians. Whilst this study provides prevalence estimates for the Australian primary care setting, the qualitative evidence highlights the limitations of these. Future research should focus on using robust case ascertainment criteria in a community setting. Quantification of the burden of disease can be used to inform health policy and planning, for this understudied condition
Let’s play something awful
The Something Awful Let’s Play subforum is widely acknowledged as the birthplace of the Let’s Play (LP) media phenomenon. LPs typically involve people recording themselves playing games while providing commentary. LPs are an important media form in themselves as well as being an important antecedent to many contemporary and popular media forms such as live streaming, esports and speed-running. An examination of the Something Awful LP subforum can…
What are you Bringing to the Table?”
Within the last decade, Let’s Plays, recordings of gameplay with commentary by the person playing, have grown in popularity and attention. The current research examining Let’s Plays has focused on the contemporary popularity of the phenomenon on YouTube. However, the origins of Let’s Plays as an influential media practice have not been fully investigated. In order to address this gap, we conducted a series of interviews with 34 creators from the …
Assessing health state utilities for people with myalgic encephalomyelitis/chronic fatigue syndrome in Australia using the EQ-5D-5L, AQoL-8D and EQ-5D-5L-psychosocial instruments
ME/CFS has a profound impact on HRQoL. The AQoL-8D and EQ-5D-5L-Psychosocial can be used interchangeably: the latter represents a reduced participant burden
Older adults co-creating and experiencing VR garden tours
Older gardeners participated in co-creating, sharing, and viewing narrated VR garden tours. • VR garden tours fostered a sense of connection and community through shared passions. • The tours enabled gardeners to showcase creativity and be inspired by others. • Viewers experienced a strong sense of presence, feeling as if they were “in the garden.” • A participatory VR storytelling framework outlines key roles and elements in the process. Virtual…
Recruitment Rush
Authentic student projects in higher education reflect plausible real-world scenarios, connecting the curriculum to students’ future careers. In Human–Computer Interaction, this is realised through focus on real-world design and evaluation problems, which offer similar challenges to those found in industry settings. A limitation, however, is seen in the teaching of participant recruitment, with students typically choosing convenience samples of f…
Digital Games and Media (3 obras) · Psychology (3 obras) · Social Psychology (3 obras) · Social Psychology (3 obras) · Sociology (3 obras) · Aesthetics (2 obras) · Art (2 obras) · Chronic fatigue syndrome (2 obras) · Computer Science (2 obras) · Context (archaeology (2 obras)