Daniel Tornaim Spritzer
Datos Biográficos
| ID | 3483138 |
|---|---|
| NOMBRE | Daniel Tornaim Spritzer |
| NOMBRES | Daniel Tornaim |
| APELLIDO | Spritzer |
| FIRMA | SPRITZER D T |
| AFILIACIONES | Universidade Federal do Rio Grande do Sul |
| ORCID | 0000-0002-7408-6252 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 10 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 10 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2017 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Banning loot boxes for minors
Brazil's Digital Child and Adolescent Act (2025) prohibits paid loot boxes in games accessible to minors under a public health and child-rights framework, regardless of whether they should be classified as gambling. The law focuses on psychological mechanisms underlying harm, including variable-ratio reinforcement and reward uncertainty, to which adolescents are developmentally vulnerable. It establishes administrative sanctions, including fines …
Early childhood screen use and symptoms of problematic media use
Experience report
Introduction: This Experience Report explores the mobilisation of mental health professionals and students who responded to the catastrophic floods in Rio Grande do Sul (RS), Brazil, in 2024. Triggered by prolonged rainfall and exacerbated by urbanisation and the influence of El Niño, this event caused unprecedented devastation, with over 615,000 individuals displaced and severe socioeconomic impacts. This paper aims to describe the experiences o…
The Self-perception of Text message Dependence Scale (STDS)
Mental health help-seeking among Brazilian medical students
INTRODUCTION: Several barriers for mental health help-seeking were identified among medical students, including minimizing mental illness. Studies examining aspects particular to those who perceive psychological impairment but do not access treatment are necessary for planning interventions. AIMS: To identify help-seeking barriers based on the students' perception about their need for treatment and psychiatric symptoms. Methods: Cross-sectional s…
The Prevalence and Predictors of Problematic Mobile Phone Use
Expert appraisal of criteria for assessing gaming disorder
Psychometric Properties of the Nine-Item Problematic Internet Use Questionnaire in a Brazilian General Population Sample
Objective: The goal of the study is to adapt and examine the psychometric properties of the Brazilian version of the nine-item Problematic Internet Use Questionnaire (PIUQ-SF-9). Methods: A convenience sample of Brazilian internet users aged between 18 and 89 years (72.7% female, mean age 38.7 years ± 13.5) was recruited online from September 2018 to July 2019 (test sample = 1,525; retest sample = 237). Participants responded to the adapted versi…
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…
Gaming disorder
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countr…
Sin obras prominentes en esta página.
Gaming disorder
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countr…
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…
Expert appraisal of criteria for assessing gaming disorder
Psychometric Properties of the Nine-Item Problematic Internet Use Questionnaire in a Brazilian General Population Sample
Objective: The goal of the study is to adapt and examine the psychometric properties of the Brazilian version of the nine-item Problematic Internet Use Questionnaire (PIUQ-SF-9). Methods: A convenience sample of Brazilian internet users aged between 18 and 89 years (72.7% female, mean age 38.7 years ± 13.5) was recruited online from September 2018 to July 2019 (test sample = 1,525; retest sample = 237). Participants responded to the adapted versi…
Mental health help-seeking among Brazilian medical students
INTRODUCTION: Several barriers for mental health help-seeking were identified among medical students, including minimizing mental illness. Studies examining aspects particular to those who perceive psychological impairment but do not access treatment are necessary for planning interventions. AIMS: To identify help-seeking barriers based on the students' perception about their need for treatment and psychiatric symptoms. Methods: Cross-sectional s…
The Prevalence and Predictors of Problematic Mobile Phone Use
The Self-perception of Text message Dependence Scale (STDS)
Early childhood screen use and symptoms of problematic media use
Experience report
Introduction: This Experience Report explores the mobilisation of mental health professionals and students who responded to the catastrophic floods in Rio Grande do Sul (RS), Brazil, in 2024. Triggered by prolonged rainfall and exacerbated by urbanisation and the influence of El Niño, this event caused unprecedented devastation, with over 615,000 individuals displaced and severe socioeconomic impacts. This paper aims to describe the experiences o…
Banning loot boxes for minors
Brazil's Digital Child and Adolescent Act (2025) prohibits paid loot boxes in games accessible to minors under a public health and child-rights framework, regardless of whether they should be classified as gambling. The law focuses on psychological mechanisms underlying harm, including variable-ratio reinforcement and reward uncertainty, to which adolescents are developmentally vulnerable. It establishes administrative sanctions, including fines …
Psychology (9 obras) · Impact of Technology on Adolescents (7 obras) · Medicine (7 obras) · Psychiatry (6 obras) · Social Psychology (6 obras) · Clinical Psychology (5 obras) · Child Development and Digital Technology (4 obras) · Digital Mental Health Interventions (4 obras) · Public health (3 obras) · Clinical Psychology (2 obras)