Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Zeeshan Ahmed

Datos Biográficos

ID3592901
NOMBREZeeshan Ahmed
NOMBRESZeeshan
APELLIDOAhmed
FIRMAAHMED Z
AFILIACIONESUniversity of Lahore
ORCID0000-0002-2388-9856
VERIFICADOSí
TOTAL DE OBRAS16
TOTAL DE CITAS3
TOTAL COMO AUTOR16
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2014
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H1
  • Can Hypercasual VR Games (HVRGs) Improve Experience and Performance of Adult Learners? Exploring Progressive Versus Dynamic Difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•ARTICLE•Human Behavior and Emerging…•2025

    Game‐based learning (GBL) in a virtual reality (VR) environment provides individuals with access to high‐quality learning resources that may be expensive or unavailable in real‐world scenarios. For example, individuals can easily participate in target shooting through this medium, which was a popular sport during Colonial America. This article explores the potential of using GBL to enhance shooting skills through a hypercasual VR game (HVRG). The…

  • Exploring Game‐Based Inquiry Learning Application in a Maritime Science Museum

    Open Access•Sohaib Ahmed, Muhammad Zeeshan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This article brings together the concepts of emerging technologies, game‐based learning (GBL), and inquiry learning to conduct a research study undertaken in a maritime science museum. Over the last decade, the potential benefits of emerging technologies have enabled game‐based inquiry activities in formal and informal pedagogical contexts. The use of ontologies has also grown significantly in representing learning content. In the science museum …

  • Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•ARTICLE•British Educational Research…•2025•Citada por: 1•Referencias: 60

    Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety, influence performance, measured through game scores, in HVRGs employing two distinct difficulty strategies: …

  • Evaluating the Kuznets curve relationship between economic growth and child labor in an emerging economy

    Open Access•Muhammad Zubair Khan, Ismail Khan et al.•ARTICLE•International Journal of Social…•2025•Referencias: 44

    Purpose This study aims to test the Kuznets curve between economic growth and child labor, along with the influence of exports, household size and rural population in the context of Pakistan. Design/methodology/approach To achieve the research objective, this study applied the unit root test, bound co-integration test, and autoregressive distributive lags (ARDL) method for the period of 1972–2021. Findings The findings show an inverted U-shaped r…

  • Comprehending the influence of brain games mode over playfulness and playability metrics

    Open Access•Faizan Ahmad, Momina Shaheen et al.•ARTICLE•Interactive Learning Environments•2024

    Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…

  • Behavioral profiling

    Faizan Ahmad, Luo Zongwei et al.•ARTICLE•Interactive Learning Environments•2023

    An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…

  • How workplace‐based assessments guide learning in postgraduate education

    Open Access•Leslie Martin, Sarah Blissett et al.•ARTICLE•Medical Education•2023

  • Effects of Human Activities on Evapotranspiration and Its Components in Arid Areas

    Open Access•Yunfei Liu, Dongwei Gui et al.•ARTICLE•International Journal of…•2023

    With the increasing impact of human activities on the environment, evapotranspiration (ET) has changed in arid areas, which further affects the water resources availability in the region. Therefore, understanding the impact of human activities on ET and its components is helpful to the management of water resources in arid areas. This study verified the accuracy of Fisher's model (PT-JPL model) for ET estimation in southern Xinjiang, China by usi…

  • C1.1 - One-Step Traceability with Nist on a Chip

    J Hendricks, Jay H Hendricks et al.•ARTICLE•Lectures•2023

  • C1.3 - Integrated Nanophotonics for One One-Step Traceability for Temperature Measurements

    Nikolai N Klimov, N Klimov et al.•ARTICLE•Lectures•2023

  • Mediating Role of Risk Perception Between Behavioral Biases and Investor's Investment Decisions

    Open Access•Zeeshan Ahmed, Shahid Rasool et al.•ARTICLE•SAGE Open•2022•Citada por: 2•Referencias: 104

    This study aims to examine the direct and indirect links between behavioral biases and investor's investment decisions via the mediating role of risk perception through structural equation modeling. The study is conducted among individual investors who are engaged in investment for several years in Pakistan Stock Exchange. Purposive sampling technique was used for data collection and the sample size was consisted of 450 questionnaires. The findin…

  • Behavioral Cost of Managerial Decisions Under Risk Perception and Culture

    Open Access•Nishwa Iqbal Dar, Syed Zulfiqar Ali Shah et al.•ARTICLE•SAGE Open•2021

    The study is an attempt to find the reasons for biased behavior of overconfident managers while making financial decisions on behalf of shareholders. The study further seeks the ways to resolve the problems faced by firms due to such biased decision-making. For this purpose, quantitative research method is used to uncover the new information for better understanding of study. The comparative analysis has been done through survey-based data collec…

