Isabella Leandra Silva Santos
Datos Biográficos
| ID | 289195 |
|---|---|
| NOMBRE | Isabella Leandra Silva Santos |
| NOMBRES | Isabella Leandra Silva |
| APELLIDO | Santos |
| FIRMA | SANTOS I L S |
| AFILIACIONES | Universidade Federal da Paraíba |
| ORCID | 0000-0002-6525-3733 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 14 |
| TOTAL DE CITAS | 4 |
| TOTAL COMO AUTOR | 14 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2022 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 2 |
The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes
This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay video featuring either a Black or a White character. Implicit attitudes were assessed using the Implicit …
Problematic Media Use Measure
In the Brazilian context, excessive media use among children is a significant issue. To assist investigations in this field, the present research is aimed at translating and validating the problematic media use measure (PMUM) in Brazil. The PMUM assesses excessive or problematic media use by children, based on their parents’ perception. The adapted Brazilian Portuguese version of the PMUM was administered online to a total of 401 parents (two stu…
Superhero Films’ Impacts on Prosocial Behavior
The present research aimed to observe superhero films' impacts on prosocial behavior, mediated by state-empathy (cognitive, affective and associative empathy) and moral justification. To achieve this goal, two online experiments were conducted, each with 200 Brazilian volunteers (Study 1: 70.5% women, mean age = 28.82, SD = 9.22. Study 2: 52.5% men, mean age = 27.63, SD = 9.25). We used a scene from Batman v Superman as the stimulus in the experi…
LGBTQ+ Media Exposure Frequency
The present study aimed to investigate the relations of LGBTQ+ media exposure frequency on psychological distress (anxiety, depression and stress) and life satisfaction. Aiming data comparison, the sample was composed of 722 Brazilians (23.73 years, SD = 11.33, SE = 0.42), with 59.4% being LGBTQ+ and 40.6% heterosexual. Data were collected online during 2023. Consuming media with positive representation more frequently was negatively related to p…
Measuring the tendency to help
Superhero media, aggression, and prosocialness
The present study aimed to observe the relationships between superhero media exposure, aggression, and prosocialness in adults. We also investigated gender's moderating role. A total of 700 Brazilians participated in the study (age mean = 25.77, SD = 8.63, SE = 0.32, 57% men). Results showed a positive relation between superhero media exposure, prosocialness ( r = .18), and all aggression factors (physical: r = .13; verbal: r = .08; aggressive em…
Attitudes Toward Violence and Cyberstalking
The present study aimed to investigate the moderating role of gender in the relationship between attitudes toward violence and cyberstalking. A total of 393 Brazilian's volunteers composed the sample (Age mean = 29.3, SD = 8.54, EP = 0.43, 71.2% female). Overall, the results showed that a positive correlation between all four factors that compose the scale of attitudes toward violence with cyberstalking. Gender moderated this relationship (war: b…
Cyberstalking scale
The mediating role of music preference in the relationship between personality and pro-sociability
The present study aimed to observe the relationships between music preference, pro-sociability, and personality, considering the mediating role of music preference. A total of 236 Brazilians participated in the study (59.7% female, M age = 20.11, SD = 4.74). The results showed that the music preference factors (Energetic-Rhythmic, Reflexive-Complex, Popular Music, and Conventional Music) correlated positively with pro-sociability, especially the …
Low Self-Esteem, High Fomo? The Other Side of the Internet Troll
The present study aimed to observe the impact of self-esteem and FOMO on online trolling, investigating the mediating role of antisocial online content exposure. A total of 300 social media users (27.68 years, SD = 7.15, SE = .41) participated in the study. Data analysis showed statistically significant model-fit indices (CFI = .99, GFI = .98, TLI = .98, RMSEA = .02 | 90% CI .01-.03|, SRMR = .04) to the mediation model: both self-esteem (direct e…
LGBTQ+ Media Exposure and Attitudes
Why do we share aggressive online content? Testing a short cycle model
The present study aimed to observe the impacts of aggressive online content exposure and personality on aggressive content sharing, considering the mediating role of positive and negative affects. A total of 302 Brazilians, equally divided into two groups, participated in a social network simulation, being exposed to aggressive (experimental group) or neutral (control group) posts and choosing what they would like to share on this site (among agg…
Structural analysis of the Beck Depression Inventory short version (BDI-13)
Depression is known as the disease of the century, being one of the most common mental disorders nowadays. We aimed to validate the reduced version of the Beck Depression Inventory (BDI-13) for Brazilian Portuguese. To achieve this goal, we conducted two studies. The first study (N = 268) had the purpose of knowing the exploratory factorial structure of the BDI-13 through the analysis of the main components, as well as the analysis of internal co…
Online Trolling
The present study aimed to observe the relationships between online trolling, exposure to antisocial online content, frequency of social media use, and gender, using the GAM as a theoretical framework. Four hundred twenty-nine Brazilian internet users (mean = 25.07 years; SD = 7.59; EP = 0.36), most of whom were women (71.8%), participated in the survey. Bivariate correlations indicated a positive relationship between online trolling, exposure to…
LGBTQ+ Media Exposure and Attitudes
Why do we share aggressive online content? Testing a short cycle model
