Francesca Dolcetti
Datos Biográficos
| ID | 259898 |
|---|---|
| NOMBRE | Francesca Dolcetti |
| NOMBRES | Francesca |
| APELLIDO | Dolcetti |
| FIRMA | DOLCETTI F |
| AFILIACIONES | University of Essex |
| ORCID | 0000-0002-9324-6979 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2025 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 1 |
Degree Ethnography
This article investigates the evolving methodology of 360-degree video-ethnography, particularly in qualitative inquiries concerning the interconnectedness of individuals and their surroundings. It delineates some unique affordances of 360-degree videos in capturing multimodal elements and interpreting environments within place-centric research frameworks. Drawing from empirical observations and related literature, the authors explore key aspects…
Can immersive technologies rebuild heritage and sense of place? Examining Virtual Reality's role in fostering community resilience in post-disaster Italy
Disasters disrupt not only physical environments but also socio-cultural identities and sense of place. This study explores the role of Virtual Reality (VR) in post-disaster recovery, focusing on the earthquake-affected towns of Amatrice and Accumoli, Italy. Using a techno-ethnographic methodology, we integrated video interviews, 3D digital reconstruction, and co-creation to examine how immersive technologies facilitate emotional reconnection and…
Enriching Qualitative Inquiry
Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…
Enriching Qualitative Inquiry
Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…
Degree Ethnography
This article investigates the evolving methodology of 360-degree video-ethnography, particularly in qualitative inquiries concerning the interconnectedness of individuals and their surroundings. It delineates some unique affordances of 360-degree videos in capturing multimodal elements and interpreting environments within place-centric research frameworks. Drawing from empirical observations and related literature, the authors explore key aspects…
Can immersive technologies rebuild heritage and sense of place? Examining Virtual Reality's role in fostering community resilience in post-disaster Italy
Disasters disrupt not only physical environments but also socio-cultural identities and sense of place. This study explores the role of Virtual Reality (VR) in post-disaster recovery, focusing on the earthquake-affected towns of Amatrice and Accumoli, Italy. Using a techno-ethnographic methodology, we integrated video interviews, 3D digital reconstruction, and co-creation to examine how immersive technologies facilitate emotional reconnection and…
Enriching Qualitative Inquiry
Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…
Aesthetics (2 obras) · Art (2 obras) · Computer Science (2 obras) · Human–computer interaction (2 obras) · Psychological resilience (2 obras) · Psychology (2 obras) · Sense of place (2 obras) · Social science (2 obras) · Sociology (2 obras) · Virtual reality (2 obras)