  • Training Perception and Innovative Behavior of SME Employees

    Open Access•Muhammad Farhan Jalil, Wahid Ullah et al.•ARTICLE•SAGE Open•2021

    Many critical decisions about an employee’s innovative performance are significantly based on the training results, as they are accountable for a variety of behavioral-related consequences. Training is among the most important human resource management strategies. The aim of this study is to examine the relationship between employees’ perceptions of training and their innovative behavior in the Malaysian SME sector, as well as the mediating effec…

  • Impact of Coronavirus Disease (Covid-19) Pandemic on Psychological Well-Being of the Pakistani General Population

    Open Access•Adeel Ahmed Khan, Fahad Saqib Lodhi et al.•ARTICLE•Frontiers in Psychiatry•2021

    Background and Objectives: In order to curb the spread of coronavirus disease 2019 (COVID-19), the countries took preventive measures such as lockdown and restrictions of movements. This can lead to effects on mental health of the population. We studied the impact of COVID-19 on psychological well-being and associated factors among the Pakistani general population. Methods: An online cross-sectional survey was conducted between 26th April and 15t…

  • Insurance-growth nexus

    Open Access•Sajid Mohy Ul Din, Angappan Regupathi et al.•ARTICLE•Economic Research-Ekonomska…•2020

    Previous studies found inconsistent results for insurance-growth nexus. The aim of this study is to examine the relationships between life and non-life insurance with economic growth. The study applies pooled mean group method to examine long-term and short-term insurance-growth nexus over the period of 1980 to 2015. The findings of the study show that there exists a positive and significant relationship between life insurance and economic growth…

  • Knowledge, attitude and practices regarding HIV/Aids among adult fishermen in coastal areas of Karachi

    Open Access•Mubashir Zafar, Nighat Nisar et al.•ARTICLE•BMC Public Health•2014

    This study suggests that fishermen had very poor knowledge, negative attitudes towards HIV and AIDS and had unsafe sexual practices which suggest that they lack the basic understanding of HIV/AIDS infection. Extensive health education campaign should be provided to the vulnerable sections of the society for the control of HIV/AIDS

  • Mediating Role of Risk Perception Between Behavioral Biases and Investor's Investment Decisions

    Open Access•Zeeshan Ahmed, Shahid Rasool et al.•ARTICLE•SAGE Open•2022•Citada por: 2•Referencias: 104

    This study aims to examine the direct and indirect links between behavioral biases and investor's investment decisions via the mediating role of risk perception through structural equation modeling. The study is conducted among individual investors who are engaged in investment for several years in Pakistan Stock Exchange. Purposive sampling technique was used for data collection and the sample size was consisted of 450 questionnaires. The findin…

  • Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•ARTICLE•British Educational Research…•2025•Citada por: 1•Referencias: 60

    Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety, influence performance, measured through game scores, in HVRGs employing two distinct difficulty strategies: …

  • Knowledge, attitude and practices regarding HIV/Aids among adult fishermen in coastal areas of Karachi

    Open Access•Mubashir Zafar, Nighat Nisar et al.•ARTICLE•BMC Public Health•2014

    This study suggests that fishermen had very poor knowledge, negative attitudes towards HIV and AIDS and had unsafe sexual practices which suggest that they lack the basic understanding of HIV/AIDS infection. Extensive health education campaign should be provided to the vulnerable sections of the society for the control of HIV/AIDS

  • Insurance-growth nexus

    Open Access•Sajid Mohy Ul Din, Angappan Regupathi et al.•ARTICLE•Economic Research-Ekonomska…•2020

    Previous studies found inconsistent results for insurance-growth nexus. The aim of this study is to examine the relationships between life and non-life insurance with economic growth. The study applies pooled mean group method to examine long-term and short-term insurance-growth nexus over the period of 1980 to 2015. The findings of the study show that there exists a positive and significant relationship between life insurance and economic growth…

  • Behavioral Cost of Managerial Decisions Under Risk Perception and Culture

    Open Access•Nishwa Iqbal Dar, Syed Zulfiqar Ali Shah et al.•ARTICLE•SAGE Open•2021

    The study is an attempt to find the reasons for biased behavior of overconfident managers while making financial decisions on behalf of shareholders. The study further seeks the ways to resolve the problems faced by firms due to such biased decision-making. For this purpose, quantitative research method is used to uncover the new information for better understanding of study. The comparative analysis has been done through survey-based data collec…

  • Training Perception and Innovative Behavior of SME Employees

    Open Access•Muhammad Farhan Jalil, Wahid Ullah et al.•ARTICLE•SAGE Open•2021

    Many critical decisions about an employee’s innovative performance are significantly based on the training results, as they are accountable for a variety of behavioral-related consequences. Training is among the most important human resource management strategies. The aim of this study is to examine the relationship between employees’ perceptions of training and their innovative behavior in the Malaysian SME sector, as well as the mediating effec…