The present study aimed to observe the impacts of aggressive online content exposure and personality on aggressive content sharing, considering the mediating role of positive and negative affects. A total of 302 Brazilians, equally divided into two groups, participated in a social network simulation, being exposed to aggressive (experimental group) or neutral (control group) posts and choosing what they would like to share on this site (among agg…
Structural analysis of the Beck Depression Inventory short version (BDI-13)
Depression is known as the disease of the century, being one of the most common mental disorders nowadays. We aimed to validate the reduced version of the Beck Depression Inventory (BDI-13) for Brazilian Portuguese. To achieve this goal, we conducted two studies. The first study (N = 268) had the purpose of knowing the exploratory factorial structure of the BDI-13 through the analysis of the main components, as well as the analysis of internal co…
Online Trolling
The present study aimed to observe the relationships between online trolling, exposure to antisocial online content, frequency of social media use, and gender, using the GAM as a theoretical framework. Four hundred twenty-nine Brazilian internet users (mean = 25.07 years; SD = 7.59; EP = 0.36), most of whom were women (71.8%), participated in the survey. Bivariate correlations indicated a positive relationship between online trolling, exposure to…
Cyberstalking scale
The mediating role of music preference in the relationship between personality and pro-sociability
The present study aimed to observe the relationships between music preference, pro-sociability, and personality, considering the mediating role of music preference. A total of 236 Brazilians participated in the study (59.7% female, M age = 20.11, SD = 4.74). The results showed that the music preference factors (Energetic-Rhythmic, Reflexive-Complex, Popular Music, and Conventional Music) correlated positively with pro-sociability, especially the …
Low Self-Esteem, High Fomo? The Other Side of the Internet Troll
The present study aimed to observe the impact of self-esteem and FOMO on online trolling, investigating the mediating role of antisocial online content exposure. A total of 300 social media users (27.68 years, SD = 7.15, SE = .41) participated in the study. Data analysis showed statistically significant model-fit indices (CFI = .99, GFI = .98, TLI = .98, RMSEA = .02 | 90% CI .01-.03|, SRMR = .04) to the mediation model: both self-esteem (direct e…
LGBTQ+ Media Exposure and Attitudes
Why do we share aggressive online content? Testing a short cycle model
The present study aimed to observe the impacts of aggressive online content exposure and personality on aggressive content sharing, considering the mediating role of positive and negative affects. A total of 302 Brazilians, equally divided into two groups, participated in a social network simulation, being exposed to aggressive (experimental group) or neutral (control group) posts and choosing what they would like to share on this site (among agg…
Measuring the tendency to help
Superhero media, aggression, and prosocialness
The present study aimed to observe the relationships between superhero media exposure, aggression, and prosocialness in adults. We also investigated gender's moderating role. A total of 700 Brazilians participated in the study (age mean = 25.77, SD = 8.63, SE = 0.32, 57% men). Results showed a positive relation between superhero media exposure, prosocialness ( r = .18), and all aggression factors (physical: r = .13; verbal: r = .08; aggressive em…
Attitudes Toward Violence and Cyberstalking
The present study aimed to investigate the moderating role of gender in the relationship between attitudes toward violence and cyberstalking. A total of 393 Brazilian's volunteers composed the sample (Age mean = 29.3, SD = 8.54, EP = 0.43, 71.2% female). Overall, the results showed that a positive correlation between all four factors that compose the scale of attitudes toward violence with cyberstalking. Gender moderated this relationship (war: b…
Problematic Media Use Measure
In the Brazilian context, excessive media use among children is a significant issue. To assist investigations in this field, the present research is aimed at translating and validating the problematic media use measure (PMUM) in Brazil. The PMUM assesses excessive or problematic media use by children, based on their parents’ perception. The adapted Brazilian Portuguese version of the PMUM was administered online to a total of 401 parents (two stu…
Superhero Films’ Impacts on Prosocial Behavior
The present research aimed to observe superhero films' impacts on prosocial behavior, mediated by state-empathy (cognitive, affective and associative empathy) and moral justification. To achieve this goal, two online experiments were conducted, each with 200 Brazilian volunteers (Study 1: 70.5% women, mean age = 28.82, SD = 9.22. Study 2: 52.5% men, mean age = 27.63, SD = 9.25). We used a scene from Batman v Superman as the stimulus in the experi…
LGBTQ+ Media Exposure Frequency
The present study aimed to investigate the relations of LGBTQ+ media exposure frequency on psychological distress (anxiety, depression and stress) and life satisfaction. Aiming data comparison, the sample was composed of 722 Brazilians (23.73 years, SD = 11.33, SE = 0.42), with 59.4% being LGBTQ+ and 40.6% heterosexual. Data were collected online during 2023. Consuming media with positive representation more frequently was negatively related to p…
The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes
This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay video featuring either a Black or a White character. Implicit attitudes were assessed using the Implicit …
Psychology (13 obras) · Social Psychology (12 obras) · Statistics (8 obras) · Bullying, Victimization, and Aggression (7 obras) · Social Psychology (7 obras) · Mathematics (6 obras) · Media Influence and Health (6 obras) · Structural equation modeling (6 obras) · Developmental psychology (5 obras) · Impact of Technology on Adolescents (5 obras)