Jl Sherry
Datos Biográficos
| ID | 3770465 |
|---|---|
| NOMBRE | Jl Sherry |
| NOMBRES | Jl |
| APELLIDO | Sherry |
| FIRMA | SHERRY J |
| AFILIACIONES | Purdue University West Lafayette |
| VERIFICADO | No |
| TOTAL DE OBRAS | 1 |
| TOTAL DE CITAS | 47 |
| TOTAL COMO AUTOR | 1 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2001 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2001 |
| ÍNDICE H | 1 |
The effects of violent video games on aggression
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression t…
The effects of violent video games on aggression
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression t…
The effects of violent video games on aggression
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression t…
Aggression (1 obras) · Child Development and Digital Technology (1 obras) · Computer Science (1 obras) · Developmental psychology (1 obras) · Digital Games and Media (1 obras) · Empirical research (1 obras) · Human Factors and Ergonomics (1 obras) · Human Factors and Ergonomics (1 obras) · Impact of Technology on Adolescents (1 obras) · Injury prevention (1 obras)