Angus Mol
Datos Biográficos
| ID | 3584623 |
|---|---|
| NOMBRE | Angus Mol |
| NOMBRES | Angus |
| APELLIDO | Mol |
| FIRMA | MOL A |
| AFILIACIONES | Leiden University |
| ORCID | 0000-0001-5448-3712 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 14 |
| TOTAL DE CITAS | 123 |
| TOTAL COMO AUTOR | 14 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2011 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2023 |
| ÍNDICE H | 6 |
This was fun
An abstract is not available for this content. As you have access to this content, full HTML content is provided on this page. A PDF of this content is also available in through the ‘Save PDF’ action button
Finding the fun
Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other 'more serious' phenomen…
Persia's Victory
The series Sid Meier’s Civilization is one of the most enduring and successful historical video games to date. With six installments and various spin-offs dating back to 1991, it has influenced the way many players perceive history. From its very first iteration, the series featured several Near Eastern civilizations from several periods. Our research on the game’s portrayal and interpretation of the cultures of the Near East has shown that, whil…
The roots of the Columbian Exchange
The colonization of the Caribbean initiated a process of entanglement of people, goods, and ideas between the "New" and "Old World," which is popularly referred to as the Columbian Exchange. This paper seeks to highlight the multiscalar and material underpinnings of this process of global importance by tracing it to its roots: the earliest encounters between the indigenous peoples of the Caribbean and European colonists. We present a database, ba…
Romans and Rollercoasters
Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche field to a promising avenue for all types of archaeological scholarship (Champion 2011; Champion 2015; Mol et al. 2017a; Morgan 2016; Reinhard 2018). Firstly, this article provides an introduction on…
History Is Our Playground”
Overview Ubisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins , which entailed a massive reconstruction of Hellenistic Egypt,…
A Framework for Reconstructing Archaeological Networks Using Exponential Random Graph Models
Reconstructing ties between archaeological contexts may contribute to explain and describe a variety of past social phenomena. Several models have been formulated to infer the structure of such archaeological networks. The applicability of these models in diverse archaeological contexts is limited by the restricted set of assumptions that fully determine the mathematical formulation of the models and are often articulated on a dyadic basis. Here,…
Precolonial/early colonial human burials from the site of White Marl, Jamaica
The recent excavation of three human burials at White Marl, Jamaica ( AD 900–1500), presented an important opportunity to garner new insight into precolonial life and death on Jamaica. The study, undertaken as a part of a collaborative heritage mitigation programme in the wake of planned infrastructural development of parts of the site, focused on burial practices and ancient diet and mobility. The results reveal that the burial treatment of thes…
From the Stone Age to the Information Age”
Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI , the…
Network Analysis and Entanglement
Remotely Local
Stage of encounters
The Caribbean Sea was centre stage in the earliest, sustained encounters between the New and Old Worlds, heralding the mass movement of people, goods and ideas between two previously unconnected parts of the world. The repercussions of this are woven into the fabric of modern multi-ethnic Caribbean society. However, our current understanding of this important chapter in world history is skewed due to large shortfalls in our knowledge of indigenou…
Studying Pre-Columbian Interaction Networks
There is a single idea to which every Caribbean archaeologist has subscribed: The idea that the history of the indigenous Caribbean is best described from a network perspective, which is most successfully achieved by studying the mobility of its people and their exchange of material and immaterial cultures. This article examines the concepts of mobility and exchange as they have been used in Caribbean archaeology and how they could be used to an …
The Gift of the ' Face of the Living
The Gift of the ' Face of the Living ': Shell faces as social valuables in the Caribbean Late Ceramic Age. The peoples of the Caribbean Late Ceramic Age (AD 600/800-1492) were in contact through intensive and extensive exchange networks. This article takes a close look at the social mechanism behind one of these networks, which consists of face-depicting shell discs or cones. This is done from a gift-theoretical framework that focuses on aspects …
Stage of encounters
The Caribbean Sea was centre stage in the earliest, sustained encounters between the New and Old Worlds, heralding the mass movement of people, goods and ideas between two previously unconnected parts of the world. The repercussions of this are woven into the fabric of modern multi-ethnic Caribbean society. However, our current understanding of this important chapter in world history is skewed due to large shortfalls in our knowledge of indigenou…
Network Analysis and Entanglement
History Is Our Playground”
Overview Ubisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins , which entailed a massive reconstruction of Hellenistic Egypt,…
Remotely Local
Finding the fun
Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other 'more serious' phenomen…
From the Stone Age to the Information Age”
Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI , the…
Precolonial/early colonial human burials from the site of White Marl, Jamaica
The recent excavation of three human burials at White Marl, Jamaica ( AD 900–1500), presented an important opportunity to garner new insight into precolonial life and death on Jamaica. The study, undertaken as a part of a collaborative heritage mitigation programme in the wake of planned infrastructural development of parts of the site, focused on burial practices and ancient diet and mobility. The results reveal that the burial treatment of thes…
Studying Pre-Columbian Interaction Networks
There is a single idea to which every Caribbean archaeologist has subscribed: The idea that the history of the indigenous Caribbean is best described from a network perspective, which is most successfully achieved by studying the mobility of its people and their exchange of material and immaterial cultures. This article examines the concepts of mobility and exchange as they have been used in Caribbean archaeology and how they could be used to an …
The roots of the Columbian Exchange
The colonization of the Caribbean initiated a process of entanglement of people, goods, and ideas between the "New" and "Old World," which is popularly referred to as the Columbian Exchange. This paper seeks to highlight the multiscalar and material underpinnings of this process of global importance by tracing it to its roots: the earliest encounters between the indigenous peoples of the Caribbean and European colonists. We present a database, ba…
Persia's Victory
The series Sid Meier’s Civilization is one of the most enduring and successful historical video games to date. With six installments and various spin-offs dating back to 1991, it has influenced the way many players perceive history. From its very first iteration, the series featured several Near Eastern civilizations from several periods. Our research on the game’s portrayal and interpretation of the cultures of the Near East has shown that, whil…
A Framework for Reconstructing Archaeological Networks Using Exponential Random Graph Models
Reconstructing ties between archaeological contexts may contribute to explain and describe a variety of past social phenomena. Several models have been formulated to infer the structure of such archaeological networks. The applicability of these models in diverse archaeological contexts is limited by the restricted set of assumptions that fully determine the mathematical formulation of the models and are often articulated on a dyadic basis. Here,…
The Gift of the ' Face of the Living
The Gift of the ' Face of the Living ': Shell faces as social valuables in the Caribbean Late Ceramic Age. The peoples of the Caribbean Late Ceramic Age (AD 600/800-1492) were in contact through intensive and extensive exchange networks. This article takes a close look at the social mechanism behind one of these networks, which consists of face-depicting shell discs or cones. This is done from a gift-theoretical framework that focuses on aspects …
The Gift of the ' Face of the Living
The Gift of the ' Face of the Living ': Shell faces as social valuables in the Caribbean Late Ceramic Age. The peoples of the Caribbean Late Ceramic Age (AD 600/800-1492) were in contact through intensive and extensive exchange networks. This article takes a close look at the social mechanism behind one of these networks, which consists of face-depicting shell discs or cones. This is done from a gift-theoretical framework that focuses on aspects …
Studying Pre-Columbian Interaction Networks
There is a single idea to which every Caribbean archaeologist has subscribed: The idea that the history of the indigenous Caribbean is best described from a network perspective, which is most successfully achieved by studying the mobility of its people and their exchange of material and immaterial cultures. This article examines the concepts of mobility and exchange as they have been used in Caribbean archaeology and how they could be used to an …
Stage of encounters
The Caribbean Sea was centre stage in the earliest, sustained encounters between the New and Old Worlds, heralding the mass movement of people, goods and ideas between two previously unconnected parts of the world. The repercussions of this are woven into the fabric of modern multi-ethnic Caribbean society. However, our current understanding of this important chapter in world history is skewed due to large shortfalls in our knowledge of indigenou…
Network Analysis and Entanglement
Remotely Local
From the Stone Age to the Information Age”
Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI , the…
Precolonial/early colonial human burials from the site of White Marl, Jamaica
The recent excavation of three human burials at White Marl, Jamaica ( AD 900–1500), presented an important opportunity to garner new insight into precolonial life and death on Jamaica. The study, undertaken as a part of a collaborative heritage mitigation programme in the wake of planned infrastructural development of parts of the site, focused on burial practices and ancient diet and mobility. The results reveal that the burial treatment of thes…
Romans and Rollercoasters
Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche field to a promising avenue for all types of archaeological scholarship (Champion 2011; Champion 2015; Mol et al. 2017a; Morgan 2016; Reinhard 2018). Firstly, this article provides an introduction on…
History Is Our Playground”
Overview Ubisoft's Assassin's Creed series is one the entertainment industry's most popular titles set in the past. With a new game released on an annual basis—each full of distinct historical places, events, and people—the series has unfolded across post-classical history, from the Levant during the Third Crusade to Victorian-era London. The 2017 release of Assassin's Creed: Origins , which entailed a massive reconstruction of Hellenistic Egypt,…
A Framework for Reconstructing Archaeological Networks Using Exponential Random Graph Models
Reconstructing ties between archaeological contexts may contribute to explain and describe a variety of past social phenomena. Several models have been formulated to infer the structure of such archaeological networks. The applicability of these models in diverse archaeological contexts is limited by the restricted set of assumptions that fully determine the mathematical formulation of the models and are often articulated on a dyadic basis. Here,…
The roots of the Columbian Exchange
The colonization of the Caribbean initiated a process of entanglement of people, goods, and ideas between the "New" and "Old World," which is popularly referred to as the Columbian Exchange. This paper seeks to highlight the multiscalar and material underpinnings of this process of global importance by tracing it to its roots: the earliest encounters between the indigenous peoples of the Caribbean and European colonists. We present a database, ba…
Persia's Victory
The series Sid Meier’s Civilization is one of the most enduring and successful historical video games to date. With six installments and various spin-offs dating back to 1991, it has influenced the way many players perceive history. From its very first iteration, the series featured several Near Eastern civilizations from several periods. Our research on the game’s portrayal and interpretation of the cultures of the Near East has shown that, whil…
This was fun
An abstract is not available for this content. As you have access to this content, full HTML content is provided on this page. A PDF of this content is also available in through the ‘Save PDF’ action button
Finding the fun
Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other 'more serious' phenomen…
History (10 obras) · Archaeology (8 obras) · History (8 obras) · Sociology (8 obras) · Art (5 obras) · Computer Science (5 obras) · Ecology (5 obras) · Historical and Cultural Archaeology Studies (5 obras) · Law (5 obras) · Political science (5 obras)