  • Impact of Coronavirus Disease (Covid-19) Pandemic on Psychological Well-Being of the Pakistani General Population

    Open Access•Adeel Ahmed Khan, Fahad Saqib Lodhi et al.•ARTICLE•Frontiers in Psychiatry•2021

    Background and Objectives: In order to curb the spread of coronavirus disease 2019 (COVID-19), the countries took preventive measures such as lockdown and restrictions of movements. This can lead to effects on mental health of the population. We studied the impact of COVID-19 on psychological well-being and associated factors among the Pakistani general population. Methods: An online cross-sectional survey was conducted between 26th April and 15t…

  • Mediating Role of Risk Perception Between Behavioral Biases and Investor's Investment Decisions

    Open Access•Zeeshan Ahmed, Shahid Rasool et al.•ARTICLE•SAGE Open•2022•Citada por: 2•Referencias: 104

    This study aims to examine the direct and indirect links between behavioral biases and investor's investment decisions via the mediating role of risk perception through structural equation modeling. The study is conducted among individual investors who are engaged in investment for several years in Pakistan Stock Exchange. Purposive sampling technique was used for data collection and the sample size was consisted of 450 questionnaires. The findin…

  • Behavioral profiling

    Faizan Ahmad, Luo Zongwei et al.•ARTICLE•Interactive Learning Environments•2023

    An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players’ experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, a…

  • How workplace‐based assessments guide learning in postgraduate education

    Open Access•Leslie Martin, Sarah Blissett et al.•ARTICLE•Medical Education•2023

  • Effects of Human Activities on Evapotranspiration and Its Components in Arid Areas

    Open Access•Yunfei Liu, Dongwei Gui et al.•ARTICLE•International Journal of…•2023

    With the increasing impact of human activities on the environment, evapotranspiration (ET) has changed in arid areas, which further affects the water resources availability in the region. Therefore, understanding the impact of human activities on ET and its components is helpful to the management of water resources in arid areas. This study verified the accuracy of Fisher's model (PT-JPL model) for ET estimation in southern Xinjiang, China by usi…

  • C1.1 - One-Step Traceability with Nist on a Chip

    J Hendricks, Jay H Hendricks et al.•ARTICLE•Lectures•2023

  • C1.3 - Integrated Nanophotonics for One One-Step Traceability for Temperature Measurements

    Nikolai N Klimov, N Klimov et al.•ARTICLE•Lectures•2023

  • Comprehending the influence of brain games mode over playfulness and playability metrics

    Open Access•Faizan Ahmad, Momina Shaheen et al.•ARTICLE•Interactive Learning Environments•2024

    Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of BGs was previously fuzzy. The objective of the presented research was to gain more insight into the prece…

  • Can Hypercasual VR Games (HVRGs) Improve Experience and Performance of Adult Learners? Exploring Progressive Versus Dynamic Difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•ARTICLE•Human Behavior and Emerging…•2025

    Game‐based learning (GBL) in a virtual reality (VR) environment provides individuals with access to high‐quality learning resources that may be expensive or unavailable in real‐world scenarios. For example, individuals can easily participate in target shooting through this medium, which was a popular sport during Colonial America. This article explores the potential of using GBL to enhance shooting skills through a hypercasual VR game (HVRG). The…

  • Exploring Game‐Based Inquiry Learning Application in a Maritime Science Museum

    Open Access•Sohaib Ahmed, Muhammad Zeeshan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This article brings together the concepts of emerging technologies, game‐based learning (GBL), and inquiry learning to conduct a research study undertaken in a maritime science museum. Over the last decade, the potential benefits of emerging technologies have enabled game‐based inquiry activities in formal and informal pedagogical contexts. The use of ontologies has also grown significantly in representing learning content. In the science museum …

  • Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

    Open Access•Zeeshan Ahmed, Faizan Ahmad et al.•ARTICLE•British Educational Research…•2025•Citada por: 1•Referencias: 60

    Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety, influence performance, measured through game scores, in HVRGs employing two distinct difficulty strategies: …

  • Evaluating the Kuznets curve relationship between economic growth and child labor in an emerging economy

    Open Access•Muhammad Zubair Khan, Ismail Khan et al.•ARTICLE•International Journal of Social…•2025•Referencias: 44

    Purpose This study aims to test the Kuznets curve between economic growth and child labor, along with the influence of exports, household size and rural population in the context of Pakistan. Design/methodology/approach To achieve the research objective, this study applied the unit root test, bound co-integration test, and autoregressive distributive lags (ARDL) method for the period of 1972–2021. Findings The findings show an inverted U-shaped r…

Psychology (9 obras) · Computer Science (5 obras) · Educational Games and Gamification (5 obras) · Social Psychology (4 obras) · Business (3 obras) · Economics (3 obras) · Islamic Finance and Banking Studies (3 obras) · Medicine (3 obras) · Perception (3 obras) · Adaptability (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae