Marcel Huettermann
Datos Biográficos
| ID | 3746733 |
|---|---|
| NOMBRE | Marcel Huettermann |
| NOMBRES | Marcel |
| APELLIDO | Huettermann |
| FIRMA | HUETTERMANN M |
| AFILIACIONES | ZHAW Zurich University of Applied Sciences |
| ORCID | 0000-0001-8155-2998 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2019 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2022 |
| ÍNDICE H | 0 |
Esports Fan Engagement
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sports, business, and technology. Given their prominent position, esports have received extensive media and academic attention. In particular, esports fans, primarily tech-savvy and affluent young adults, have been the foci of this attention. Accordingly, a large number of studies has centered on these influential consumers, examining their motives to s…
Video Production and Distribution Platform in Swiss Sports Teams
Swisscom Asport (“Asport”) has set itself the target of covering the entire video process from production to distribution. Its services should be affordable not only for professional sports clubs but also for their amateur counterparts. Despite limited resources, clubs want to increase their attractiveness through new technologies and meet members' needs. This paper examines the factors that lead to the acceptance of Asport services by sports clu…
Requirements for future digital visitor flow management
Purpose The purpose of this paper is to examine visitor management in the German-Swiss border area of the Lake Constance region. Taking a customer perspective, it determines the requirements for an application with the ability to optimize personal mobility. Design/methodology/approach A quantitative study and a survey of focus groups were conducted to identify movement patterns of different types of visitors and their requirements concerning the …
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Requirements for future digital visitor flow management
Purpose The purpose of this paper is to examine visitor management in the German-Swiss border area of the Lake Constance region. Taking a customer perspective, it determines the requirements for an application with the ability to optimize personal mobility. Design/methodology/approach A quantitative study and a survey of focus groups were conducted to identify movement patterns of different types of visitors and their requirements concerning the …
Video Production and Distribution Platform in Swiss Sports Teams
Swisscom Asport (“Asport”) has set itself the target of covering the entire video process from production to distribution. Its services should be affordable not only for professional sports clubs but also for their amateur counterparts. Despite limited resources, clubs want to increase their attractiveness through new technologies and meet members' needs. This paper examines the factors that lead to the acceptance of Asport services by sports clu…
Esports Fan Engagement
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sports, business, and technology. Given their prominent position, esports have received extensive media and academic attention. In particular, esports fans, primarily tech-savvy and affluent young adults, have been the foci of this attention. Accordingly, a large number of studies has centered on these influential consumers, examining their motives to s…
Business (3 obras) · Computer Science (3 obras) · Advertising (2 obras) · Digital Marketing and Social Media (2 obras) · Marketing (2 obras) · Psychology (2 obras) · Amateur (1 obras) · Attractiveness (1 obras) · Destination management (1 obras) · Destinations (1 obras)